TheXDboy Posted May 4, 2024 When i try to load my WAD as an IWAD (i have sorted the asset part out) i get an error that says "Invalid map name map01". Why do i get this and why is it an invalid map name?! This has been bugging me for months. 0 Quote Share this post Link to post
DeetOpianSky Posted May 4, 2024 Is the full first line of your UMAPINFO as follows? MAP map01 If so I'd say your wad is being detected as a DOOM1 or other iwad and it's expecting the episode/mission format such as MAP E1M1. 0 Quote Share this post Link to post
TheXDboy Posted May 4, 2024 Just now, DeetOpianSky said: Is the full first line of your UMAPINFO as follows? MAP map01 If so I'd say your wad is being detected as a DOOM1 or other iwad and it's expecting the episode/mission format such as MAP E1M1. Yup. How do i make it so it detects it properly as a DOOM2 iwad? 0 Quote Share this post Link to post
DeetOpianSky Posted May 4, 2024 Make sure you're launching it the correct compatability level as described in doomwiki here. Depending on your map format it could be any of the below: COMPLVL can contain the following values, which are imported from a text file and each define a specific compatibility level: vanilla: complevel 2, 3 and 4, depending on the IWAD loaded, for vanilla compatibility boom: complevel 9 for Boom compatibility mbf: complevel 11 for MBF compatibility mbf21: complevel 21 for MBF21 specifications If that doesn't work I'd defer to someone more knowledable about total conversions. 0 Quote Share this post Link to post
TheXDboy Posted May 4, 2024 55 minutes ago, DeetOpianSky said: Make sure you're launching it the correct compatability level as described in doomwiki here. Depending on your map format it could be any of the below: COMPLVL can contain the following values, which are imported from a text file and each define a specific compatibility level: vanilla: complevel 2, 3 and 4, depending on the IWAD loaded, for vanilla compatibility boom: complevel 9 for Boom compatibility mbf: complevel 11 for MBF compatibility mbf21: complevel 21 for MBF21 specifications If that doesn't work I'd defer to someone more knowledable about total conversions. If you know how to, can you tell me what exayctly i should write in the COMPLVL lump? Looked around the wiki and doomworld but can't find it anywhere 0 Quote Share this post Link to post
DeetOpianSky Posted May 4, 2024 Is it working as expected with using a complevel to launch it? It would depend on your map format. Of the example wads in the wiki article the only one I had available was a 1x1 RC version. It usues map format mbf21 and it's COMPLVL lump just has the text "mbf21". 0 Quote Share this post Link to post
JadingTsunami Posted May 4, 2024 (edited) 3 hours ago, TheXDboy said: When i try to load my WAD as an IWAD (i have sorted the asset part out) i get an error that says "Invalid map name map01". Why do i get this and why is it an invalid map name?! This has been bugging me for months. IWAD detection is not so much an exact science. In your case, most likely you have less than 31 maps. Therefore your IWAD is detected as "not Doom 2" and UMAPINFO will interpret that to mean ExMy format maps are expected. If you add, say, 32 maps (even "dummy" maps with no content), see if the error goes away. Note you need to supply actual maps, not just the UMAPINFO definitions. Edited May 4, 2024 by JadingTsunami 0 Quote Share this post Link to post
TheXDboy Posted May 4, 2024 1 hour ago, JadingTsunami said: IWAD detection is not so much an exact science. In your case, most likely you have less than 31 maps. Therefore your IWAD is detected as "not Doom 2" and UMAPINFO will interpret that to mean ExMy format maps are expected. If you add, say, 32 maps (even "dummy" maps with no content), see if the error goes away. Note you need to supply actual maps, not just the UMAPINFO definitions. Yeah... I'm making only 6 maps and i deleted the rest. I'll try this out and update if it works. 0 Quote Share this post Link to post
TheXDboy Posted May 4, 2024 11 minutes ago, TheXDboy said: Yeah... I'm making only 6 maps and i deleted the rest. I'll try this out and update if it works. It worked lmao. Guess i'll have 6 full and 26 empty maps ¯\_(ツ)_/¯ 1 Quote Share this post Link to post
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