RichardDS90 Posted April 29 Hiya, looking to do something of a remix version for CC2, I have recently spoken to Cadman in regards to this and while he is okay with it given credit is given, which is a no-brainer, I was suggested to see if anyone that worked on CC1 and CC2 are okay with me doing something like this. So basically it's not intended to replace CC2, something more of a remix that does change level order, replaces stock tracks with suitable ones, and gets rid of some of the weaker maps (sorry Gene, though MAP12 and 25 are staying for sure) and replace them with the stronger maps from CC1 so it still has a similar feel, I may be giving some maps additional polish, and if anyone is okay with this version of CC2, and wants to touch up the maps themselves, then feel free to do so. I basically have made a lot of it already, but for myself but after hearing from Cadman and giving his input, I thought it'd be best to see if anyone in the forum is cool with it. So this is basically more to hear anyone that worked on CC1 and 2 to give their input to this. 2 Quote Share this post Link to post
Searcher Posted April 30 11 hours ago, RichardDS90 said: So this is basically more to hear anyone that worked on CC1 and 2 to give their input to this. It seems like a community remix would make more sense unless you are willing to give all the time to do this. Are you thinking about a remake to include texturing? I think there are also others that could benefit from some areas being cleaned up or at least slightly updated. Obviously it is just an old mega-wad.. My maps 12 and 25 were likely the best I had at that time so good to let them stay. Trash the others. I don't care, the original will still exist. Rip and tear em' up. Go for it from my perspective. 1 Quote Share this post Link to post
RichardDS90 Posted April 30 (edited) 3 hours ago, Searcher said: It seems like a community remix would make more sense unless you are willing to give all the time to do this. Are you thinking about a remake to include texturing? I think there are also others that could benefit from some areas being cleaned up or at least slightly updated. Obviously it is just an old mega-wad.. My maps 12 and 25 were likely the best I had at that time so good to let them stay. Trash the others. I don't care, the original will still exist. Rip and tear em' up. Go for it from my perspective. There will be a couple of new textures but only if I feel it will look better, such as a lavafall texture in MAP28 and a recoloured floor texture for MAP07 to give a little more distinction in one room, otherwise the texturing is staying faithful. Bugs will also be fixed so MAP20's infamous secret will now lose it's infamy. Generally I've gone by opinions via the DWmegawad Club and Dean of Doom. So far I've swapped 5 and 10 around and even toned 5 down and even got rid of that asshole cybie. Even made the final part getting to the exit a bit easier. With the power of UMAPINFO, I could break the secret map in a secret map trend. And the one map to become a secret map...Mucus Flow! It more than qualifies for the secret slot and it will be optional for those who don't want the challenge. Of course not intended to replace the original, just an arranged version. Edited April 30 by RichardDS90 0 Quote Share this post Link to post
Searcher Posted April 30 Hopefully some of the other mappers, that are still alive, can pop in a give some feedback here. Some people are no longer active so it may be tough to find/connect with them. However, if the maps won't be changed it should not be a problem for most. Sounds like a fun project. It may breathe some new life into that old project. Good luck with this. 0 Quote Share this post Link to post
RaRu Des2122 Posted April 30 @RichardDS90, I have another idea for a possible remake. The original MAP31 and MAP32 look somehow too ordinary for secret maps. And it seems to me that visiting such a brilliant city map as @The Ultimate DooMer's City Heat would be a greater reward for your attentiveness than Idée Fixe. Shortly, the order of the maps could be as follows: MAP15: Idée Fixe (secret exit to MAP31) MAP31: City Heat (secret exit to MAP32) MAP32: The Mucus Flow (exit to MAP16). And the Sodding Death maps looks difficult enough to occupy the vacant 24th slot but this is optional. 0 Quote Share this post Link to post
