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How do i stop a sector from being used if another was used before it, Ex: I only want sector 2 to be able to be used only until Sector 1 was used. Otherwise my idea doesn't work.

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19 hours ago, JustAthel said:

What do you mean by "used" exactly?

like i made a line dev with "When player walks over" and i assume that when a player walks over it its then "Used"

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1) Questions like this are better off in the Editing Questions forum. Don't worry about it for now (and don't repost this question there), but for next time, you'll get more people seeing editing questions if you post there. Hopefully a mod will move it into the proper place.
https://www.doomworld.com/forum/58-editing-questions/

 

2) Your description of what you want to happen is pretty vague. A wad, even a quick unfinished one, would be very helpful. But even a drawing or something would be good.

 

My guess at figuring out what you want: you want an action that a player triggers by walking over to stop working once something else in your level is triggered? This is definitely doable but the exact solution is going to depend on what specific things you want to work/stop working.

Also it is helpful to talk about what source port you're making the map for. If it's GZDoom then this kind of thing is easy with scripting, and if you're not comfortable getting into scripting yet, there are probably other solutions. For vanilla you need to be more creative.

 

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Moved the thread to the correct forum for you. 👍 And I agree with plums, posting the wad in question would be incredibly helpful in figuring this little quandary out.

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8 hours ago, Thievishaura said:

like i made a line dev with "When player walks over" and i assume that when a player walks over it its then "Used"

 

doom format

linedef triggere can be W1 (trigger once) or WR (trigger every time)

keep in mind the little tab of the linedef

 

advanced format

tick/untick the repeatable flag

 

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