myolden Posted May 14 (edited) Waffle House is a set of 9 MBF21 maps by a small group of people who decided to get together and answer a simple question: "What is bro waffling about?". Maps are balanced for pistol start, target port is DSDA, and difficulties are implemented. Have fun! Idgames Download Map Order: Spoiler Screenshots: Spoiler MIDI Credits: Spoiler Title: Menu Theme from Pebble Beach Golf Links Intermisson: "Good Vibes" by Prosonus Text Screens: "Max Man" from Streets of Rage 2 01 - "Fuckshit" by Jimmy 02 - "Fear Factory" from Donkey Kong Country with MMZ-remix by Jay Reichard 03 - "Space's Despair" by Korp 04 - "Abyss Walker" by LVENdead 05 - "Rotator" by Jimmy 06 - "Birdsong" by Stewboy 07 - "The Journey Continues" by Northivanastan 08 - "Infuscomus" from Blood 09 - "Hot Chicken, Frozen Eggos, and Day Old Coffee" by Death Bear 10 - "AVGN Theme" sequenced by Doomkid 11 - "Death By Glamor" from Undertale Misc Credits: Spoiler Graphics by Ludi, Mocha, and Muumi Testers: A2Rob Mocha myolden LVENdead Resources Used: CC4 ColdPal KellTex Mek's Box O' Skies OTEX Potpourri Textures Waffle House RC1.zip Edited May 27 by myolden 81 Quote Share this post Link to post
Death Bear Posted May 14 Hell yeah! I got into a fistfight behind the local Waffle House prior to making my map. Enjoy the waffles! 8 Quote Share this post Link to post
HiMyNameIsChair Posted May 14 finally... i can throw hands in a waffle house and im here for it. 5 Quote Share this post Link to post
Ludi Posted May 14 I can't believe this came of a gif I sent in discord vc Spoiler congrats on release everyone! 3 Quote Share this post Link to post
OpenRift Posted May 14 (edited) Wait, this isn't a waffle house.... Edited May 14 by OpenRift 3 Quote Share this post Link to post
Egregor Posted May 15 I haven't even finished Pina Colada yet. Y'all are mapping faster than I'm playing! 7 Quote Share this post Link to post
taviow Posted May 15 Real happy with how this set came together! Congrats everyone! 5 Quote Share this post Link to post
ProfBloom Posted May 15 I opened this without reading the MIDI credits and nearly got whiplash at the title screen music. I can't tell you what a smile that put on my face. Can't wait to play this! 3 Quote Share this post Link to post
myolden Posted May 15 1 hour ago, video_ouija said: very good Gaza album Love that album, the whole thing is a banger. 59 minutes ago, ProfBloom said: I opened this without reading the MIDI credits and nearly got whiplash at the title screen music. I can't tell you what a smile that put on my face. Can't wait to play this! Credits to you for introducing me to it! 2 Quote Share this post Link to post
DeetOpianSky Posted May 15 MIDI Credits do not include a rendition of Special Lady (Waiting for Me at the Waffle House). Withholding rating until I've watched Stxvile play full set on Twitch. 3 Quote Share this post Link to post
video_ouija Posted May 15 48 minutes ago, myolden said: Love that album, the whole thing is a banger. hell yeah, one of my favorites. I had a big gaza backpatch on my jacket. Fun and loco wad btw 2 Quote Share this post Link to post
ProfBloom Posted May 16 Finished playing through this tonight, had a blast from start to finish. The only real flaw I found was in map 06, there's no way out of those fountains. Stellar work overall, though, loved it, great work everyone! 6 Quote Share this post Link to post
Amiga Angel Posted May 16 good stuff, I especially enjoyed Emperor of sand and Roses of rust 5 Quote Share this post Link to post
Treehouseminis Posted May 16 Prishpreed's Manuever??? A Gaza(band ) reference too? Ok instead of putting this on my list I'll play it sooner than later. 8 Quote Share this post Link to post
Firedust Posted May 16 waffling >>>> yapping also, based Gaza enjoyer, didn't know there are people on this forum who even know the band. 5 Quote Share this post Link to post
