This setup worked perfectly fine until just recently, when it suddenly stopped working after no modifications from me.
This switch makes this water sector raise up to the height of the sector pointed to with the red arrow
I've confirmed that this part isn't the issue, but for extra information: this line, which the player crosses later, lowers the floor back down.
Now, here's where it gets weird. When the initial switch is pressed, the water sector attempts to raise, but something is preventing it from doing so, so the floor stays lowered while the floor raising sound plays perpetually.
Now, I know vaguely that in vanilla (crispy is not vanilla and probably does not have this limitation, but I digress), there's some limitation to how many lines a raising floor sector can have before the engine shits itself. Okay, we'll split the sector in half and add an extra highest floor sector to make sure it still works:
Now the left half works fine, while the right half doesn't work. So evidently, the problem lies somewhere in the right half:
Let's move the split. Hmmmm, left side still works:
Left side still works. The problem clearly has to lie somewhere in the neighboring sectors on the right, right? Think again!
The problem doesn't have to do with the adjacent sectors, but rather, it has something to do with the latitudinal line highlighted in red:
As we can see, when the split is south of this line, the left side works:
TO BE CONTINUED IN NEXT POST DUE TO ATTACHMENT SIZE LIMITS. IGNORE THE SPOILERED IMAGES, I CAN'T GET RID OF THEM FOR SOME REASON
Question
⇛Marnetmar⇛
edit: map provided in post #4
(PT 1)
This setup worked perfectly fine until just recently, when it suddenly stopped working after no modifications from me.
This switch makes this water sector raise up to the height of the sector pointed to with the red arrow
I've confirmed that this part isn't the issue, but for extra information: this line, which the player crosses later, lowers the floor back down.
Now, here's where it gets weird. When the initial switch is pressed, the water sector attempts to raise, but something is preventing it from doing so, so the floor stays lowered while the floor raising sound plays perpetually.
Now, I know vaguely that in vanilla (crispy is not vanilla and probably does not have this limitation, but I digress), there's some limitation to how many lines a raising floor sector can have before the engine shits itself. Okay, we'll split the sector in half and add an extra highest floor sector to make sure it still works:
Now the left half works fine, while the right half doesn't work. So evidently, the problem lies somewhere in the right half:
Let's move the split. Hmmmm, left side still works:
Left side still works. The problem clearly has to lie somewhere in the neighboring sectors on the right, right? Think again!
The problem doesn't have to do with the adjacent sectors, but rather, it has something to do with the latitudinal line highlighted in red:
As we can see, when the split is south of this line, the left side works:
TO BE CONTINUED IN NEXT POST DUE TO ATTACHMENT SIZE LIMITS. IGNORE THE SPOILERED IMAGES, I CAN'T GET RID OF THEM FOR SOME REASON
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