Forgotten Soul Posted May 8, 2024 (edited) Is there any way to make colored blood for some monsters in decohack? I'm using nugget doom and baron type enemies have green blood but, my baron type monster have red blood. code: thing 155 : thing BaronofHell "CyberKnight" { EDNUM 7004 dropitem cell Health 650 Radius 24 Height 64 Mass 1300 Speed 8 PainChance 30 reactiontime 8 clear flags +solid +shootable +countkill BLOODTYPE seesound "fre010" attacksound "" painsound "fre004" deathsound "fre011" activesound "fre002" States { Spawn: SP05 AB 10 A_Look Loop See: SP05 ABCD 6 A_Chase Loop Melee: SP05 P 8 A_FaceTarget SP05 Q 4 A_FaceTarget SP05 R 4 Bright A_MonsterMeleeAttack (3,8,CLAW) Missile: SP05 S 0 A_RandomJump(Missile2,80) SP05 E 4 A_FaceTarget SP05 F 2 Bright A_MonsterProjectile (ArachnotronPlasma, 0.0, 0.0, 16.0, 0.0) SP05 F 2 Bright A_MonsterProjectile (ArachnotronPlasma, 0.0, 0.0, 16.0, 0.0) SP05 F 2 Bright A_MonsterProjectile (ArachnotronPlasma, 0.0, 0.0, 16.0, 0.0) Goto See Missile2: SP05 E 16 A_FaceTarget SP05 F 0 Bright A_MonsterProjectile (ArachnotronPlasma, 0.0, 0.0, 16.0, 0.0) SP05 F 0 Bright A_MonsterProjectile (ArachnotronPlasma, 23.0, 0.0, 16.0, 0.0) SP05 F 0 Bright A_MonsterProjectile (ArachnotronPlasma, 45.0, 0.0, 16.0, 0.0) SP05 E 8 SP05 F 0 Bright A_MonsterProjectile (ArachnotronPlasma, 0.0, 0.0, 16.0, 0.0) SP05 F 0 Bright A_MonsterProjectile (ArachnotronPlasma, 11.0, 0.0, 16.0, 0.0) SP05 F 0 Bright A_MonsterProjectile (ArachnotronPlasma, 22.0, 0.0, 16.0, 0.0) Goto See Pain: SP05 H 3 SP05 H 3 A_Pain Goto See Death: SP05 I 6 Bright A_Scream SP05 JK 6 Bright SP05 L 6 Bright A_Fall SP05 M 6 Bright SP05 N 6 SP05 O -1 Stop } } Edited May 8, 2024 by Forgotten Soul 0 Quote Share this post Link to post
1 Alaux Posted May 8, 2024 It looks like DECOHack doesn't come with support for the blood color property, so you have to define it yourself, like so: custom thing property BloodColor "Blood color" int thing BaronOfHell { BloodColor 2 // Green ... } 1 Quote Share this post Link to post
0 Forgotten Soul Posted May 9, 2024 16 hours ago, Alaux said: It looks like DECOHack doesn't come with support for the blood color property, so you have to define it yourself, like so: custom thing property BloodColor "Blood color" int thing BaronOfHell { BloodColor 2 // Green ... } Thanks! It's work perfect. 0 Quote Share this post Link to post
Question
Forgotten Soul
Is there any way to make colored blood for some monsters in decohack?
I'm using nugget doom and baron type enemies have green blood but, my baron type monster have red blood.
code:
thing 155 : thing BaronofHell "CyberKnight"
{
EDNUM 7004
dropitem cell
Health 650
Radius 24
Height 64
Mass 1300
Speed 8
PainChance 30
reactiontime 8
clear flags
+solid
+shootable
+countkill
BLOODTYPE
seesound "fre010"
attacksound ""
painsound "fre004"
deathsound "fre011"
activesound "fre002"
States
{
Spawn:
SP05 AB 10 A_Look
Loop
See:
SP05 ABCD 6 A_Chase
Loop
Melee:
SP05 P 8 A_FaceTarget
SP05 Q 4 A_FaceTarget
SP05 R 4 Bright A_MonsterMeleeAttack (3,8,CLAW)
Missile:
SP05 S 0 A_RandomJump(Missile2,80)
SP05 E 4 A_FaceTarget
SP05 F 2 Bright A_MonsterProjectile (ArachnotronPlasma, 0.0, 0.0, 16.0, 0.0)
SP05 F 2 Bright A_MonsterProjectile (ArachnotronPlasma, 0.0, 0.0, 16.0, 0.0)
SP05 F 2 Bright A_MonsterProjectile (ArachnotronPlasma, 0.0, 0.0, 16.0, 0.0)
Goto See
Missile2:
SP05 E 16 A_FaceTarget
SP05 F 0 Bright A_MonsterProjectile (ArachnotronPlasma, 0.0, 0.0, 16.0, 0.0)
SP05 F 0 Bright A_MonsterProjectile (ArachnotronPlasma, 23.0, 0.0, 16.0, 0.0)
SP05 F 0 Bright A_MonsterProjectile (ArachnotronPlasma, 45.0, 0.0, 16.0, 0.0)
SP05 E 8
SP05 F 0 Bright A_MonsterProjectile (ArachnotronPlasma, 0.0, 0.0, 16.0, 0.0)
SP05 F 0 Bright A_MonsterProjectile (ArachnotronPlasma, 11.0, 0.0, 16.0, 0.0)
SP05 F 0 Bright A_MonsterProjectile (ArachnotronPlasma, 22.0, 0.0, 16.0, 0.0)
Goto See
Pain:
SP05 H 3
SP05 H 3 A_Pain
Goto See
Death:
SP05 I 6 Bright A_Scream
SP05 JK 6 Bright
SP05 L 6 Bright A_Fall
SP05 M 6 Bright
SP05 N 6
SP05 O -1
Stop
}
}
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