nathanB404 Posted May 4 Seriously, why? I'm crying rn realizing how long the next doom game is taking to come out its infuriating. Hopefully something is revealed this year. But it still sucks we have to wait till next year for the next doom game to come out. But why though? What's taking soo long? It's been 4 years since eternal came out and nothing. No word on what the next ID game will even be. Why has ID gone radio silent in the first place?? Why didn't they reveal anything last year during Doom's 30th anniversary?? What's taking so long!? 0 Share this post Link to post
Astar Posted May 4 It's not easy job to come up with a storyline that would allow kids around the world to imagine themselves as "sigma-men" and gigachads 12 Share this post Link to post
nathanB404 Posted May 4 8 minutes ago, Astar said: It's not easy job to come up with a storyline that would allow kids around the world to imagine themselves as "sigma-men" and gigachads Gen Alpha Doom Was Awesome I love tag 2 <3 0 Share this post Link to post
Metal_Slayer Posted May 4 4 minutes ago, nathanB404 said: Seriously, why? Because Doom games are good, and you can't make good games every year. 7 minutes ago, nathanB404 said: I'm crying rn realizing how long the next doom game is taking to come out its infuriating. Hopefully something is revealed this year. But it still sucks we have to wait till next year for the next doom game to come out. To be crying for a videogame that doesn't exist isn't healthy, perhaps you should go see a doctor. Seriously though, there are franchises with almost 20 years gaps between games, and I have had no problem waiting for them, in fact, I even forget about it because I have other games to play, and if you go look for fan made Doom content you'll never run out of games. 13 Share this post Link to post
Lucius Wooding Posted May 4 (edited) Would you rather Doom be a shovelware franchise with shitty unpolished releases every 2 years? I'm a fan of the cult classic Beyond Good and Evil. 6 years between entries in a series is nothing when you've been gaming long enough. Edited May 4 by Lucius Wooding 3 Share this post Link to post
nathanB404 Posted May 4 2 minutes ago, Lucius Wooding said: Would you rather Doom be a shovelware franchise with shitty unpolished releases every 2 years? Doom should have different developers other than ID work on other Doom related games like spin offs. 0 Share this post Link to post
Shepardus Posted May 4 1 minute ago, nathanB404 said: Doom should have different developers other than ID work on other Doom related games like spin offs. https://en.wikipedia.org/wiki/Mighty_Doom 4 Share this post Link to post
nathanB404 Posted May 4 3 minutes ago, Shepardus said: https://en.wikipedia.org/wiki/Mighty_Doom The less said about that game, the better. 1 Share this post Link to post
Vlumpty Vonty Posted May 4 Takes a while to pump a good game these years. I'm sure the next Doom game (if they are working on it) will be good when it comes out 1 Share this post Link to post
nathanB404 Posted May 4 5 minutes ago, Gothic said: There's gonna be more Doom games? After the success of doom eternal. Yes 0 Share this post Link to post
Lucius Wooding Posted May 4 13 minutes ago, nathanB404 said: Doom should have different developers other than ID work on other Doom related games like spin offs. They've already got all of us. Probably around 100k - 150k WADs made by fans out there. 2 Share this post Link to post
nathanB404 Posted May 4 2 minutes ago, Lucius Wooding said: They've already got all of us. Probably around 100k - 150k WADs made by fans out there. I meant official content. Not fan made modsfor classic doom 0 Share this post Link to post
DNSKILL5 Posted May 4 Yes they should milk it dry until we all hate it. 18 Share this post Link to post
JackDBS Posted May 4 Modern doom was a mistake so the less games the better imo 7 Share this post Link to post
nathanB404 Posted May 4 5 minutes ago, JackDBS said: Modern doom was a mistake so the less games the better imo What's wrong with the modern doom games? Failure to get good perhaps? 0 Share this post Link to post
Gothic Posted May 4 Speaking of getting good, you should get good at making threads. 49 Share this post Link to post
nathanB404 Posted May 4 (edited) 7 minutes ago, Gothic said: Speaking of getting good, you should get good at making threads. Yall are lame ash Edited May 4 by nathanB404 1 Share this post Link to post
eevee231 Posted May 4 6 minutes ago, nathanB404 said: What's wrong with the modern doom games? Failure to get good perhaps? People have their preferences on what they enjoy and what they don't. People might not like the modern Doom games, whether it's because of the art style, the different kind of combat or just because they just like the simpler style of the classic doom games. And the same could be said the other way around of course. 1 Share this post Link to post
Shepardus Posted May 4 14 minutes ago, nathanB404 said: I meant official content. Not fan made modsfor classic doom Why does it matter to you whether id has slapped their name on a game? Mighty Doom is "official," but the WADs people are creating every day matter far more to me than that game (or Doom 2016/Eternal, for that matter) ever has. Long gaps between mainline Doom games is par for the course (ten years between Doom 2 and 3, twelve years between 3 and 2016); we wouldn't be here if it were for the drip feed of "official content." Or are you just worried that without a tangible product to deliver, id Software will be next in line for layoffs? Because if that's it, then yeah, I get it. It's been a good while since id has announced anything substantial, one has to wonder what they've been up to. Rage took seven years to release after Doom 3, but it was announced years beforehand. 10 Share this post Link to post
