Ghost_Ellis Posted May 6 Is it possible to make a DIALOGUE script trigger an ACS script execute action in Ultimate Doom Builder, and If so, what would I need to type in Dialogue? 0 Quote Share this post Link to post
0 Artinum Posted May 7 It is, but as far as I know only when the player selects a dialogue choice. Choice { Text = "Player response"; NextPage = 2; // Page number to go to. // Trigger command - in this case, 80 (run ACS script). Special = 80; // Could be any action, like opening a door. Arg0 = 2; Arg1 = 0; // etc. } It's technically possible to call named scripts, but the arguments could get complicated - numbered ones are easier! 0 Quote Share this post Link to post
0 Ghost_Ellis Posted May 7 9 hours ago, Artinum said: Dude you're a legend, tysm. I have a lot of cutscenes in my wad, and dialogue, but I was doing them with a Player Enters Sector thing, and spamming 'e' while the cutscene starts, so I could see the text over top lmao 0 Quote Share this post Link to post
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Ghost_Ellis
Is it possible to make a DIALOGUE script trigger an ACS script execute action in Ultimate Doom Builder, and If so, what would I need to type in Dialogue?
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