Godzialox666 Posted April 28 (edited) Gnome Hunters is a Boom-Format 6 maps wad divided in two episodes. Inspired by memes about Gnomes and B.P.R.D levels. This Wad was made in cl9 (boom bormat). It was made by 2 mappers that are Me and the magnificent @OceanMadman. It features music by @Hunted11, as well as the special support of my friend @DevilMyEyes And at the last minute, @ZaidRune helped me modify the sprites of chaingunner and shotgun guy, as well as the mapinfo for the ports of zdoom and gzdoom. Thanks to all these people and to the Hunted11 comunity on Discord that has supported us. The project started in December 2023, and we finished the first chapter today, April 28, 2024, since the Gnome memes started this same day 1 year ago, so as an anniversary I started this wad!>>>DOWNLOAD HERE<<< Spoiler The maps have been tested with: Woof, DSDA-Doom, Zdoom and Gzdoom -No jumping/crouching allowed -Freelook is optional (preferably not) -This wad is designed to be played without pistol start, but each level can be finished by pistol start, play however you want (I recommend playing with weapons from previous levels, since this one tells a linear story) -Super Shotgun, Chainsaw and enemies behavior modified Spoiler MAP01: Beware the Pointy Hats by @Godzialox666 MAP02: Schizophrenic Branches by @OceanMadman MAP03: Mushroom Grotto by @OceanMadman MAP04: Pill Factory by @Godzialox666 MAP05: Gnome Hunters Hub by @Godzialox666 MAP06: Gnome Dens by @Godzialox666 B-) Funny Thing: IDDQD doesn´t Work... millionwearthehats on cheat code... UPLOAD: We are working for the chapter 2, more levels, sprites, more work, more quality, and it will be in another post. It works as a sequel of the events that you can see in this chapter1! Edited June 5 by Godzialox666 Bug Edit 30 Quote Share this post Link to post
OceanMadman Posted April 28 Very nice. It was fun to make two maps for a wad about hunting people of my species :)) 4 Quote Share this post Link to post
Pancrasio Posted April 28 They are real. Otherwise, how could it be that I only have one half of each pair of socks? They keep disappearing... It is the gnomes, the damn gnomes... 3 Quote Share this post Link to post
Yisue Posted April 28 Congrats for the release, it was fun testing the maps! 2 Quote Share this post Link to post
Venezolano Hambreado Posted April 28 Nice wad, now I will to wait for the final release 3 Quote Share this post Link to post
Cutman 999 Posted April 29 This shit is cracked, congrats for the release 3 Quote Share this post Link to post
DevilMyEyes Posted April 29 Congrats on the release! I hope everyone enjoys these schizophrenic adventures 3 Quote Share this post Link to post
Cacodemon187 Posted April 30 Casual playthrough of the first two maps on HMP, dsdademo recorded in DSDA Doom 0.27.5 (make sure to load the demo with this DSDA version) 00FDA_GnomoHunters1.zip You'll see it in my demo but it was a lot of fun to play along with the suspenful nature of the maps, it's done really well even if the dead air gets a bit boring after a while. I like the weird amateurish design style and the 90's asset mix in Map02 specially. The scrolling houses and empty structures sometimes made me feel like I was a gnome myself, or that I really was in their domain. I caught a glimpse of @OceanMadman's Map19 in HCP and it seems that BPRD turned to 11 is his thing, and I'm all for it :) Didn't find any bugs and the gameplay isn't much to talk about, although I understand that that's not what the mapset wanted to focus on mostly. The little adventure I had hunting the little shits was fun. Thank you both for making this :D 6 Quote Share this post Link to post
Godzialox666 Posted April 30 (edited) 1 hour ago, Cacodemon187 said: Casual playthrough of the first two maps on HMP, dsdademo recorded in DSDA Doom 0.27.5 (make sure to load the demo with this DSDA version) 00FDA_GnomoHunters1.zip You'll see it in my demo but it was a lot of fun to play along with the suspenful nature of the maps, it's done really well even if the dead air gets a bit boring after a while. I like the weird amateurish design style and the 90's asset mix in Map02 specially. The scrolling houses and empty structures sometimes made me feel like I was a gnome myself, or that I really was in their domain. I caught a glimpse of @OceanMadman's Map19 in HCP and it seems that BPRD turned to 11 is his thing, and I'm all for it :) Didn't find any bugs and the gameplay isn't much to talk about, although I understand that that's not what the mapset wanted to focus on mostly. The little adventure I had hunting the little shits was fun. Thank you both for making this :D nah, thank you very much brother, the review is appreciated, I don't know if you played the 6 maps, tomorrow I will see the demo, but yes, I'm glad you like it, we changed something like the more broken chainsaw and the super shotgun and I also changed the behavior of some enemies, but come on, the important thing in the wad is the environment, the visuals and the experience, the combat matters, but it is not what matters the most. Thank you so much! Dfe Duud Edited April 30 by Godzialox666 2 Quote Share this post Link to post