nathanB404 Posted May 4 9 minutes ago, eevee231 said: People have their preferences on what they enjoy and what they don't. People might not like the modern Doom games, whether it's because of the art style, the different kind of combat or just because they just like the simpler style of the classic doom games. And the same could be said the other way around of course. Maybe actually providing reasons as to why they think Modern Doom is "a mess", instead of making inflammatory comments just cause smh 2 Share this post Link to post
DNSKILL5 Posted May 4 (edited) What was said that you found inflammatory? Edited May 4 by DNSKILL5 0 Share this post Link to post
Wahrnehmungskrieg Posted May 4 (edited) 1 hour ago, nathanB404 said: [...] Why has ID gone radio silent in the first place?? [...] Wd be complete idiocy to start hyping up a game that probably barely exists, I mean Bethesda themselves have already done that before and it would just make the next Doom appear to be pre-emptively announcing itself as vapourware. Also (current) Doom is a series with probably the second biggest identity crisis in (gaming) existence. It fathered its genre, so how it innovates or whatever from then on is constantly weird and clumsy. To compare, Wolfenstein 3D has a clear, pliable setting and it's not the first game in its series anyway so people who developed its later titles rarely needed to look at 3D's gameplay for inspiration. RTCW used that strategy, and RTCW was a far larger influence on MachineGames' outings than 3D was. Doom has its spacebase-Hell thing to play off but that can't carry a game, the gameplay in Doom is complex enough that people expect some of that feeling to come back in each major title. Doom 3 + 16 did it thro' looking at Doom gameplay through a sort of historiographic gem-filter (the specific filter they used and the still-adherence to gameplay idioms of the time (eg the Praetor upgrades) are but a few of the common gripes people have with eg '16)... Eternal was probably more innovative in that it attempted to explore the resulting interplay when the rather disparate gameplay elements of its immediate predecessor have been maximised... but that well's gone dry. Edited May 4 by Wahrnehmungskrieg 1 Share this post Link to post
Lucius Wooding Posted May 4 I think people get a bit bored of shitting on the new Doom games, in part because they aren't truly bad games. The argument has been made many times before and isn't interesting. The problem is that the franchise had an entirely different pedigree in the 90s, being some of the most influential and universally acclaimed games of the era. When someone tries to put them over as being such great games, or even worthy of being mentioned in the same breath as the granddaddy of the FPS genre, it's just not even a tenable argument. The new games have lots of hype, but not anything like the originals. Probably only a handful of PC games since have been that dominant. 2016 and Eternal are like 8.0 or 8.5 out of 10 games that drew lots of interest because they're AAA titles from a once great franchise. The new ones have a high bar set due to being part of the series, but they just don't stand out that much from other FPS. Other FPS games (Half Life, Halo, Overwatch, TF2 etc etc etc) have come too far and surpassed the Doom series, or at least raised the standard to the point that Doom 3 and later don't really have much to offer that isn't already saturating the market. They also don't have much in the way of multiplayer or competitive scenes that draws players. FPS are the most overpopulated game genre there is and there are gems from every era that do particular things well. Even the original Doom games at least have a uniquely strong mapping and modding community 30 years later. You're a big fan of Eternal and you're clearly already bored of it and ready to move on after 3 years. That speaks volumes about its lack of staying power. What really makes 2016 and Eternal special any more? The soundtrack? The cringy story and presentation? The gimmicky glory kills and violence? The Animal Crossing crossover memes? It's pretty much those 4 things plus the name in the title. Those of us that bought it based on the name and aren't captivated by the other stuff are pissed that we spent 60$, or we play it once or twice and forget about it. It may be fast paced and look pretty decent, but that's not unique these days and has little long term appeal. Plus the fact only like 10 monsters can exist onscreen at a time is laughable compared to the original. 7 Share this post Link to post
Doom-X-Machina Posted May 4 1 hour ago, nathanB404 said: Doom should have different developers other than ID work on other Doom related games like spin offs. Absolutely FUCK THAT with a barb-wire wrapped baseball bat. 8 Share this post Link to post
eevee231 Posted May 4 20 minutes ago, Lucius Wooding said: What really makes 2016 and Eternal special any more? The soundtrack? The cringy story and presentation? The gimmicky glory kills and violence? The Animal Crossing crossover memes? It's pretty much those 4 things plus the name in the title. Those of us that bought it based on the name and aren't captivated by the other stuff are pissed that we spent 60$, or we play it once or twice and forget about it. It may be fast paced and look pretty decent, but that's not unique these days and has little long term appeal. Plus the fact only like 10 monsters can exist onscreen at a time is laughable compared to the original. Very well said and i think i had the same problem, i pre ordered Doom Eternal because well i was just insanely hyped for a new game from my favorite series and i loved the game. I finished it within the span of 3 days or something and played the hell out of the master levels and played some battlemode which wasn't really for me, but i did like the concept. when part one of the DLC came i pretty much bought it instantly if i recall correctly