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ZMAPINFO lump breaking secret levels for seemingly no reason


Vlumpty Vonty

Question

The title says it all, while testing the ZMAPINFO lump, the secret levels just... broke

The maps aren't listening to the ZMAPINFO lump anymore

The console also spouts a bunch of nonsense about things about the ZMAPINFO lump that should work just fine.

 

here's the link

https://drive.google.com/drive/folders/1RAKgDvHZelUgSgIW0AjGWqlVmagSDOFC?usp=drive_link

Edited by Vlumpty Vonty

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I Looked at it and your map03 doesnt have a "NextLevel" prompt, and the Map15 is also missing a NextLevel prompt. THe Map03 most likely can get by without having it but the Map15 Secret Level probably needs a prompt for exit unless you want it to end by going to Map16 of Doom 2.

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6 minutes ago, kalensar said:

I Looked at it and your map03 doesnt have a "NextLevel" prompt, and the Map15 is also missing a NextLevel prompt. THe Map03 most likely can get by without having it but the Map15 Secret Level probably needs a prompt for exit unless you want it to end by going to Map16 of Doom 2.

This still isn't changing the fact that the maps still don't listen to the zmapinfo lump.

The attempt of helping is appreciated though

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From what I can tell by test playing it and looking in the map editor: You dont have an exit built in your Map03 anywhere. The last room only teleports back and forth to an empty room.

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26 minutes ago, kalensar said:

From what I can tell by test playing it and looking in the map editor: You dont have an exit built in your Map03 anywhere. The last room only teleports back and forth to an empty room.

Yeah, the map is still a WIP

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14 minutes ago, Shepardus said:

Remove the trailing commas the end of the last line of each of the two cluster definitions.

Tysm for helping me fix my mod again dude!

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