NecrumWarrior Posted May 16 12 hours ago, ProfBloom said: Finished playing through this tonight, had a blast from start to finish. The only real flaw I found was in map 06, there's no way out of those fountains. Stellar work overall, though, loved it, great work everyone! Dammit, I must have forgotten to make the Teleporters work. 4 Quote Share this post Link to post
Ludi Posted May 17 On 5/16/2024 at 7:21 AM, Treehouseminis said: Prishpreed's Manuever??? no more teeth for prishpreed 7 Quote Share this post Link to post
Arwel Posted May 18 (edited) This is such a banger mapset, maps are compact but full of calculated intense combat! Bloody elegant genre which reminds me of Haste! As for some technical feedback, I'm currently stuck in MAP08: after tysoning all the archies I don't see any way to progress further. Doesn't seem like I had to do any archjumps either because I played the whole map on 1 hp and believe it was intended to do so. Playing in DSDA-0.27.3 Edited May 18 by Arwel 8 Quote Share this post Link to post
taviow Posted May 18 (edited) 1 hour ago, Arwel said: This is such a banger mapset, maps are compact but full of calculated intense combat! Bloody elegant genre which reminds me of Haste! As for some technical feedback, I'm currently stuck in MAP08: after tysoning all the archies I don't see any way to progress further. Doesn't seem like I had to do any archjumps either because I played the whole map on 1 hp and believe it was intended to do so. Playing in DSDA-0.27.3 Hello, once you kills all the archviles in Map08, the path to the exit is supposed to open via the use of a bossaction in UMAPINFO. There is one random archvile in the Baron + Archie fight, but that one dies once you press the RK switch. The remaining viles are all located in the final fight. If all the viles in the map are dead as you say, then I'll have to test the wad in this version of DSDA to try to find out what is going on, but in theory it should have functioned correctly. I'll investigate further. If you want to cheat your way to the exit, then idclip and press two switches on the east and west ends of the room. They are covered by the barrier that should have opened when you killed all the archies. That will open the exit. Edited May 18 by taviow 3 Quote Share this post Link to post
Arwel Posted May 18 26 minutes ago, taviow said: Hello, once you kills all the archviles in Map08, the path to the exit is supposed to open via the use of a bossaction in UMAPINFO. There is one random archvile in the Baron + Archie fight, but that one dies once you press the RK switch. The remaining viles are all located in the final fight. If all the viles in the map are dead as you say, then I'll have to test the wad in this version of DSDA to try to find out what is going on, but in theory it should have functioned correctly. I'll investigate further. If you want to cheat your way to the exit, then idclip and press two switches on the east and west ends of the room. They are covered by the barrier that should have opened when you killed all the archies. That will open the exit. I checked walls with idclip and found this: https://imgur.com/a/w7P6lU8 Pushed voodoo a bit and it made imp teleport somewhere and die instantly, archie remains blocked. 3 Quote Share this post Link to post
taviow Posted May 18 23 minutes ago, Arwel said: I checked walls with idclip and found this: https://imgur.com/a/w7P6lU8 Pushed voodoo a bit and it made imp teleport somewhere and die instantly, archie remains blocked. Ok thank you, I understand what happened now. I'll update the map to address that situation. 3 Quote Share this post Link to post
LVENdead Posted May 23 Bumping this thread to shamelessly share the MIDI I wrote for my map, which you can listen to as many times as you want on my YouTube channel! 7 Quote Share this post Link to post
mancubian_candidate Posted May 23 Have played as far as Map 4 so far, well done all - this is excellent! 2 Quote Share this post Link to post
myolden Posted May 27 I've updated the link in the OP to point to the idgames download. A few fixes in this version. Thanks everyone! 2 Quote Share this post Link to post
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