dmh094 Posted May 7 (edited) Deep in the underground regions of the UAC research mines, a demon invasion is manifesting. Brought on by the "rift" experiments during the period known as "Project DOOM" These demons have made their way from their world (Codenamed: Netherworld) into ours, causing nothing but mayhem in their wake. With the Doom Slayer dealing with The aftermath of "The Plutonia Experiment" and all inhabitants having long since evacuated, It has fallen on the heads of the corporate higher ups to send in another marine to deal with the chaos. That marine is you... Arming you in typical UAC fashion with nothing but a pistol and few clips of ammo, They have ordered you alone, to venture down into the facility and terminate the demonic threats. After being dropped by helicopter and making your way to the bottom of the elevator shaft, you hear the far off growls of inhuman anger. The demons have sensed a Earth Bound entity entering their nests of breeding. Swallowing fear and venturing further, you know what must come to pass. Rip and Tear, until it is done.... _______________________________________________________________________________ This wad is a part of the cannon of my "Tales from Graveyard" wad, set to come out later this month. While that wad was based on the DOOM 1 story, this wad takes place during "The Plutonia Experiment" and thus, fits into that timeline. These maps was mostly made in order to practice with textures I don't typically use to try and broaden my horizons. It also features new demon sprites pulled from a range of different sources (listed in the credits below) and a new a replacement Midi as well as a replacement color pallete. Also, the Spidermastermind and Lost Soul have been reduced in hit points to 1500 and 30 and the pistol fires slighter faster. I hope you all enjoy the wad! as always, feedback is greatly appreciated! NOTE: Both maps has also been set up for Co-op and deathmatch. LINK TO WAD (v1.0): https://drive.google.com/file/d/1bLs7LWzi-s36vzOQvw2sGX_7B6KPLes1/view?usp=sharing LINK TO WAD (v1.1) https://drive.google.com/file/d/1sD86_i2ogB_-wloYlmzEusNWe3Ru1VsG/view?usp=sharing LINK TO WAD (v2.0) https://drive.google.com/file/d/1UJSbI3Ur6qCSutHe1v5wha-kXltoHM-B/view?usp=sharing CREDITS: SPRITES: Realm667 Tangerine Nightmare Horror Movie Guy Black Glove and new plasma sprites by @AshtralFiend M_DOOM by @AshtralFiend PSX FX: Aubrey Hodges COLOUR PALLETE: "Earthbound by @AshtralFiend (15% less saturation) MIDI: MENU: Doom 64: Main Theme [shortened] (from Aubrey Hodges) by CoTeCiO INTER: Doom 64: Stats Screen (from Aubrey Hodges) by CoTeCiO MAP01: Retribution Dawns (from Aubrey Hodges) by Raziel I.C.H.I. Znot Map02: The Broken Ones (from Aubrey Hodges) by Raziel I.C.H.I. Znot REVISIONS FOR v1.1: -Increased Spidermastermind hit points to 1750 -Replaced sky textures with rock detail for more of an underground feeling -Moved shootable switch for soul sphere 8 pixels down -Changed Midi for a less "arcade" type of feel ((Crucified Dream - Map01) - Marc Pullen) REVISIONS FOR v2.0: -Added map02 "DE-Purified -Changed map01 name to "The Baptism" -Changed Mastermind to Cyberdemon at the end of map01 -Reduced Cyberdemon hit points to 1750 -Increased Mastermind hit points to 4500 -Added textures of "The Plutonia Experiment" and incorporated across both maps -Added floor detail to Map01 -Added Black Glove sprites -Added new plasma bolt color -Added new color pallette -Added M_doom lump -Added new map midis -Added new menu and inter midis -Added PSX sounds _______________________________________________________________________________ Title: Exodus Filename: Exodus.zip Release Date: 7/05/2024 Completion Date" 15/5/2024 (Map02) Author: Dmh094 Email Address:Danmhill02@gmail.com _______________________________________________________________________________ * What's included * New Levels: Map01, Map02 Sounds: Yes Graphics: Yes Music: Yes _______________________________________________________________________________ * Play Information * Game: Doom II Map #: Map01, Map02 Single Player: Yes Cooperative 2-4 Player: Yes Deathmatch 2-4 Player: Yes Difficulty Setting: All Other Game Styles: No ________________________________________________________________________________ * Construction * Base : From Scratch Editor(s) used : Ultimate Doom Builder Build Time : 6/5/24 - to 15/5/24 Tested With : DSDA, GZDOOM * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this PWAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, USB, etc) as long as you include this file intact. BIG THANKS TO @AshtralFiend FOR THE SPRITE WORK, M_DOOM AND PLAYTESTING Edited May 19 by dmh094 9 Quote Share this post Link to post
Zahid Posted May 7 short map, simple and basic design, straightforward progression, but gameplay is enjoyable though health and ammo is surplus to allow mistakes.... prboom cl9 uv max fda popi9.zip 1 Quote Share this post Link to post
