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Mighty Doom is no more.


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If you really feel that this is in the wrong subject, please feel free to move it, moderators. So a piece of Doom history has officially been removed, and is not likely to be officially seen again. Mighty Doom has shut down. Forever. Whoever you liked it or not, this game is still a huge part of Doom, and even after it is gone, I still count it as one. It was one of the best mobile games out there in my opinion, so to see it go is actually very heartbreaking. I wish to all of the people who have lost their jobs (Mighty Doom is shutting down because the companies, such as alpha dog games, behind it are) luck as they try to find a new job. Huge thanks to all of people who worked on this project. I love you all.

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Honestly never heard of Mighty Doom until seeing short clips today while being notified that the sky is falling at XBox.

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Mighty Doom did had stuff to stand out like the DE Toy aesthetic and some stuff like certain gameplay features.

But we also have to be honest that the game is part of a certain mobile game nature.

One thing is being on-line only (out of place in an "eternal" series even if some Doom games still have online tied stuff that may not be future proof enough) but another is the MTX and even how they go along the gameplay format.

 

Part of why i consider either of the RPG games to be better mobile Doom titles: even in their time, Carmack thought of making them differ from other phone games.

And the nature of Mighty Doom probably makes the cute toy aesthetic a bit worse, as if it comes off as a false innocence.

Like i said in another thread, it should've been an actual minigame inside another Doom game.

Like if it had an off-line "pure" version, it could've been something to play inside another, bigger mainline game.

 

I also bring this up because of how people like modern Doom/id for being different from the rest of AAA games.

We have to consider the reason why this game even exists in the first place.

 

One could compare the concept of Mighty Doom to how people already associate Doom with bullet hell comparisons or anything to do with randomization, hence those mods.

I feel like a spin-off based around that sort of stuf could've worked, like a game solely based on horde mode and with a bunch of new enemies and weapons.

Like a pure "sandbox" sort of game.

 

I do still want to see if any fan will atempt to salvage the game and mod it, against all odds.

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Wow, didn't even last a year? At least they are giving people refunds... but damn, the industry cares less and less every day

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  • 2 weeks later...
On 5/11/2024 at 6:54 AM, TheMagicMushroomMan said:

*snip*


Ok, so I have to be a little bit blunt:

 

Considering that the reason for Mighty Doom’s unexpected demise was because of Alpha Dog Games shuttering without any notice, I would be a little more considerate than just #ripbozo.

 

Just because they made a game that one may personally don’t like, that doesn’t automatically mean those behind that game somehow deserve to lose their jobs.

 

I had to have this discussion in the past over how even Doom Eternal and its expansions turned out, and I don’t want to repeat said discussion.

Besides, considering the kind of game Mighty Doom was, it could have been so much worse than what we got (I mean, the developer was surprisingly receptive to constructive criticism, all things considered).



In any case, it turned out the next update was actually meant to come with an endless/horde mode of sorts (not my screenshot, however):

 

IMG_6960.png.c9b207ee673da2965e3fa0c8cc9a4288.png

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If I had a penny for each long-standing franchise I'm hopelessly hyperfixated on with a recent popular reboot that's had its low effort microtransaction-filled COVID-borne mobile spinoff that basically only has setting in common with the original game shuttered this month... that'd give me two pennies. Which isn't much but it's strange it happened twice.

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2 hours ago, Man of Doom said:

Ok, so I have to be a little bit blunt:

 

Considering that the reason for Mighty Doom’s unexpected demise was because of Alpha Dog Games shuttering without any notice, I would be a little more considerate than just #ripbozo.

 

Just because they made a game that one may personally don’t like, that doesn’t automatically mean those behind that game somehow deserve to lose their jobs.

 

I had to have this discussion in the past over how even Doom Eternal and its expansions turned out, and I don’t want to repeat said discussion.

Besides, considering the kind of game Mighty Doom was, it could have been so much worse than what we got (I mean, the developer was surprisingly receptive to constructive criticism, all things considered).


In any case, it turned out the next update was actually meant to come with an endless/horde mode of sorts (not my screenshot, however):

My man, I wish nothing best for the people who made the game (as I do for those who have made any game that isn't an illegal asset flip shitscam). If you encountered people (butthurt they couldn't complete TAG2?) who were glad that employees who worked on DOOM Eternal lost their jobs or something, the only thing I can tell you is that those people are psychotic.

 

I understand what you're saying and appreciate your blunt (but respectful and polite) response, but yeah, I'm not going to cheer for people being laid off. I realize my post would be inconsiderate in the presence of someone who worked on the game, but I've never seen such a person here. That might sound like a Tim Willits thing to say, but I also wouldn't say "The Witcher 3 sucks" if I was in the presence of people who worked on it, because that would be a dick move in general. I'm all for letting people know that you think a product is shit, but there's still a moral line there that isn't nice to cross. I'm not upset that the game is gone, because I don't support games with predatory microtransactions, but I'm not glad the the people who made the game/art/sound/etc. are now without a job. Instead, I hope they're able to work on better projects, and have better jobs, in the future.

 

I would assume, as usual with this industry, that any fault of this game is not with the employees who (at metaphorical gunpoint for all I know) made the game, but rather a bunch of faceless shareholders who told them to do a job. I have no doubt about what you're saying in regards to them trying to improve it, you see stuff like that all the time - developers making an honest attempt to "fix" something even if it isn't their fault that it's broken or unwanted or unpopular. In general, the people who caused other people to lose their jobs are the ones who should have lost theirs instead.

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I do think that game studios having too many people can be a problem on its own.

It obviously goes along with the scale of games in general like graphics, content, marketing etc.

But i also believe that there's always a portion of the people involved that won't like working on it as much as the rest or even feel like they have a personal touch in something with too many cooks.

 

Probably why smaller studios have benefits because the less people means a more likely chance that everyone involved has a footprint here and there in a game.

At least Eternal has someone like Hugo Martin as a director, so there is someone in the studio guiding the show.

Otherwise, in some other AAA games, it feels the "director" might as well be an exec and not the guy with the right ideas.

 

Maybe the same can be said with other mediums like film and all.

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