shroomzy5000 Posted May 13 (edited) Hello Doomworld! Long have I awaited this day! My newest map Cathedral is now ready. I feel like most my posts are generally mini essays, so I'll keep this short and sweet and let the map do most of the talking... Just like last time there is a brand new completely original soundtrack for this map. Unlike last time this map was developed from day 1 with custom textures and the supercharge gameplay mod. (My compression skills are getting better, 3mb less than my last map even with all that extra crap packed in lol) PORT: GZDoom MAP FORMAT: UDMF Freelook: YES Jump: Disabled Crouch: Disabled Difficulties Implemented: ALL Content: 1 map w/ secret ending DOWNLOAD: Google Drive CATHEDRAL.pk3 As always thank you to @Tango for developing the Supercharge gameplay mod this WAD relies on. Additional Credits for the custom textures/content procured from Realm667: -GOTHIC TEXTURE PACK // Author: GothicDM Team -NOIR PACK // Author: Textures made by FuzzballFox and compiled by TheGreenHerring -DARKBASE TEXTURE PACK // Author: David Gevert -DRDOCTOR'S TEXTURE PACK// Author: DrDoctor Please criticize, comment, and leave feedback as I really do want to learn as much as I can about the experiences I'm creating. As an aspiring game developer this is vital information I really take to heart and try to learn and grow from - those who left feedback on UAC Blacksite had direct impact in how this map reached its final state and I cannot thank you enough. All that being said, please enjoy Cathedral ***README*** In the realm where darkness casts its veil, Amidst the canyon's haunting tale, There stands but a single thriving tree, Given life by something yet unseen. Through halls where realms collide and bend, Half in light, half in end, Elements twine, energies brew, One grants solace, one abuse. Where shadows whisper and secrets hide, In the embrace where opposites abide, A transformation, unseen, unknown, A gift bestowed, but never shown. As crimson flows, I meet my fate, But illuminated, no pain awaits, With one deep breath, new strength, new power, To endure the trials, to survive this hour. Check out my previous release: UAC BLACKSITE [Supercharged] Edited May 14 by shroomzy5000 added riddle 17 Quote Share this post Link to post
fell-z Posted May 13 Nice map! I played in HMP difficulty, kinda hard if you ask me. (if it weren't for my poor skills, I'd say medium) Spoiler The section with the insane quantity of cyberdemons really lags a lot. Like, I know my PC isn't the best, the hardware is quite old, but just saying here anyways. Besides trying to explore much as I can(playtime nearly worth a hour!), didn't find all the secrets. Nonetheless, had fun playing! 1 Quote Share this post Link to post
shroomzy5000 Posted May 13 3 hours ago, fell-z said: Nice map! I played in HMP difficulty, kinda hard if you ask me. (if it weren't for my poor skills, I'd say medium) Hide contents The section with the insane quantity of cyberdemons really lags a lot. Like, I know my PC isn't the best, the hardware is quite old, but just saying here anyways. Besides trying to explore much as I can(playtime nearly worth a hour!), didn't find all the secrets. Nonetheless, had fun playing! Thank you this is valuable information to me. The oldest hardware one of my play testers has is an 9th gen i5 with a 1070 gfx card and it ran at 60-100fps the whole time so this was definitely an oversight on my end. I promise you its the number of rockets in the map.. That many rockets is probably overkill and the same effect could probably be achieved with like 20 cyber demons. My last map had like 3x more enemies in it than this map so I didnt make the connection that the amount of rockets they spawn raises the amount of entities the game has to process into the thousands untill you mention it. I will work on this 0 Quote Share this post Link to post
LadyMistDragon Posted May 13 I ended up having to stop in the titular room with the plasma rifle because I couldn't see what the switch by it triggered beyond an ambush and it had been close to half an hour. That was quite a hostile beginning though! 1 Quote Share this post Link to post
