Quin Posted May 6 (edited) This is a community semiwad replacing 28 maps for Ultimate Doom, not intending to fully replace the themes established by the original IWAD, but establishing a more modern approach to gameplay and map design within Vanilla-Compatible limitations. Therefore, all maps must adhere to the following: Doom 1/Ultimate Doom format Only Must run in DOOM.exe/Chocolate-Doom (Save Game Issues are Fine) We are using IWAD resources + Doom 1 Patch Tex. Resource Pack by Arsinikk Custom Sky Textures are here: Sky Textures Custom MIDIs are allowed, but MIDIs made specifically for this project are even better! Full difficulty settings, secrets, and multiplayer starts Fun, modern combat with good-looking map design 5 - 9 minutes should be the ideal time for UV-Max of your map Please check out the Vanilla Doom engine mapping reference if you are unsure how to map within these limitations:Vanilla Doom Engine Mapping Reference The deadline is the 31st of December, 2024. Discord Group Link (Look here for map set themes!) Spoiler Episode 1 (Polluted Techbase): E1M1: @Endless (Recently Assigned) E1M2: @taufan99 (Recently Assigned) E1M3: @Moustachio (Recently Assigned) E1M4: @Quin Green, Brown, & Blue Link (Finished) E1M5: @NeedHealth (Recently Assigned) E1M6: @Quin Arcade Doom Pt. 1 Link (Finished) E1M9: @NaiadViolet (Recently Assigned) Episode 2 (Dark, Moody Hell-Infused Techbase): E2M1: @Somniac (Recently Assigned) E2M2: @Quin Close Quarters Link (Finished) E2M3: @minimedals (Recently Assigned) E2M4: @Plerb (Recently Assigned) E2M5: @DankMetal (In Progress) E2M6: @Quin Arcade Doom Pt. 2 (In Progress) E2M9: @JustAthel (Recently Assigned) Episode 3 (Urban Industrial Areas): E3M1: @PRO-RC (Recently Assigned) E3M2: @Some Spoony Bard (Recently Assigned) E3M3:@Quin Perimeter Scrum Link (Finished) E3M4: @Baron T. Mueriach (Recently Assigned) E3M5: @Beubeu (Recently Assigned) E3M6: @Quin Arcade Doom Pt. 3 (In Progress) E3M9: @BEG (Recently Assigned (Via Discord)) Episode 4 (Hell Itself): E4M1: @Arsinikk (Recently Assigned) E4M2: @JackDBS (Recently Assigned) E4M3: @Synami Wicked Spirits Link (Finished) E4M4: @Quin Red, Dead, & Ready Link (Finished) E4M5: @NiGHTS108 (Recently Assigned) E4M6: @Quin Arcade Doom Pt. 4 (In Progress) E4M7: @stonedbaroness The End? (Recently Assigned) E4M9: @Djoga (Recently Assigned) Spoiler ...And there's more to come! Murder in Metropolis Pt. 1 Precious Cargo Pt. 1 Edited May 30 by Quin Added more map slots 19 Quote Share this post Link to post
minimedals Posted May 6 I've been joining way too many projects this year, but this looks fun so I'll take any slot in Episode 2. Maybe E2M3? 1 Quote Share this post Link to post
Quin Posted May 6 7 minutes ago, minimedals said: I've been joining way too many projects this year, but this looks fun so I'll take any slot in Episode 2. Maybe E2M3? You have now been assigned! 0 Quote Share this post Link to post
DankMetal Posted May 6 Another Ultimate doom project? Hell yeah, sign me up for e2m5! 1 Quote Share this post Link to post
Quin Posted May 6 22 minutes ago, Somniac said: I'd like E2M1, please! 17 minutes ago, DankMetal said: Another Ultimate doom project? Hell yeah, sign me up for e2m5! You two are now assigned! 2 Quote Share this post Link to post
Endless Posted May 6 Been a while, would love to contribute to this one. I'll take E1M1 please! 4 Quote Share this post Link to post
taufan99 Posted May 6 Against my own better judgement, I'd like to claim E1M2 for this one. Here's hoping I can finish this from the beginning. 2 Quote Share this post Link to post
Moustachio Posted May 6 Love seeing all the UDoom projects lately! Please, put me down for E1M3. 3 Quote Share this post Link to post
NiGHTS108 Posted May 6 (edited) @Quin I'm not even necessarily an Ultimate Doom guy but I'll never pass up a wad called Arcade Doom. Sign me up for E4M5! Edited May 6 by NiGHTS108 3 Quote Share this post Link to post
Quin Posted May 6 31 minutes ago, Endless said: Been a while, would love to contribute to this one. I'll take E1M1 please! 25 minutes ago, taufan99 said: Against my own better judgement, I'd like to claim E1M2 for this one. Here's hoping I can finish this from the beginning. 18 minutes ago, Moustachio said: Love seeing all the UDoom projects lately! Please, put me down for E1M3. 11 minutes ago, NeedHealth said: @Quin I'll take e1m5. 7 minutes ago, Synami said: @Quin I'm interested - I'll take E4M3 ! 6 minutes ago, NiGHTS108 said: @Quin I'm not even necessarily an Ultimate Doom guy but I'll never pass up a wad called Arcade Doom. Sign me up for E4M5! Jeez that's a lot of people! You are all now assigned! I also added sky textures that fit with the theme of the episode. 5 Quote Share this post Link to post
Quin Posted May 6 1 hour ago, PRO-RC said: Yo, gimme E3M1 @Quin 46 minutes ago, Arsinikk said: E4M1 please @Quin 41 minutes ago, JackDBS said: E4M2! You are all assigned! 0 Quote Share this post Link to post
Plerb Posted May 7 (edited) Could I get E2M4? Edited May 7 by Plerb 1 Quote Share this post Link to post
