_@/ Posted April 30, 2024 I was tinkering with the doom source code (doom retro specifically if that helps), but ran into a roadblock. I was trying to add custom projectiles, but everything I add refuses to render no matter what sprite I use. It isn't that they aren't spawning because they still make noises and deal damage. It isn't an issue with the graphics I added because they render correctly when applied to something else. I've fumbled through several .c and .h files now and I still haven't found what the issue would be. Could somebody who knows what they're doing please point me in the right direction? 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.