didn't play it immediately it just gathered dust in the DLC library until like a month later where i actually played it and thought it was alright but got pretty frustrated at the game but did finish it in the span of 2 days then i didn't play Doom Eternal at all. not even when the second part came out, even though i did buy the second it came out, i just didn't boot up the game and still haven't played it yet. im pretty sure i was just bored of the game and much more preffered classic doom. The reason why i'm saying this is because i'm replaying Doom Eternal as of last week, mostly because i fully upgraded my pc and wanted to test it out, but i've been having a blast playing it again, and i am gonna be replaying the first part of the DLC and actually planning on finishing it this time. but as i said im pretty sure i was just bored of the game, but taking a 2 year break from it and replaying it again makes me feel like im playing it again for the first time. not entirely ofcourse since i do remember the level quite well. 0 Share this post Link to post
Bedingungsl.Grundeinkommen Posted May 4 Didn't they basically say that the next game will be a Quake reboot before we get another Doom? 1 Share this post Link to post
nathanB404 Posted May 4 59 minutes ago, Lucius Wooding said: I think people get a bit bored of shitting on the new Doom games, in part because they aren't truly bad games. The argument has been made many times before and isn't interesting. The problem is that the franchise had an entirely different pedigree in the 90s, being some of the most influential and universally acclaimed games of the era. When someone tries to put them over as being such great games, or even worthy of being mentioned in the same breath as the granddaddy of the FPS genre, it's just not even a tenable argument. The new games have lots of hype, but not anything like the originals. Probably only a handful of PC games since have been that dominant. 2016 and Eternal are like 8.0 or 8.5 out of 10 games that drew lots of interest because they're AAA titles from a once great franchise. The new ones have a high bar set due to being part of the series, but they just don't stand out that much from other FPS. Other FPS games (Half Life, Halo, Overwatch, TF2 etc etc etc) have come too far and surpassed the Doom series, or at least raised the standard to the point that Doom 3 and later don't really have much to offer that isn't already saturating the market. They also don't have much in the way of multiplayer or competitive scenes that draws players. FPS are the most overpopulated game genre there is and there are gems from every era that do particular things well. Even the original Doom games at least have a uniquely strong mapping and modding community 30 years later. You're a big fan of Eternal and you're clearly already bored of it and ready to move on after 3 years. That speaks volumes about its lack of staying power. What really makes 2016 and Eternal special any more? The soundtrack? The cringy story and presentation? The gimmicky glory kills and violence? The Animal Crossing crossover memes? It's pretty much those 4 things plus the name in the title. Those of us that bought it based on the name and aren't captivated by the other stuff are pissed that we spent 60$, or we play it once or twice and forget about it. It may be fast paced and look pretty decent, but that's not unique these days and has little long term appeal. Plus the fact only like 10 monsters can exist onscreen at a time is laughable compared to the original. What made doom eternal was its combat loop and how it played smart by making every weapon unique and viable to any playstyle. Getting the feel for eternals combat takes alot to master. But once done, you start the see the genius in eternals game design and smart ai. 1 Share this post Link to post
JackDBS Posted May 4 1 hour ago, nathanB404 said: What's wrong with the modern doom games? Failure to get good perhaps? https://tenor.com/view/doom-fans-loads-shotgun-gif-23778902 0 Share this post Link to post
Wahrnehmungskrieg Posted May 4 6 minutes ago, nathanB404 said: [...] smart ai The capacity that the new Doom's enemies demonstrate is admirable, but isn't that a detriment to its combat design? I think the reason why Eternal had to design its combat loop the way it did (which chiefly reminds me of the way you pop off different spells in an MMO the moment they come off cooldown) is due to the fact that the enemies are so agile (yet act in such a predictable way, given that it is a single-player game) that the geometry of the level is mostly a concern to the player's own movements and not also the enemies? So the challenge is sort of that basic-q3a-strat sense of keeping yourself in check, but THAT game requires you to be as equally aware about how the other player(s) are doing. It's not like the enemies in Eternal take the ammo and health in the arena for themselves. So this new Doom, with its smarts-roided enemies, is a worse version of a DM session in a previous id game. To go back a game, my playing Doom '16 had only one memorable combat encounter in the entire game (the last one in I AM VEGA) and that is because it is probably the hardest fight in the game to the first-time-player. Eternal differs in that the enemies are a bit more offencively-capable so that component does actually have to be kept in mind (unlike '16 where that only applied to perhaps a couple enemies) but one's maintaining oneself is so crucial that the fact of the enemies recedes somewhat. Every other doom you keep a second eye on merely three values that pertain to you. Eternal you keep so many vacillating values in the head that the entire game is really about how YOU are doing, trying to top up a car that uses elec, petrol, diesel and lpg all at once. 1 Share this post Link to post
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