shroomzy5000 Posted May 13 (edited) 4 hours ago, LadyMistDragon said: I ended up having to stop in the titular room with the plasma rifle because I couldn't see what the switch by it triggered beyond an ambush and it had been close to half an hour. That was quite a hostile beginning though! Thank you so much for your time and the review. I was definitely made sour by all the really good doom players who basically just waltz thru my first map on UV so i guess you could say i studied at the school of sigil when it came to balancing this one. the gap between HMP and UV is absolutely ridiculous. Also, yes unfortunately you are softlocked in the cathedral until all encounters within are cleared - how you progress thru those encounters, in what order, and with what weapons is up to you and how much you want to explore and experiment with the map! I didn't see this in the video so i do want to leave a hint here. There is a CRUTIAL discovery the player must learn to survive the church. I hint at it along the way, but it becomes glaringly apparent that health pick-ups don't exist in the map (outside of megaspheres and soulpheres in secrets) once you enter the church. This is deliberate and by design. Edited May 14 by shroomzy5000 0 Quote Share this post Link to post
LadyMistDragon Posted May 13 Just now, shroomzy5000 said: I didn't see this in the video so i do want to leave a hint here. There is a CRUTIAL discovery the player must learn to survive the church. I hint at it along the way, but it becomes glaringly apparent that health pick-ups don't exist in the map (outside of megaspheres and soulpheres in secrets) once you enter the church. This is deliberate and by design. I did end up seeing that and it certainly made the initial cathedral fight difficult. Although I killed the flame barons in the corners as well as everyone else so maybe something just broke *shrug* 0 Quote Share this post Link to post
shroomzy5000 Posted May 14 1 hour ago, LadyMistDragon said: I did end up seeing that and it certainly made the initial cathedral fight difficult. Although I killed the flame barons in the corners as well as everyone else so maybe something just broke *shrug* Looks like everything is working as intended, I am asking the player to do some undoomlike things and not conveying that very well. I have updated this post with a little riddle to help guide future players :) I think ill probably work that into the map itself on UV in a future update 1 Quote Share this post Link to post
Shulbocka Posted May 14 This looks awesome man, seriously. It totally gives me some strong Warhammer 40K vibes, and I'm all for it. I'm just now getting ready to check out your UAC Blacksite map first though. 1 Quote Share this post Link to post
shroomzy5000 Posted May 14 2 minutes ago, Shulbocka said: This looks awesome man, seriously. It totally gives me some strong Warhammer 40K vibes, and I'm all for it. I'm just now getting ready to check out your UAC Blacksite map first though. Sick brother, tbh youll have a much better time than anyone who played it on release. I went back a couple weeks ago and fixed all the kinks that came up after launch and rebalanced the map with supercharge in mind :) 0 Quote Share this post Link to post
Patrick_Plays_Doom Posted May 17 After a bloody 1 and a half hour of playtime i beat it! Amazing map! it looked very well and nice! the detail was incredible! from the start to the end i was realizing small things and i was going "Hey, thats a pretty cool addition to the map!", The effort that went into this is immeasurable! great job! This is an solid 8.7/10 map! so fun and challenging! 1 Quote Share this post Link to post
shroomzy5000 Posted May 17 3 hours ago, Patrick_Plays_Doom said: After a bloody 1 and a half hour of playtime i beat it! Amazing map! it looked very well and nice! the detail was incredible! from the start to the end i was realizing small things and i was going "Hey, thats a pretty cool addition to the map!", The effort that went into this is immeasurable! great job! This is an solid 8.7/10 map! so fun and challenging! I tried to make it shorter, rather than throwing 800 monsters at you like I did in UAC Blacksite, using more calulated encounters and pairing specfic enemy types against the player. I think the supercharge mod really added alot in terms of monster variety. I guess in the end it had little effect on the play time though lol 1 Quote Share this post Link to post
Patrick_Plays_Doom Posted May 17 1 hour ago, shroomzy5000 said: I think the supercharge mod really added alot in terms of monster variety. yeah, i agree, either way supercharge was the best mod you chose to go along this map, it made it feel real real lively! 1 Quote Share this post Link to post
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