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Has anyone re-released Carnage Galore 2 for source ports?


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This mod, Ichor: Blood of the Gods - Carnage Galore II, is made for vanilla Heretic v1.2 with HHE gameplay changes. Unfortunately, the final Heretic version is 1.3, so the HHE tool won't work with it. Source ports such as Chocolate Heretic also lack support for old version HHE patches. Thus the only way to play this mod properly is to get ahold of Heretic v1.2 and never upgrade it. I find this solution very inconvenient and bordering on illegal downloading, so I'm wondering if anyone actually made an accurate conversion of the HHE patch to a modern source port mod, such as GZDoom DECORATE. Tagging @Ichor since he's the author of the original mod.

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In Chocolate (and Crispy) Heretic, you just load patches like that by adding "-deh ichor.hhe -hhever 1.2" to the command line. You can also get an executable for Heretic 1.2 here, which may not be the most legal-est thing but I'm pretty sure without an IWAD included it's very much in the "no one will/should make a fuss" kind of wiggle room.

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You could always use this and then patch it back up to 1.2 using the official patch: https://www.doomworld.com/idgames/utils/exe_edit/herdwngr

 

I'm not sure there's actually anything in the HHE patch that makes it incompatible with v1.3 though, is there?

 

Is there demand for minimal ZDoomification patches to load on top of this and the couple other sort of worthwhile HHE-based partial conversions?  It's an idea that's crossed my mind but never felt high enough on my "things worth doing" list to have bothered.

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1 hour ago, SiFi270 said:

In Chocolate (and Crispy) Heretic, you just load patches like that by adding "-deh ichor.hhe -hhever 1.2" to the command line

Thanks, I'll try it. 

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1 hour ago, printz said:

is made for vanilla Heretic v1.2 with HHE gameplay changes.

inside the txt it says

Version Used  - v1.3 or Shadow of the Serpent Riders. It will most likely run
                with other versions though.

 

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Yep, it worked, thanks for the information about that parameter. Currently the mod doesn't have a Doom Wiki article; if it gets one, then the -hhever hint may be useful to mention.

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Most of the HHE stuff is different text for the maps and a few slight changes in health and damage. The biggest change is the fire gargoyles are ghostly for some silly reason that I forgot, and the iron lich flies like a cacodemon and has 1,000 health. I think I also made the maulotaur not charge off of edges. Just about all of it can be done easily in ZDoom, which didn't exist when I made this.

 

Actually, I thought I updated this a while back, and I stored it somewhere. Now I've come across it.

 

https://mega.nz/file/YDASjSTQ#2M2DoUfH7vPcUY4Kak2JSbQbL43bmtZsxXnrh7v5Foc

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