Walter confetti Posted May 7 Reminds me of 95 never dies, interesting! Too bad i'm doing too many other Doom stuff recently... 3 Quote Share this post Link to post
Quin Posted May 7 23 hours ago, Plerb said: Could I get E2M4? 6 hours ago, Some Spoony Bard said: E3M2 for me, pls! You're now assigned! Also, to encourage sharing every member's work, I have put two screenshots for Arcade Doom Pt. 1, the map-set exclusive map with a complete arcade building! This also features kwc & ShallowB's arcade cabinet textures! 2 Quote Share this post Link to post
Baron T. Mueriach Posted May 7 My oh my! An UltDoom community project! My strong point!!! Please sign up me for anything that hasn't been filled (if there's anything)!!!!! Been waiting for this to happen for a minute! 1 Quote Share this post Link to post
Quin Posted May 11 More progress on Arcade Doom Pt. 1! I finally worked on the exterior and additional areas, and admittedly it was a bit difficult, but I certainly enjoy the work! Arcade Doom Pt. 1 will be finished within a week! 4 Quote Share this post Link to post
Synami Posted May 12 E4M3 (Wicked Spirits) is ready for testing !! MIDI name's the same, UV-Max time is around 5 minutes. @Quin Also, question - how'll you choose the MIDIs for maps which have overlapping ones (such as this and E3M3) ? I've made a custom MIDI for this map in particular, but if you prefer yours then you can choose that to override mine. Screenies: Spoiler arcadedoomsynE4M3 1.0.zip 1 Quote Share this post Link to post
Quin Posted May 12 1 hour ago, Synami said: E4M3 (Wicked Spirits) is ready for testing !! MIDI name's the same, UV-Max time is around 5 minutes. @Quin Also, question - how'll you choose the MIDIs for maps which have overlapping ones (such as this and E3M3) ? I've made a custom MIDI for this map in particular, but if you prefer yours then you can choose that to override mine. Screenies: Hide contents arcadedoomsynE4M3 1.0.zip Great, thanks for the submission! Since this is a custom MIDI composed specifically for this project, I am obligated to use it, even if it overrides E3M3. Regarding the map, however, I am thoroughly impressed, yet I managed to find a few issues. Most importantly, the beginning assault (on UV) does not offer much protection against the heaviest of attacks (Caco projectiles, Cyberdemon rockets). While the difficulty of the beginning may be fit for Hell Revelations, a project you have already worked on, this is not what we are aiming for with this project. One suggestion is to provide basic armor on medium and hard skill levels. This idea, in my opinion, doesn't overwhelmingly affect what you are going for and supplies more leeway and accessibility for players. Alternatively, you can create rock platforms within the lava area for more player space. Outside of the beginning, Linedefs 82 & 85 are missing middle textures but it is only a simple fix. Additionally, fodder enemies, such as imps and shotgunners, are good enemies to blow off steam to with the rocket launcher and could give fun player and enemy interactions with all the open space in the second area. I'll provide a bulleted list of the issues for ease of access. Important issues: Linedefs 82 & 85 are missing middle textures UV doesn't provide standard armor (or much space that isn't damaging floors) Less important issues: Could use more fodder enemies Other than that, I have no other criticisms. Good map! 1 Quote Share this post Link to post
Synami Posted May 12 19 minutes ago, Quin said: Important issues: Linedefs 82 & 85 are missing middle textures UV doesn't provide standard armor (or much space that isn't damaging floors) Less important issues: Could use more fodder enemies arcadedoomsynE4M3 1.1.zip Applied the missing texture fixes, gave a green armour on UV at the start alongside a small marble platform, added some fodder after the start, alongside fixing a control sector. 1 Quote Share this post Link to post
Quin Posted May 13 Thanks to @Arsinikk, this project is officially integrating into the SLOTTER SANCTUM, a Discord server used for past projects, including Hell Revealations and the 100 Lines Project. If you are currently a member of this project and you are interested in participating, please join through clicking the link below. To inform that you have joined, please type "I am (Insert Name Here) and I would like to participate!" in the arcade-chat channel. Please note that communication on this project through this forum post is also acceptable too. Discord Group Link 1 Quote Share this post Link to post
Quin Posted May 15 The project's TITLEPIC & HELP1 graphics are done! More project-exclusive graphics are on the way! Arcade Doom Pt. 1 should be completed in two days! 4 Quote Share this post Link to post
NaiadViolet Posted May 15 (edited) I'm interested. I've noticed that the last map of each episode is not filled. why is that? I'll take e1m9 if not reserved. Edited May 15 by NaiadViolet 1 Quote Share this post Link to post
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