RichardDS90 Posted April 30 6 minutes ago, RaRu Des2122 said: @RichardDS90, I have another idea for a possible remake. The original MAP31 and MAP32 look somehow too ordinary for secret maps. And it seems to me that visiting such a brilliant city map as @The Ultimate DooMer's City Heat would be a greater reward for your attentiveness than Idée Fixe. Shortly, the order of the maps could be as follows: MAP15: Idée Fixe (secret exit to MAP31) MAP31: City Heat (secret exit to MAP32) MAP32: The Mucus Flow (exit to MAP16). And the Sodding Death maps looks difficult enough to occupy the vacant 24th slot but this is optional. Personally, I'm avoiding the traditional secret into a secret on this occasion as I kinda want to do something fairly different, Idée Fixe is definitely going in the regular rotation, no questions about it, maybe at where Mucus Flow was and have it lead there instead. As for MAP15, have it in the same slot, but have it go straight to Sodding Death as it feels quite a unique map in my opinion. It's a good way to make use of the UMAPINFO as well. You got any other general ideas for this edition of CC2? 34 minutes ago, Searcher said: Hopefully some of the other mappers, that are still alive, can pop in a give some feedback here. Some people are no longer active so it may be tough to find/connect with them. However, if the maps won't be changed it should not be a problem for most. Sounds like a fun project. It may breathe some new life into that old project. Good luck with this. I might message some of them if possible, I do recall @Dr. Zin wanted to improve the submissions in CC2 and 3. I know Erik Alm is going to be pretty much hard to get hold of. The maps are largely staying the same, just mostly being some polish here and there and of course, responding to general feedback that is suited. 0 Quote Share this post Link to post
Plerb Posted April 30 Relegating The Mucus Flow to a secret map feels weird to me, with how iconic it is. :P Although I guess I can see why, it's very different from anything else in the WAD and it's pretty divisive. Personally though I think it'd make a good final map. 0 Quote Share this post Link to post
RichardDS90 Posted June 20 Hiya! So basically I've begun work on it since there has been no objections from people who have worked on it, and I'm looking for some ideas for level ordering! I've already got a fairly roughish one in place, they are: MAP01: The Furnace MAP02: Coolant Platform MAP03: Slige Control MAP04: Intermission (Formerly MAP10) MAP05: Future Grave (CC1 MAP22) MAP06: The View MAP07: To Hell And Back MAP08: Elixir (Formerly MAP05) (Been toned down a lot, no more asshole cybie at the end + Platforming at the end is more easier) MAP09: Beyond Pain (Formerly MAP11) MAP10: Annihilation Intervention (Formerly MAP13) MAP11: Geist Halls (Formerly MAP26) MAP12: Shadow Of Evil (Formerly MAP14) MAP13: Substation (CC1 MAP14) MAP14: Nullith Precinct (CC1 MAP02) MAP15: City Heat MAP16: Redemption (Formerly MAP12) MAP17: Into The Black (No matter how much the level order is getting shuffled, I respect the series MAP17's tradition) MAP18: Internal Reaches 3 MAP19: Marbelous Three MAP20: Undead Nation (Formerly MAP21) MAP21: Enigma (Formerly MAP20) MAP22: Thematic Elements MAP23: Death Mountain MAP24: Idee Fixe (Formerly MAP31) (Still contains secret exit) MAP25: Desecration MAP26: Bring Evil Upon Thee (CC1 MAP24) MAP27: Gethsemene MAP28: No Room MAP29: Event Horizon MAP30: In Threes MAP31: Sodding Death (Formerly MAP32) (Despite the map slot, there is no secret exit here) MAP32: Mucus Flow (Formerly MAP24) (Placed in a secret slot for 2 reasons. 1: Known for being a massive challenge, having it optional will take some of the pain away, and 2: It's unique enough to warrant it's place as a secret map.) As mentioned, this will be making use of UMAPINFO so it will break the secret map into a secret map tradition, and also since I can do custom boss actions courtesy of UMAPINFO, I can potentially give maps a little more dynamicness, for example, I'm possibly considering To Hell And Back having a cyberdemon required to be killed instead of the usual MAP07 stuff, if anyone has any other ideas in this regard, feel free to contribute them as well. Also Enterpic and Exitpics will be used as well, gives a nice background for the intermission. And last but not at least, it's not much, but hope the added remix bit in the titlepic is all good. :P 3 Quote Share this post Link to post
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