Hunted11 Posted April 30 This is a pretty original of dark atmosphere experiencie. One of the most attractive aspects of this wad is the transition of levels and the care of the mappers about keeping a rational use of the environment. If you like the idea of starting in a cofy cabin and then starting a dark, harmful fantastic and somehow funny experience into caves then this is your wad. I've never seen anything like this before and if you have experience with BPRD you may enjoy some of the refferences in it. keywords: dark, atmospheric, rustic, wood, forest, exploration, fantasy I'm excited for the second chapter release. It took me like 2 hours and half to complete the first one but believe me, it deserves the time. Enjoy it <3 3 Quote Share this post Link to post
Godzialox666 Posted April 30 1 minute ago, Hunted11 said: This is a pretty original of dark atmosphere experiencie. One of the most attractive aspects of this wad is the transition of levels and the care of the mappers about keeping a rational use of the environment. If you like the idea of starting in a cofy cabin and then starting a dark, harmful fantastic and somehow funny experience into caves then this is your wad. I've never seen anything like this before and if you have experience with BPRD you may enjoy some of the refferences in it. keywords: dark, atmospheric, rustic, wood, forest, exploration, fantasy I'm excited for the second chapter release. It took me like 2 hours and half to complete the first one but believe me, it deserves the time. Enjoy it <3 Thanks for the support and for your music, we'll try to do our best to the episode 2, more schizofrenic, longer, better atmosphere or one more worked on, and with new things like @OceanMadman music, maps in intermission screens, and more sprites 0_0 1 Quote Share this post Link to post
DankMetal Posted April 30 This is the year of hispanic projects, it seems. Durango, Anathema 2, HCP, and now this. Keep it up guys! I wish y'all the best. 5 Quote Share this post Link to post
Downcologo one Posted May 1 felicitaciones por el lanzamiento wacho la verdad godzialox mejoraste un montón mapeando 3 Quote Share this post Link to post
Downcologo one Posted May 1 14 hours ago, DankMetal said: This is the year of hispanic projects, it seems. Durango, Anathema 2, HCP, and now this. Keep it up guys! I wish y'all the best. and very more 3 Quote Share this post Link to post
OceanMadman Posted May 1 I finished playing @Godzialox666 maps some minutes ago and I really liked them. Good job sir. Now I'm even more glad I mapped for this 👽👽👽 2 Quote Share this post Link to post
LadyMistDragon Posted May 1 This is not something I'm really in the modd for but decided I had to give it a short anyway :) 5 Quote Share this post Link to post
plums Posted May 2 Like @Cutman 999 said, this was definitely cracked. I think I liked it overall, though I found the last map frustrating more than anything. FDAs with -dsdademo for dsda-doom 0.27.5 https://user.fm/files/v2-a5eb17125daaf8eb21094395024637e7/gnome-plumsfdas.zip If you don't watch them, two bugs for MAP03: -you can grab the yellow key early by wobbling against the fence, it's not a huge deal since the path to the key is not too long. -you can straferun over the ledge to get into sector 31, and get softlocked. 4 Quote Share this post Link to post
Godzialox666 Posted May 2 4 hours ago, plums said: Like @Cutman 999 said, this was definitely cracked. I think I liked it overall, though I found the last map frustrating more than anything. FDAs with -dsdademo for dsda-doom 0.27.5 https://user.fm/files/v2-a5eb17125daaf8eb21094395024637e7/gnome-plumsfdas.zip If you don't watch them, two bugs for MAP03: -you can grab the yellow key early by wobbling against the fence, it's not a huge deal since the path to the key is not too long. -you can straferun over the ledge to get into sector 31, and get softlocked. We will try to fix that bugs in the next update, thanks! also we will put more ammo in map04 or things like that. And I don´t know what u mean with "cracked"? 1 Quote Share this post Link to post
Pancrasio Posted May 2 3 hours ago, Godzialox666 said: And I don´t know what u mean with "cracked"? Que es re falopa (en eso coincidimos todos) 2 Quote Share this post Link to post
DevilMyEyes Posted May 2 3 hours ago, Pancrasio said: Que es re falopa (en eso coincidimos todos) si 1 Quote Share this post Link to post
Cutman 999 Posted May 2 8 hours ago, Godzialox666 said: And I don´t know what u mean with "cracked"? Drogada 2 Quote Share this post Link to post
Godzialox666 Posted May 2 1 hour ago, Cutman 999 said: Drogada ah, literalmete, de crack XD 1 Quote Share this post Link to post
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