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Why Are My Lifts Being Weird?


yeasertag

Question

My lifts are using different sectors then i want, please help.1996573465_Screenshot2024-05-04092143.png.a9ead129a2731d633a183459ff296d6f.png

229657340_Screenshot2024-05-04092415.png.062409213b2fe26becd706ca957cc743.png

normal118139216_Screenshot2024-05-04092430.png.c8078956487eb45963d1aa29ab311b41.png

the lift is lowering thing thing in front of it.

Also im using UDMF format

Edited by yeasertag

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I don't really know what you're talking about. Do you mean it's leaving a lip instead of becoming flush with the floor? UDMF has two types of lifts, one leaves a raised lip, the other goes flush with the floor.

 

Also, why does the back wall have an action attached? Is that supposed to be there? If it's a walk-over trigger, that won't work at all for obvious reasons. If it's supposed to be a switch, it usually helps to make the wall texture look like a switch (or better yet, make a small alcove to hold the switch)

 

If you're new to mapping, I suggest reading or skimming these tutorials to get a solid grasp on the basics.

 

 

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6 hours ago, yeasertag said:

1996573465_Screenshot2024-05-04092143.png.a9ead129a2731d633a183459ff296d6f.png

 

Look out for those little tags on the linedefs. It looks like you have three of them set with actions here - the rear wall, and the two walls to either side of the green platform. However, the tag for the upper one is pointing away, which would mean you'd activate it from the other side.

 

Line actions work in one of two ways, depending on how you have your sectors tagged. You either tag them to operate a numbered sector, or (for doors, at least) they'll operate the sector behind the line.

 

I get the impression that you want the green sector to be your lift, in which case you need to flip that linedef to the north and set your green sector up with a tag. Then set the three lines to raise the sector with that tag.

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