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Other Map Editors


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Is Doom the only game where the map editor is getting actively updated?
All of these other map editors haven't been updated since the thing came out what are some other map editors in games that are actually being or have been updated in the last 5 years

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Posted (edited)

A few I can think of Trenchbroom (Quake/Quake 2/Hexen 2/Daikatana), Mapster32 a part of EDuke32 package (Duke Nukem 3D/Blood/Shadow Warrior/etc.), GTKRadiant (Quake/Quake 2/Quake III Arena/QuakeLive/Return to Castle Wolfenstein/Star Trek Voyager: Elite Force/Star Wars Jedi Knight: Jedi Academy/Wolfenstein: Enemy Territory), Hammer for Source Engine games.

 

I'm sure there plenty other I don't know about

Edited by kaleb.

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3 hours ago, Telehack said:

Is Doom the only game where the map editor is getting actively updated?
All of these other map editors haven't been updated since the thing came out what are some other map editors in games that are actually being or have been updated in the last 5 years

literally every retro fps with a still-extant mod community

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35 minutes ago, kaleb. said:

A few I can think of Trenchbroom (Quake/Quake 2/Hexen 2/Daikatana), Mapster32 a part of EDuke32 package (Duke Nukem 3D/Blood/Shadow Warrior/etc.), GTKRadiant (Quake/Quake 2/Quake III Arena/QuakeLive/Return to Castle Wolfenstein/Star Trek Voyager: Elite Force/Star Wars Jedi Knight: Jedi Academy/Wolfenstein: Enemy Territory), Hammer for Source Engine games.

 

I'm sure there plenty other I don't know about

 

GTK Radiant still in development ??

 

I thought it was ceased years ago, its been eons since I last heard anything through their channels . . .

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Doom is not the only game to have actively developed level editors but it is also not the only one to have tons of no longer supported utilities too. 

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7 hours ago, Telehack said:

All of these other map editors haven't been updated since the thing came out

Are you talking about official SDK's or third-party editors?

If it's official SDK's it's often because the development teams of those games are then sent to work on other things, if it's third party editors, it's probably because the team working on it probably didn't have support.

anyways, as Kinzie mentioned, most retro FPS games with an active community will have some kind of working map editor. ROTT: Ludicrous Edition packaged its level editor in so we now have the ability to make good ROTT maps.

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12 hours ago, Apprentice said:

 

GTK Radiant still in development ??

 

I thought it was ceased years ago, its been eons since I last heard anything through their channels . . .

Yep, August 20 2023 is the latest stable release.

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23 hours ago, Telehack said:

Is Doom the only game where the map editor is getting actively updated?
All of these other map editors haven't been updated since the thing came out what are some other map editors in games that are actually being or have been updated in the last 5 years

Every game usually has its own map editor, some built-in and some made by community. I know few games that has built-in editor but the game itself is rarely updated, but the game itself supports mods that adding new stuffs with its built-in scripts. The game forum itself quite inactive from around 2022 and last new mod released in 2022 too, so I think they exhausted every single possibility that game can offer and I kinda wanted to backup all the mods incase the game and forum closed.

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Tomb Raider.

 

At first there's only the official editor, but then there are a few unofficial editors made by fans.

 

The most recent one, Tomb Editor, also come with a all-in-one engine (Tomb Engine) that combines the best parts of the classic Tomb Raider games.

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Posted (edited)

I wish I could 

On 5/11/2024 at 5:53 PM, kaleb. said:

A few I can think of Trenchbroom (Quake/Quake 2/Hexen 2/Daikatana), Mapster32 a part of EDuke32 package (Duke Nukem 3D/Blood/Shadow Warrior/etc.), GTKRadiant (Quake/Quake 2/Quake III Arena/QuakeLive/Return to Castle Wolfenstein/Star Trek Voyager: Elite Force/Star Wars Jedi Knight: Jedi Academy/Wolfenstein: Enemy Territory), Hammer for Source Engine games.

 

I'm sure there plenty other I don't know about

 

As far as I'm aware, that never get's updated. I'm currently making an episode for Duke 3D and the current version I'm using is just the same as the last several.

Edited by Marmiteman02

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12 hours ago, Marmiteman02 said:

I wish I could 

 

As far as I'm aware, that never get's updated. I'm currently making an episode for Duke 3D and the current version I'm using is just the same as the last several.

Without being absolutely certain, it likely does get updated. I believe the AMC Team works with an enhanced Mapster32.

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13 hours ago, Marmiteman02 said:

As far as I'm aware, that never get's updated.

Any perceived lack of evolution can be mostly put down to all three of the remaining Duke3D mappers being utter sickos for 90s UI design and reacting to modern UX innovations in much the same way as a vampire to sunlight.

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24 minutes ago, Kinsie said:

Any perceived lack of evolution can be mostly put down to all three of the remaining Duke3D mappers being utter sickos for 90s UI design and reacting to modern UX innovations in much the same way as a vampire to sunlight.

 

This is pretty much what is holding Duke Nukem 3D mapping back. The old guard mappers don't want to embrace change. 

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Mario Builder 64 has just been released, and I'm reminded of this thread.

On 5/16/2024 at 4:51 PM, Marmiteman02 said:

This is pretty much what is holding Duke Nukem 3D mapping back. The old guard mappers don't want to embrace change. 

I don't know if those are remappable, but I'd be happy to see a version of Mapster32 which has some of the shortcuts not rely on numpad keys.

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