Jump to content

Technical Difficulties


Recommended Posts

Posted (edited)

YW9eb0v.png

 

A small map meant for the OHM thread, but I couldn't manage to finish it in just an hour. If Ultra-Violence seems too hard, try lowering the difficulty.
Requires a source port that supports UMAPINFO. Map format is Boom. I have tested it in PrBoom+ and GZDoom.
 

< < < - - - - - D O W N L O A D - - - - - > > >

Get it here.

 

< < < - - - - - D E T A I L S - - - - - > > >

Spoiler

Name: Technical Difficulties (TEKDIF.WAD)

IWAD: Doom 2

Source Port: any that support both Boom & UMAPINFO

Ports Tested: PrBoom+, GZDoom

Map Format: Boom

Gameplay: Singleplayer

Freelook: Preference

Jump & Crouch: Disabled

Multiple difficulties

Build time: 3 hours


< < < - - - - - C R E D I T S - - - - - > > >

Spoiler

Textures: taken from 32in24-15_tex_v2
MIDI: fishydarwin
Intermission: MIDI by Lippeth, original song by Cheesebone
Map: NinthBurn

 

Edited by NinthBurn
new version

Share this post


Link to post

Nope, a friend sent me a MIDI and decided to make a map for it. I am unable to find the MIDI composed by Jimmy with the same name, though.

Looking forward to see what people think of the fights, especially the last one. I might have overdone things, but I really liked the idea. Shame I couldn't finish it all in an hour.

Share this post


Link to post

Very good map! Can't blame you for not being able to finish it in an hour and I'm glad you didn't rush it to do so! I really enjoyed it! Small, easily digestible and not too tough, I think! Though I believe I played on HMP.

Here is My Playthrough .

Share this post


Link to post

Pretty good! I especially liked the little bit at the end where you could presumably reduce the amount of Arch-viles that need to be fought in the last ambush. 

 

 

 

Share this post


Link to post

Thanks for giving it a shot! Unfortunately, killing the Arch-Viles before picking up the keycard was not intentional, which is why I've updated the post to a new link with a fixed version. I want to thank both of you for finding that out, because for some reason, it just didn't occur to me that people would just press the switches(which is obvious). I also modified the starting room, to indicate to the player that they have to shoot the eyes in order to lower the SSG.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...