eanasir Posted May 12, 2024 (edited) Spiral.wad Just a normal DOOM II wad with some demons to kill. I tried to string out the development of this WAD for a few days, but then I kind of forgot about it, so I finished it tonight, and here you go. Description and the useless copyright information are in the README in the .zip for the wad. Have fun! NOTE: WAD is a little challenging, but it can be done. It takes around 10-12 minutes for me to complete it on the full playthrough when I finished it. =========================================================================== Archive Maintainer : - Update to : - Advanced engine needed : - Primary purpose : Single play =========================================================================== Title : SPIRAL.WAD Filename : spiral1.wad Release date : 5/11/23 Author : eanasir Email Address : pipisroom1@outlook.com (goofy email ngl) Other Files By Author : base.wad Misc. Author Info : I like making maps :) Additional Credits to : - =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : - Other files required : - * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : From scratch Build Time : Few hours; 6-7 Editor(s) used : Ultimate Doom Builder, Doom Builder 2 Known Bugs : None May Not Run With : None Tested With : GZDoom g4.9.0 ] Here's the new .zip, everything that needed to be patched was SPIRAL.zip Edited May 13, 2024 by eanasir 4 Quote Share this post Link to post
LateToDOOM2020 Posted May 12, 2024 Hey I like it! Plenty of surprises and I had to be prepared for it. Too difficult for me to get through in 7 min though! 1 Quote Share this post Link to post
MisterLivers Posted May 12, 2024 (edited) Cool map, a little challenging, good job! Edited May 12, 2024 by MisterLivers 2 Quote Share this post Link to post
MisterLivers Posted May 12, 2024 (edited) I forgot to add a screenshot of the glitch I found so here. Spoiler fell through the floor. Edited May 12, 2024 by MisterLivers 0 Quote Share this post Link to post
eanasir Posted May 12, 2024 6 hours ago, MisterLivers said: I forgot to add a screenshot of the glitch I found so here. Reveal hidden contents fell through the floor. Really strange. I've never came across that issue when I was playtesting the WAD (and that room in particular). 0 Quote Share this post Link to post
eanasir Posted May 12, 2024 7 hours ago, LateToDOOM2020 said: Too difficult for me to get through in 7 min though! I think it might've been closer to around 10-12 minutes or so. 1 Quote Share this post Link to post
LadyMistDragon Posted May 12, 2024 This mostly seems to work on Crispy Doom, other than a few HOMs and the fact a particular teleporter past that quad or so of Mancubi doesn't work for some odd reason. 1 Quote Share this post Link to post
Bam4000 Posted May 12, 2024 You can get softlocked in the room with the window looking out to a cliffside with two shotgunners and a chaingunner if you fall down. The door to the next silver room is also broken. If you continue onwards to the room with the mancubus, other mancubi will shoot through the wall. 1 Quote Share this post Link to post
eanasir Posted May 12, 2024 (edited) 5 hours ago, Bam4000 said: other mancubi will shoot through the wall. That was meant to happen, and you shouldn't really need to go back to the other room considering there's no secrets or anything extra in there. I'll try and fix those issues, though Edited May 13, 2024 by eanasir 0 Quote Share this post Link to post
Zesiir Posted May 13, 2024 (edited) This map has issues. More than a couple of them will softlock you and cause you to get stuck. I won't be able to review it more until those issues have been solved. I'll count the ones I found since the others have been reported already. Spoiler In the room with the nukage floor (which is not damaging) a part of the lower wall of faces does not scroll. In the concrete maze, this switch did nothing, so I shot at it. This woke the Archvile, who immediately beelined in my direction and went through this teleporter. Which must be set to Walk Once, because I could not use it afterwards. 17 hours ago, LadyMistDragon said: This mostly seems to work on Crispy Doom, other than a few HOMs and the fact a particular teleporter past that quad or so of Mancubi doesn't work for some odd reason. I suspect the teleporter is also set to Walk Once, and one of the Mancubi went through it before the player... Edited May 13, 2024 by Zesiir 1 Quote Share this post Link to post
eanasir Posted May 13, 2024 (edited) 13 hours ago, Zesiir said: I suspect the teleporter is also set to Walk Once, and one of the Mancubi went through it before the player... I checked. It is set to WR, not W1. Quote (which is not damaging) Is it supposed to be? Anyways, here's the improved version of the WAD: SPIRAL.zip Edited May 13, 2024 by eanasir 0 Quote Share this post Link to post
Zesiir Posted May 14, 2024 11 hours ago, eanasir said: Is it supposed to be? Nah, it doesn't have to be. But it's pretty common to use the nukage with some kind of damaging effect. I got stuck at that door before the mancubus room, it doesn't seem to work right. I looked at it in UDB and it looks okay, but something might be off that I'm not seeing. You may have to redo the door, perhaps move it back a bit. I also saw that you are having monsters teleport destinations to the entire room, better to have a fixed spot (or several) that they can teleport to. The teleporter in the Mancubus room still doesn't work. Not sure why either. 1 Quote Share this post Link to post
eanasir Posted May 15, 2024 (edited) 15 hours ago, Zesiir said: Nah, it doesn't have to be. But it's pretty common to use the nukage with some kind of damaging effect. I got stuck at that door before the mancubus room, it doesn't seem to work right. I looked at it in UDB and it looks okay, but something might be off that I'm not seeing. You may have to redo the door, perhaps move it back a bit. I also saw that you are having monsters teleport destinations to the entire room, better to have a fixed spot (or several) that they can teleport to. The teleporter in the Mancubus room still doesn't work. Not sure why either. Aaaaaaand I just found out I'm stupid lol. The linedef was facing the wrong way for some reason, even though I did make a door in UDB. Everything should be working now SPIRAL.zip Edited May 15, 2024 by eanasir 0 Quote Share this post Link to post
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