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Zandronum Competitive Configurator (Experimental Zandronum Mod)


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Hi people! How are you?


Today I release a small competitive mod designed to work on Zandronum called "Zandronum Competitive Configurator". Inspired by Quake 3's competitive mods and Unreal Tournament's mutators, I decided to work on this as an experiment to see if this would be good enough and also appreciated by the community.

This mod requires Doom 2 with Skulltag Content (on Zandronum) to work!


At the moment, this mod has the current features:

- All weapons deal constant damage. Pistol, Super Shotgun, Shotgun, Minigun and Chaingun have custom firing patterns. Due to limitations of the Zandronum engine, the BFG was changed to not have sprays and instead have a high radius damage over a big radius.

- New CVAR: ZCC_WeaponArena: Enables only a specific weapon for the match. It is recommended to have "sv_weapondrop" dmflag enabled for values between 2 and 10 (inclusive for both). Dynamic Cvar.

Avaliable values are:

-1 (or any other value): Enables all weapons like normal
0: Chainsaw
1: Fist (with Berserk)
2: Pistol
3: Super Shotgun
4: Shotgun
5: Minigun
6: Chaingun
7: Grenade Launcher
8: Rocket Launcher
9: Railgun
10: Plasma Rifle

 

 

Screenshots:

 

Spoiler

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Download Links:

Latest Development Version: https://codeberg.org/William_Weber_Berrutti/zandronum-competitive-configurator/archive/main.zip

Latest Release Version: https://codeberg.org/William_Weber_Berrutti/zandronum-competitive-configurator/archive/1.0.zip

Zandronum Package: https://euroboros.net/zandronum/download.php?file=zandronum-competitive-configurator-1.0.pk3



Keep in mind this mod is on early stages of development. Feel free to give feedback! They will be much appreciated!

Thank you for your attention!

Edited by Cyantusk
Added screenshots. Pardon for not posting them, had IRL issues

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Added some screenshots to illustrate some of the mod features. Pardon for not posting them, had IRL issues.

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