idbeholdME Posted May 21 (edited) 18 hours ago, Gifty said: Spectres are a monster that were able to sneak up on players a lot better in the days of 320x200 resolution, but on modern displays just look a little unless they're totally shrouded in darkness. Go to display options - software renderer - set "Scale fuzz effect" to off. Now you have a more stealthy fuzz effect than ever. Here is a comparison: Spoiler Off: Off with IdbeholdL: On: Edited May 21 by idbeholdME 0 Quote Share this post Link to post
Tiramisu Posted May 21 (edited) I feel like the people who discount Spectres as "just plain pinkies but invisible" underestimate the impact of not being able to see an enemy clearly. If you can focus your attention on spotting them then sure, it's not that big a deal - but if it's during a tense battle, then I feel like even a couple Spectres in a dimly lit room can make a huge difference! Though I may be a bit biased here because I personally really like Spectres overall - I always thought they were a very clever idea, from the moment I first saw one in DOOM 1. I also like what Xaser described and what many people hate about them - hearing that sudden bite sound or bumping into an "invisible wall" in a dark room, especially when fighting a whole group of them. Having to rely on sound and collision during a fight is a novel experience, and I swear that the latter almost makes me feel a sense of "touch", something I've never got out of any other video game! One thing where I feel the Spectres are a bit lacking is that it's kind of difficult to come up with unique uses for them for more involved combat puzzle scenarios - though like someone said already they make a good "rocket launcher denier" (something I feel like stand-alone Lost Souls are also good for btw, but that's another story). Edited May 21 by Tiramisu 0 Quote Share this post Link to post
june gloom Posted May 21 I've got two words for y'all: "Alpha Quadrant." 0 Quote Share this post Link to post
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