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Is This Possible?


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Is it possible to make a DIALOGUE script trigger an ACS script execute action in Ultimate Doom Builder, and If so, what would I need to type in Dialogue?

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It is, but as far as I know only when the player selects a dialogue choice.


 

Choice
{
    Text = "Player response";
    NextPage = 2; // Page number to go to.

    // Trigger command - in this case, 80 (run ACS script).
    Special = 80; // Could be any action, like opening a door.
    Arg0 = 2;
    Arg1 = 0; // etc.
}

 

It's technically possible to call named scripts, but the arguments could get complicated - numbered ones are easier!

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9 hours ago, Artinum said:

Dude you're a legend, tysm. I have a lot of cutscenes in my wad, and dialogue, but I was doing them with a Player Enters Sector thing, and spamming 'e' while the cutscene starts, so I could see the text over top lmao

 

 

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