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switches don't work


plantka

Question

i added a end game switch to my ultimate doom builder wad but it's doesn't work for some reason seriously i tried pressing e multiple times but it didn't work can you help any tips?

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It's almost certainly a linedef pointing the wrong way.

 

Welcome. If you're new to Doom mapping, you may want to read or at least skim through the basic tutorials on editing. They can help explain a lot of basics.

 

 

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Are you mapping for UDMF? Did you make sure to choose an activation method for your switch, like "When player presses use"? These can be found at the bottom of the Edit Linedef window, in the Activation section.

 

Also, if your switch is on a two-sided linedef (editor shows them as gray, instead of white), make sure the front side of that linedef is pointing in the direction you want it to be activated from. There's a tiny line segment at the center of the linedef that points the "front" of that linedef. You can use F to flip a two-sided linedef.

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I'm guessing one of two issues:

 

1. Your linedef is pointing the wrong way. If you select it in UDB and hit "F", it will flip it around. You want the little tangent line in the middle to point towards the player.

2. You've accidentally set it to use a walkover action instead of a switch one. If you're using UDMF format, just make sure you've ticked the right box - if you're using one of the vanilla formats, make sure the action attached to the line starts with S rather than W.

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