Obsidian Posted May 1 Ladles and jellyspoons, we are back! It's that annual mapping tradition where we relentlessly map over the fifth month of the year in a bid to make a zany yet coherent selection of maps: last year we traipsed into the future with the help of the Eternity Engine and this year we're... Well, have you ever heard of Exquisite Corpse? T'was a project released close to twenty years ago, with the premise of different mappers working on chunks of a map and only having vestigial clues as to what the adjoining map pieces looked like. There have been other projects taking inspiration from it over the years like the Angry Quilt series and I've always batted around the idea of MAYhem taking a stab at it someday, so...here we are! Now, rules! They're a bit dense this time, this is going to be something of an experimental process. Da Rules We are mapping in Doom 2 in Boom format (complevel 9). We may also use MBF21 if enough people are interested. Make your voice heard if you're keen! Remember to test your submission in the appropriate source ports! In keeping with the Exquisite Corpse theme, maps will be comprised of nine pieces by different mappers and the mapping will be done in a relay style: we start with one mapper making a map piece, then two mappers making the adjoining pieces, then three, then two and then one to finish off. I've pre-made the first map piece to get the ball rolling and give an example of what you're supposed to do. Pictures of the map will be provided below. I will select mappers at random from those who express interest and those mappers will be given 48 hours (so, y'know, two days) to construct a map piece: I'll DM them details to do with the adjoining map pieces to give them an idea of what they're working with and then it's all up to them. Considering all this needs to be wrapped up within the month of May, a time limit is necessary to preserve momentum and ensure that as many people can participate as possible. The cycle repeats once the map pieces are in and once we have nine pieces I'll put 'em together and we'll start a new map. If the first map process runs smoothly, we'll try having more than one map being constructed at a time. This is very much dependent on whether or not the initial process is held up by any mappers, so make sure you have the time to create something substantial should you be selected. Mappers will be working with a 1024x1024 square as their playable area. They can have detail outside of that square, but only if the detail doesn't intrude on other parts of the map: corner pieces will have a fair amount of space to play with, while the poor sap who gets the bit in the middle will be shit outta luck. :P Make sure you leave ways for other mappers to connect their map pieces to yours: doorways, windows, that sort of thing. You may use up to one key in your map piece. Gotta leave some for others! Mappers cannot contribute more than one piece to a single map. There's nothin' stopping you from contributing to the next map though, so feel free to put your name forward for that one. :) You may include your own map name and music with your submission: while the music choice on the finished map will be made at my discretion, I'll put up a poll with all the submitted map names once a map is done and let the public decide what it's called. You don't need to worry about difficulty settings when making map pieces, but we will be implementing them as each full map is finished. When you're done with your map piece, DM it back to me instead of posting it in the thread: you can post a picture or two in the thread if you like, but the name of the game is only giving the next mappers a snippet of what they're working with. I'll post the maps in their entirety once all nine pieces of them are complete. Your resource pack can be found here. This texture pack is comprised of the CR8 Quake Texture Set by Speedy and Mechadon and the Ogro Texture Pack by OgrO_FiX, with additional snow and liquid textures (thanks for the liquids, Mr Björling!) and some skies I grabbed from Plutonia and NEIS. I've also chucked in some composites and recolours to give a bit of variety to what is otherwise a very brown resource pack, heh. Feel free to make texture requests, especially if you're one of the current mappers: so long as they don't clash too horribly with the other textures, I'm more than happy to add them to the resource. And before I forget, some screenshots of the resource pack in action! Spoiler Now, let the games begin! 29 Quote Share this post Link to post
Obsidian Posted May 1 List O' Mappers Obsidian - MAP01 Part 1, MAP04 Part 1 and MAP04 Part 6 kwc - MAP01 Part 2 TheV1perK1ller - MAP01 Part 3 BeachThunder - MAP01 Part 4 Li'l devil - MAP03 Part 3 DankMetal - MAP03 Part 1 DoctorNuriel - MAP03 Part 6 and MAP04 Part 8 dac - MAP03 Part 8 Track Federal - MAP04 Part 4 NeedHealth - MAP02 Part 8 and MAP04 Part 9 Gothic - MAP02 Part 2 NiGHTS108 - MAP01 Part 8 TheMionicDonut - MAP02 Part 6 Salmon - MAP01 Part 5 and MAP04 Part 7 Raith138 - MAP01 Part 6 CrazedCleric - MAP02 Part 9 Worm318 - MAP02 Part 7 plomoknite - MAP03 Part 4 Hebonky - MAP02 Part 5 BluePineapple72 - MAP01 Part 9 JJBoren - MAP02 Part 1 VICE - MAP03 Part 2 Walter confetti - MAP01 Part 7 Egregor - MAP03 Part 5 DFF - MAP02 Part 4 MFG38 - MAP03 Part 7 Logamuffin - MAP03 Part 9 Jakub Majewski - MAP02 Part 3 SuyaSSS - MAP04 Part 3 Timilyo80 - MAP04 Part 2 ByRntStarOEI - MAP04 Part 5 Maplist MAP01 (WIP) MAP02 (WIP) MAP03 (WIP) MAP04 (WIP) 1 Quote Share this post Link to post
