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extra_firepower.zip


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Posted (edited)

Note: I am still only partially complete with the other mod but this one has a deadline so I kind of need to do this one first.

 

So far, it is:

-1 level

In that level is:

-Name: More rockets

-Monsters: 32

-2 new weapons: Heal ball (energy cells) and double rocket launcher (rockets)

-There are a few new textures and they have been made similar colors for the general color theme of this level

-There are 2 secrets (in the lava filled room and water filled room)

-The enemy types included are: pinky, cacodemon, imp, and a new optional enemy at the end of the level that drops healing

-(I only know that this works in GZDoom)

-(Please let me know if I should separate the weapon files for use in other mods)

-Also, there is a third secret that shouldn't be there but I cant find the extra sector that is tagged

This is the file: extra_firepower.zip.zip

Edited by tomato mods
note added

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Posted (edited)

Did you know that there is a secret at the bottom of that drop that puts you to the top of the gap?

 

EDIT: Thanks for playing the mod.

Edited by tomato mods

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3 hours ago, tomato mods said:

Did you know that there is a secret at the bottom of that drop that puts you to the top of the gap?

Not really, because it can be hard sometimes to tell inescapable pits from those that have some secret chamber at the bottom.

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Posted (edited)

Ok thanks, i will make it more obvious. I didnt think about it.

 

Update/edit: I have fixed some issues that I saw.

- Made the secret in the small lava pit easier to see

- Made the health pickup now fit the given health

- Found and removed unreachable secret

The mod with updates added: extra_firepower.zip.zip

Edited by tomato mods
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  • 3 weeks later...

OK, I just finished map 2. These are the important parts to know beforehand:

-There should be 4 secrets (3rd room, 2 in 4th room, and in the final room)

-This one has like 30-40 enemies or something (I forgot)

-There is 1 new enemy type (it is fast)

-There is 1 new weapon

-There is enough ammo for 100% kills but I'm not sure how much spare there is so it would be best to conserve ammo if you want 100% kills.

-There is a green and black theme to the level. This applies to the new enemy, new weapon, and new textures.

-All lava pits are escapable. (first one has a teleporter at the north side with a radiation suit at the south side, second lava pit has a staircase to escape)

-shotgun guys now drop ammo instead of their gun to prevent any weapon switching errors

Then finally the file: extra_firepower.zip.zip

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