JustAthel Posted May 16 If it's available, I'd love to take on E2M9! I wanted to join originally but saw all the E2 maps were taken :') 1 Quote Share this post Link to post
Quin Posted May 18 Arcade Doom Pt. 1 is finally finished! The initial map is a part of four showcasing the decline and subsequent rise of a local arcade area that managed to transport from a remote, closed-off area to the shores of hell, a city suspended in the future, and hell itself! Stay tuned for more explorations of this theme! [Replaces E1M6] Map Name: Arcade Doom Pt. 1 Around 2 Weeks Typical Playtime: 7 - 10 Minutes Credits: Midi Track by Zan-zan-zawa-veia ADMAP06.zip New menu graphics are included in the wad in tandem with the map's exclusive set of textures that will be fully utilized in future iterations. Below is an example: Additionally, the final episode names are included as well. They are as follows: (Episode 1) (Episode 2) (Episode 3) (Episode 4) 4 Quote Share this post Link to post
DankMetal Posted May 22 Here are some acreenshots of my map, i decided to use a very obscure gimmick found in Command Center, and that's the damaging archvile wall. Spoiler 4 Quote Share this post Link to post
Djoga Posted May 27 Can I please take that one secret map slot? As long as it's still free of course 1 Quote Share this post Link to post
stonedbaroness Posted May 30 I'm interested in doing E4M7 if that's alright! :P 1 Quote Share this post Link to post
Quin Posted June 10 (edited) Breaking news, everyone. Today, I am announcing the gameplay and story changes that could make this this community project special. This includes the new HUD sprites of the character you play as and the new weapon sprites (See Below). Full player sprites BFG sounds and the BFG projectile replacement will be made available in the future. Gameplay changes including the new machine gun and flamethrower are factored early in map development . When mapping please use this as the main resource. This is not the final version, but any version should include the respective textures. Credits will come in the latest update. ADRESDEMO.wad.zip Changes are: Updated Doomguy HUD sprite to the new character, Max. Max is an engineer from the future who recently received a huge paycheck. Splurging, she aims to populate her empty garage with retro equipment, like transistor radios and arcade cabinets. A loose deal between her and a rather shady man transpired and landed her here. Pissed off, she has no other choice than kill every demon she sees and try to find an exit. Weapons that have received graphical changes, but do not exhibit different durations, are as follows: Axe: Given to her from her past occupation working at a lumber mill during teenage years. The transporter buffer that transported her here also brought her Terran axe too, dating back to 2035. (Replaces the fist) UAC Rifle: Immediately after killing her first Zombieman in the arcane world, she bequeathed it from its now stagnant corpse. (Replaces the pistol) More information will come of the future weapons later! Thanks to everyone that has decided to contribute to this project! Edited June 10 by Quin This website is stupid... 3 Quote Share this post Link to post
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