Xaser Posted May 1 Gotta do my usual piece: why not MBF21? It's got everything Boom has to offer and more, so it's still accessible to people who are comfortable in their ways. Not sure if UMAPINFO is relevant this time around, since the map count is going to be on the small side, but it couldn't hurt to bookend the set with some goofy end text if the mood strikes. 5 Quote Share this post Link to post
Obsidian Posted May 1 21 minutes ago, Xaser said: Gotta do my usual piece: why not MBF21? It's got everything Boom has to offer and more, so it's still accessible to people who are comfortable in their ways. Not sure if UMAPINFO is relevant this time around, since the map count is going to be on the small side, but it couldn't hurt to bookend the set with some goofy end text if the mood strikes. I'll freely admit that my knowledge of and experience with MBF21's capabilities is limited (old dog, new tricks and so on), but if folks would be keen to use it for this I have no qualms about switching gears. 1 Quote Share this post Link to post
Xaser Posted May 1 (edited) The good news is the new features are pretty easy to learn -- they're documented here, and it builds on top of the Boom and MBF featuresets; just pick the MBF21 config in UDB and it'll all show up, alongside the Boom specials you're used to. It's not like the jump to UDMF or anything. :P Edited May 1 by Xaser 2 Quote Share this post Link to post
TheV1perK1ller Posted May 1 Sounds interesting. I'll take part, please! 3 Quote Share this post Link to post
BeachThunder Posted May 1 I'm in. Gotta sign up for this, I've been meaning to run a similar-ish CP for a while now, but I've been apprehensive starting it. 0 Quote Share this post Link to post
Li'l devil Posted May 1 I'm interested! I've already had an idea of making my next map an improvized speedmap of sorts, so this is exactly the right project! 0 Quote Share this post Link to post
Razza Posted May 1 This is such an odd premise, I don't think I can resist taking part in this again. Sign me up! 1 Quote Share this post Link to post
Obsidian Posted May 1 Alrighty, the wheel has been spun and our first two mappers are... Drumroll @kwc and @TheV1perK1ller! Your 48 hours starts now! 3 Quote Share this post Link to post
roadworx Posted May 1 lol this is certainly a unique concept. count me in. 1 Quote Share this post Link to post
Pancrasio Posted May 1 4 hours ago, Xaser said: Not sure if UMAPINFO is relevant this time around, since the map count is going to be on the small side, but it couldn't hurt to bookend the set with some goofy end text if the mood strikes. Text screens should be exquisite corpses written by the mappers. 2 Quote Share this post Link to post
Track Federal Posted May 1 Texturing look like a DBP 35, and I really love that wad. Sign me in 1 Quote Share this post Link to post
Horus Posted May 1 6 hours ago, Xaser said: Gotta do my usual piece: why not MBF21? It's got everything Boom has to offer and more, so it's still accessible to people who are comfortable in their ways. Not sure if UMAPINFO is relevant this time around, since the map count is going to be on the small side, but it couldn't hurt to bookend the set with some goofy end text if the mood strikes. Well GZDoom still isn’t fully properly compatible with it, see example here (admittedly a niche case) https://www.doomworld.com/forum/topic/136983-rc3-jack-builds-a-techbase-4-maps-cl21/?tab=comments#comment-2794992 Not saying this shouldn’t be mbf21 for that reason, but one could run into GZDoom issues by selecting it. 0 Quote Share this post Link to post
TMD Posted May 1 How will music and mapname be determined? I have access to a list to rival Schindler's of excellent mapnames, if it helps. Also I guess i can do a map. 1 Quote Share this post Link to post
Salmon Posted May 1 I guess MAYhem is becoming a tradition for me at this point, I'll participate. 1 Quote Share this post Link to post
Raith138 Posted May 1 I got to do something here Put me on the board 1 Quote Share this post Link to post
CrazedCleric Posted May 1 I'll toss my hat into the ring for this. Quick question though. Can we make teleport closets outside of the 1024x space which teleport monsters into it? 1 Quote Share this post Link to post
Xaser Posted May 1 4 hours ago, Horus said: Well GZDoom still isn’t fully properly compatible with it, see example here (admittedly a niche case) https://www.doomworld.com/forum/topic/136983-rc3-jack-builds-a-techbase-4-maps-cl21/?tab=comments#comment-2794992 Not saying this shouldn’t be mbf21 for that reason, but one could run into GZDoom issues by selecting it. For cases like these, the correct thing to do is open a bug report. GZDoom is under very active development -- if something's not working right, report it and it'll get fixed. 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.