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Who here has 100%'ed Doom & Doom 2?


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Posted (edited)

I recently switched to Doom Launcher from Doom Explorer because I like the fancy GUI, and I realized after the fact that it tracks your items, kills, and secrets found in each wad. So now I have to go through and 100% the whole of both games because now I have a little bar that makes the dopamine go ping.

 

image.png.7825ca9b67abee7d33b5e914635cbe0d.png

 

 

Anyone else 100% the games? Did you do so through brute force and wall-humping or did you jsut tune in to BigMacDavis like I'm doing?

Edited by EvilSqueegee
picture doubled up for some reason.

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Posted (edited)

Real Doomers have 37 Maps complete.

 

Hexen has a bug that stops 100% kill being possibble, even with console commands, so I made a little bugfix wad that aims to solve that, its not been community tested and confirmed to work yet though. I have yet to complete Deathkings or HacX.

Edited by Devalaous

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Posted (edited)

I’m pretty shure I did a 100% on the first level of Ultimate DOOM (e1m1) but I never bothered to do the rest.  Wow at some people here, you people are good.  I just play each level just looking for the exit every time, I don’t explore the maps really.

 

Its always been like this.. i finish episode 3 quick because the way I play.  As long as I can memorize where the exit is, I don’t really care about doing a 100%

 

Real doomers complete all 37, isn’t that setting the bar too high?  In Ultimate DOOM.. I thought real doomers go to the secret level in episode 1 (e1m9) to show you’re appreciation to the creators.  I know some players that play the games I play really well go to that level.

Edited by vanilla_d00m

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1 hour ago, Wahrnehmungskrieg said:

E1M10 Sewers?

I have no idea if my chain is being yanked here or not. I didn't think there was an E1M10

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6 minutes ago, EvilSqueegee said:

I have no idea if my chain is being yanked here or not. I didn't think there was an E1M10

It's a secret map in the Xbox version of The Ultimate DOOM. Pretty lame level if you ask me.

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That’s honestly impressive. But me personally I am NOT gonna do all that just for an imaginary trophy 

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I never remember to boot stuff through Doom Launcher or the like. It always just slips my mind. But, I always 100% everything unless it's not actually possible. So, yeah, I've 100%ed both Doom 1 and 2...err...except from the two Xbox levels which I didn't know existed until right now...

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Correct me if I wrong, but I think I've heard somewhere that Doom II has few maps flaws that makes get 100% secret hard / unobtainable
 

26 minutes ago, ALilGrayBoi said:

That’s honestly impressive. But me personally I am NOT gonna do all that just for an imaginary trophy 

Hey, that's why you should save your 100% completionist savegames somewhere. That's the real trophy for me imo

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Okay, I have now 100%ed the 2 extra Xbox levels - so, I guess NOW I have actually 100%ed both Doom 1 and 2 :P

 

As it turns out, there's clearly a reason why no one ever mentions those two levels...

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4 hours ago, EvilSqueegee said:

 

How'd you manage that?

 

I made a patch that adds E1M10 from the Xbox version to Ultimate Doom, and also applies @Cammy's wonderful midi for it, alongside the rest of the Ultimate Midi Pack. I have the same kind of patch for Doom 2 that adds Betray into the non-BFG versions

 

1 hour ago, BeachThunder said:

Okay, I have now 100%ed the 2 extra Xbox levels - so, I guess NOW I have actually 100%ed both Doom 1 and 2 :P

 

As it turns out, there's clearly a reason why no one ever mentions those two levels...

 

I like them in a roundabout sort of way. Sewers is much uglier but ive always kind of liked the actual sewer part, as its hell to navigate and you never know when you'll turn a corner into a shotgunner's barrel. Betray is surreal and dreamlike with all its liquid textures and weird shapes, it could easily be remastered into a better state and still fit.

 

Ive had a few attempts at touching up both maps in a light 'newbie' way which you can see in my No Consolation DX mapset for the Unity port (I gathered up the Console exclusive maps and a few beta maps, fixed missing textures, removed the non-functional secret exits and made a mini-campaign out of them)

 

What they need is a REAL pro to give them a big glow-up, without compromising what makes them what they are

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19 hours ago, Devalaous said:

I made a patch that adds E1M10 from the Xbox version to Ultimate Doom, and also applies @Cammy's wonderful midi for it, alongside the rest of the Ultimate Midi Pack. I have the same kind of patch for Doom 2 that adds Betray into the non-BFG versions

 

Is this difficult to do? I'm interested in learning how.

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Well, I've never 100%ed map15, and there may be one or two other items that can't be accessed throughout the game, but I've definitely killed every monster and found every secret in Doom2 multiple times. Still my favorite game of all time.

 

I don't think I've ever 100%ed Ultimate Doom.. I probably should, I love it almost as much!

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On 5/8/2024 at 8:53 PM, EvilSqueegee said:

I recently switched to Doom Launcher from Doom Explorer because I like the fancy GUI, and I realized after the fact that it tracks your items, kills, and secrets found in each wad. So now I have to go through and 100% the whole of both games because now I have a little bar that makes the dopamine go ping.

 

image.png.7825ca9b67abee7d33b5e914635cbe0d.png

 

 

Anyone else 100% the games? Did you do so through brute force and wall-humping or did you jsut tune in to BigMacDavis like I'm doing?

funny enough, in my very first playthroughs of both games, I was so stubborn and persistent that I made sure I used up every item, found every secret, and got every kill before finishing a map, and if I missed any, I would revert to a previous save just to find them.

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Posted (edited)
1 hour ago, EvilSqueegee said:

 

Is this difficult to do? I'm interested in learning how.

