Vlumpty Vonty Posted May 18, 2024 (edited) The title says it all, while testing the ZMAPINFO lump, the secret levels just... broke The maps aren't listening to the ZMAPINFO lump anymore The console also spouts a bunch of nonsense about things about the ZMAPINFO lump that should work just fine. here's the link https://drive.google.com/drive/folders/1RAKgDvHZelUgSgIW0AjGWqlVmagSDOFC?usp=drive_link Edited May 18, 2024 by Vlumpty Vonty 0 Quote Share this post Link to post
1 Shepardus Posted May 18, 2024 Remove the trailing commas the end of the last line of each of the two cluster definitions. 0 Quote Share this post Link to post
0 kalensar Posted May 18, 2024 I Looked at it and your map03 doesnt have a "NextLevel" prompt, and the Map15 is also missing a NextLevel prompt. THe Map03 most likely can get by without having it but the Map15 Secret Level probably needs a prompt for exit unless you want it to end by going to Map16 of Doom 2. 0 Quote Share this post Link to post
0 Vlumpty Vonty Posted May 18, 2024 6 minutes ago, kalensar said: I Looked at it and your map03 doesnt have a "NextLevel" prompt, and the Map15 is also missing a NextLevel prompt. THe Map03 most likely can get by without having it but the Map15 Secret Level probably needs a prompt for exit unless you want it to end by going to Map16 of Doom 2. This still isn't changing the fact that the maps still don't listen to the zmapinfo lump. The attempt of helping is appreciated though 0 Quote Share this post Link to post
0 kalensar Posted May 18, 2024 From what I can tell by test playing it and looking in the map editor: You dont have an exit built in your Map03 anywhere. The last room only teleports back and forth to an empty room. 0 Quote Share this post Link to post
0 Vlumpty Vonty Posted May 18, 2024 26 minutes ago, kalensar said: From what I can tell by test playing it and looking in the map editor: You dont have an exit built in your Map03 anywhere. The last room only teleports back and forth to an empty room. Yeah, the map is still a WIP 0 Quote Share this post Link to post
0 Vlumpty Vonty Posted May 18, 2024 14 minutes ago, Shepardus said: Remove the trailing commas the end of the last line of each of the two cluster definitions. Tysm for helping me fix my mod again dude! 1 Quote Share this post Link to post
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Vlumpty Vonty
The title says it all, while testing the ZMAPINFO lump, the secret levels just... broke
The maps aren't listening to the ZMAPINFO lump anymore
The console also spouts a bunch of nonsense about things about the ZMAPINFO lump that should work just fine.
here's the link
https://drive.google.com/drive/folders/1RAKgDvHZelUgSgIW0AjGWqlVmagSDOFC?usp=drive_link
Edited by Vlumpty VontyShare this post
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