So I'm trying to make a fast moving river at the start of my level, but for some reason, only the ground texture is scrolling and not the water texture that I want.
The sector that's been tagged as Tag 1 is the deep water that I already have defined. Tag 2 is supposed to be the linedef that defines the scrolling ceiling for the "ceiling" water texture that's defined in Tag 1. Tag 3 is the sector that has the deep water effect that was defined in Tag 1.
I'm not sure if I'm just overcomplicating things but I had done a similar set up in the last map I made and it seemed to work just fine. I'm just confused as to how the scrolling isn't working as intended in this map compared to the last map I made. I just need an extra set of eyes to help me figure this out.
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Lizardcommando
So I'm trying to make a fast moving river at the start of my level, but for some reason, only the ground texture is scrolling and not the water texture that I want.
The sector that's been tagged as Tag 1 is the deep water that I already have defined. Tag 2 is supposed to be the linedef that defines the scrolling ceiling for the "ceiling" water texture that's defined in Tag 1. Tag 3 is the sector that has the deep water effect that was defined in Tag 1.
I'm not sure if I'm just overcomplicating things but I had done a similar set up in the last map I made and it seemed to work just fine. I'm just confused as to how the scrolling isn't working as intended in this map compared to the last map I made. I just need an extra set of eyes to help me figure this out.
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