 

Depending on your SLADE and wad format know-how, it might be a bit daunting, but its actually really easy. You have to extract the Sewers map from either the Xbox iwad (which your generally not going to be able to obtain legally easily) or from one of the many places on the archives where its ended up, and then define it in some form of MAPINFO so that your port knows how to access it, what music to play, what sky it uses, and where it takes you upon completion. You also need to replace E1M1 with the Xbox version or otherwise modify it to have a secret exit so that you can access it at all, and you'll need to create a level graphic for Sewers

 

Here is the mod I made if you want to study it in SLADE, it only works with Ultimate Doom, but its a custom version of the Ultimate MIDI Pack that adds Sewers and sets it to use Cammy's midi for it in that pack, which was otherwise a hidden easter egg. This mod wont stay available forever, as I'll probably release it later alongside the Doom 2 version on my patch thread.

 

I almost entirely learne how to use SLADE and make patches by studying other people's work and figuring out how things worked from observation as well as documentation on the net (some of which is extremely unhelpful to newbies)

 

23 hours ago, Rykzeon said:

Correct me if I wrong, but I think I've heard somewhere that Doom II has few maps flaws that makes get 100% secret hard / unobtainable
 

Hey, that's why you should save your 100% completionist savegames somewhere. That's the real trophy for me imo

 

GZDoom automatically removes a lot of broken unobtainable secrets in the IWADs as part of it hidden compatibility stuff behind the scenes, even then, theres nothing stopping you from typing IDCLIP, walking into the broken sector and triggering it, then moving back and re-enabling clipping. I bound noclip to a button just for this purpose, since secrets too narrow to actually step on are far too common. Its not cheating if you've already found the secret but a bug wont allow it to register :V

 

 

Edited by Devalaous

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Ooh, I would not be able to use that launcher...

It tracks how long you've played?! That would expose just how unproductive I am in life generally...

 

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8 minutes ago, prfunky said:

Ooh, I would not be able to use that launcher...

It tracks how long you've played?! That would expose just how unproductive I am in life generally...

 

 

It shows me that it took me 5 hours to figure out one of Jim Flynn's maps >.>

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Whenever I play Doom, I aim to get 100% kills and secrets, and pay visit to the secter levels. Don't care much about items, since I often end up with full pockets at the end of the level. I think I've played through every level of Doom and Doom 2 this way at least once without gameplay-altering mods or cheats, with the exception of MAP30. Haven't given Thy Flesh Consumed the same treatment either, because of E4M1. That level is just miserable and feels like it wasn't balanced for UV 100% runs in the first place. And I'm not pistol starting E4M2 just to get jumped by a swarm of cacos without adequate ammo. :P

Funnily enough, I tend to forget where the secrets and keys are after some time, so replaying a level after a few weeks is almost a new experience!

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Nobody has 100%'d Ultimate Doom because of the unreachable secrets and Doom 2 (SP) because of the two computer area maps in the same map.

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Posted (edited)

Intermission screen tracks your items, kills and secrets as well as level completion time

 

I have yet to 100% doom...or complete doom II without cheats for that matter

Edited by NightRiding Doom

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leaving map10 with 17/18 secrets because you didn't dither long enough on a particular secret-tagged step is true gameplay to me <3

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9 minutes ago, yakfak said:

leaving map10 with 17/18 secrets because you didn't dither long enough on a particular secret-tagged step is true gameplay to me <3

Heh, sounds familiar. I ragequit a few times at that point until I figured that the megasphere secret is actually a 3-in-1 deal. Truly a staple of Doom level design, alongside doortracks that move with the door. :D

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E4M3 and E4M7 have broken secrets. E4M7 one can be obtained but it's super tricky, E4M3 secrets are fully broken.

 

Then you've got Monster Condo, where you're unable to get 100% items unless you're using a source port that allows picking up two computer area maps, or if you're playing COOP. 

 

Some maps are impossible to 100%

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7 hours ago, Toxisploder said:

Funnily enough, I tend to forget where the secrets and keys are after some time, so replaying a level after a few weeks is almost a new experience!

This happens to me, too. I will never not spend time running around wondering where to go next, even if I just finished this level last month!

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44 minutes ago, EvilSqueegee said:

This happens to me, too. I will never not spend time running around wondering where to go next, even if I just finished this level last month!

Personally, I have an even harder time remembering key locations than secrets. At some point while playing I could look at the status bar and suddenly realize I have all the keys. Or, on the contrary, sometimes I clear a room and leave without taking the key that was placed there. It's no wonder some KDitD levels take me around 10 minutes to complete on average, even if the combat is easy.

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9 hours ago, ASD said:

Nobody has 100%'d Ultimate Doom because of the unreachable secrets and Doom 2 (SP) because of the two computer area maps in the same map.

 

7 hours ago, Amaruψ said:

E4M3 and E4M7 have broken secrets. E4M7 one can be obtained but it's super tricky, E4M3 secrets are fully broken.

 

Then you've got Monster Condo, where you're unable to get 100% items unless you're using a source port that allows picking up two computer area maps, or if you're playing COOP. 

 

Some maps are impossible to 100%

I think they're just assuming we're using cheats to get those unobtainable things. It's a valid point that some maps are impossible to 100% legitimately, but I think it's very much in the spirit of completionism to see everything that's supposed to be accessible but never got patched appropriately, and meta problems require meta solutions.

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I've had the urge not to 100% it, but complete a play through on various platforms. One day I'll finish Doom 2 on Android. Feels like a similar impulse to this.

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3 hours ago, Trigsy said:

 

I think they're just assuming we're using cheats to get those unobtainable things.

 

image.png.d8930901d0dfccd5a6dc961b3923c026.png

 

As you can see here from the stats, GZDoom automatically removes the broken secrets and fixes the map on the fly, its possible legit when playing this port

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