MisterLivers Posted May 7 Small map, kind of complex layout, love what you did with the default DOOM II textures, knowing that they are limited, its a decently challenging WAD, ammo and health wasn't hard to manage, I had fun, no bugs, no glitches what can I say? this map is PERFECT! 1 Quote Share this post Link to post
LadyMistDragon Posted May 7 Another quality map! Although it seemed the switch that presumably opened the Supercharge could not be shot. Perhaps there was a way into that cage? 2 Quote Share this post Link to post
dmh094 Posted May 8 15 hours ago, Zahid said: short map, simple and basic design, straightforward progression, but gameplay is enjoyable though health and ammo is surplus to allow mistakes.... prboom cl9 uv max fda popi9.zip Nothing wrong with simple straightforward design haha :P Watched your run. You nailed it! :P Thanks for playing. It is much appreciated! Cheers Dan 14 hours ago, MisterLivers said: Small map, kind of complex layout, love what you did with the default DOOM II textures, knowing that they are limited, its a decently challenging WAD, ammo and health wasn't hard to manage, I had fun, no bugs, no glitches what can I say? this map is PERFECT! Hello! Thanks for playing, glad you liked it! Yeah the general idea of the map was too make something with textures I usually don't have too much interest in (too many hell maps probably :P) Looks like it worked out well. I enjoyed making it! Might turn this into a kind of miniwad in the future. We'll see what happens I guess :) Thanks for playing! glad you enjoyed the experience :) Cheers Dan 2 hours ago, LadyMistDragon said: Another quality map! Although it seemed the switch that presumably opened the Supercharge could not be shot. Perhaps there was a way into that cage? Cool run! The map seems to have a bit of old school charm when played in that classic pixelation style. Pretty cool detail haha :P The supercharge secret is activated Spoiler using the supershotgun , But i can see how it would be frustrating not being to get it with other weapons. Might do an update where I lower the switch by a few pixels :) Thanks for playing and leaving feedback! really appreciated! Glad you enjoyed! Cheers Dan 1 Quote Share this post Link to post
MisterLivers Posted May 8 you should make more maps like this, there really fun 0 Quote Share this post Link to post
dmh094 Posted May 8 Hello Everybody! just updated to v1.1! hope you all enjoy! 0 Quote Share this post Link to post
dmh094 Posted May 8 7 minutes ago, MisterLivers said: you should make more maps like this, there really fun Thank you! I probably will end up making this more than one map :) The wad coming later this month has 6 maps, all under ten minutes :) Id say its right up your alley haha :P 0 Quote Share this post Link to post
dmh094 Posted May 8 4 hours ago, Delisk said: Awesome run! looks like you had fun with it :) cool mod too. really brings that Doom Eternal feel haha :P Thanks for playing! Cheers Dan 0 Quote Share this post Link to post
MisterLivers Posted May 8 1 hour ago, dmh094 said: Thank you! I probably will end up making this more than one map :) The wad coming later this month has 6 maps, all under ten minutes :) Id say its right up your alley haha :P Cant wait to play it! Its gonna be a blast! 1 Quote Share this post Link to post
AshtralFiend Posted May 9 Great map with the usual dmh094 quality! Compact, straightforward, and action-packed. 2 Quote Share this post Link to post
dmh094 Posted May 10 (edited) 16 hours ago, AshtralFiend said: Great map with the usual dmh094 quality! Compact, straightforward, and action-packed. I aim to please :P Glad you enjoyed! May turn this into another miniwad. Still thinking about it. Like the idea of an underground level set though :D Love making work for myself it seems haha :P Awesome run btw! thought that archvile trap was gonna get you near the end but you pulled through. UV practice at work right there :'D Thanks for the feedback! Cheers Dan Edited May 10 by dmh094 2 Quote Share this post Link to post
dmh094 Posted May 14 (edited) Hello everybody! just an announcement! This wad has had a huge update! A map 2 has been added, and tons more little tweaks! See the top of the page for details! Hope you all have fun! And as always, feedback is appreciated :) Cheers Dan Edited May 14 by dmh094 3 Quote Share this post Link to post
AshtralFiend Posted May 15 Another pretty good addition to Exodus! The desaturated palette works really well with the oppressive mood of the maps. Keep it up :D 2 Quote Share this post Link to post
dmh094 Posted May 18 (edited) Thanks for playing the final version of map 2! glad you had fun! thanks again for all the help :) If I was gonna make a map 3 i think it would be set heavily in the rock caverns with walkways everywhere. Think I gotta add new flats and textures if I'm gonna do all that so we will see hahaha. Cheers Dan Edited May 18 by dmh094 1 Quote Share this post Link to post
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