el macho gaming Posted May 19 (edited) New Doom WAD I've made called Carnage CARNAGE is going to be a 3 episode long wad (each wad file is the episode) Each episode has 6 levels, a boss level, a secret level. THE WAD FILE HERE IS ONLY FOR EPISODE 1, EACH EPISODE HAS ITS OWN WAD FILE. RULES AND COMPONENTS NEEDED FOR CARNAGE (WITHOUT THESE THE GAME WILL BE IMPOSSIBLE TO PLAY): - GZDoom is required as the game uses coloured lighting, Doom Builder exclusive enemies and other advanced source port addons -IMPORTANT: For this game you will need to enable Mouselook, Jumping and Crouching as there will be many parkour (that isn't just running across platforms) and vent climbing sections -Use Hardware Accelerated format as when you use Mouselook without it then the floor and ceiling textures mess up and look very disorientating OTHER THINGS THAT I SHOULD SAY ALONG: -The music that you hear in game isn't mine and the skyboxes used are not mine either (at the bottom of the post I will list them all) -Point out any weird things like glitches, misaligned textures or things that aren't meant to be there in the first place (if you want) -I haven't made my own sprites, weapons, enemies, textures yet give me some time -Sorry if some of these level designs are kinda basic I made most of this episode while I was revising for an exam at the same time STORY OF THE GAME (THE ENTIRE GAME IN GENERAL): In the distant future of (like 22XX idk), The largest space exploration company known as 'ATC' (Aero Tech Corps.) have established bases and depots on the Earth's moon and Venus, they are also planning to make contact with Mars, Jupiter and Mercury possibly. One day on an expedition on Venus, Scientists discover a strange alien fungus dwelling underneath the mines. The fungus seems harmless, so the scientists do tests on the blobs of fungus growing in the caverns below and a variety of other things. The scientists also discover ancient hieroglyphics, small ancient cities, humanoid skeletons and other various things they decide to keep secret. One day, the scientists find a strange artifact that seems to cause the fungus to react with movements. But then, all hell breaks loose. The artifact being intoxicated with the power of the fungus around it, shatters into pieces and unleashes portals around the facility. These portals let loose fleshy vines that sprawl all around the facility and take over the walls, circuits and even absorb people. The portals also let out humanoid alien like creatures made of the same gooey and fleshy fungus. This is where you come in. You, 8 other buddies and your Commanders in charge are tasked by your Earth Moon base depot to head out to the Venus Complex to do a little wellfare check as they have not responded to any telegrams for MONTHS and every time a supply ship is sent it never comes back. Your team lands in the base's hangar and you are told to stay in a small security cubicle as you're the newbie aren't you. Suddenly, over the security cameras you witness your buddies getting slashed and ripped apart by unknown creatures. Shocked, you grab your Unliscenced Revolver, Brass Knuckles and Ripper Machine Gun and start to explore for survivors and possibly, a way back. AND FINALLY, THE WAD ITSELF (PLUS SCREENSHOTS): Here's the WAD download for episode one (Google Drive): https://drive.google.com/file/d/1RllNMBvaNiTEOEuOef3HyXU5qkGbZzRq/view?usp=drive_link Screenshots: (Real) P.S - MUSIC USED AND BACKGROUNDS: Music: Map 01 (Venus Colonies) - https://zorasoft.net/prjdoom.html (At Doom's Gate remix) Map 02 (MechaniX Zone) - Map 03 (Filtration Complex) - Map 04 (NUKEFALLS!) - Map 05 (Narrow Way) - Map 06 (Volcanic Processing) - Map 07 (Deadly Hangar) -https://zorasoft.net/prjdoom.html (Nobody Told me about Id remix) Map 31 (Secret Map) -https://zorasoft.net/prjdoom.html (Shawn's got the Shotgun remix) Backgrounds: From Mechadon's "Box of skies" (This one is cropped version of the skybox is used): The full skybox: Freedoom Phase 1, Episode 4 skybox (This is unused in Episode 1, it's actually for Episode two so yeah you won't see this skybox unless you go into slade or something): It's nothing special, just a google image of venus (Just search up "Cool picture of venus" and if you scroll down just enough you could find it): (This is used for the Intermission Screen): SPECIAL THANKS TO: -Doomkid and Lazydoomgamer's videos on how to do stuff in doom builder (this is my first megawad) -Thanks to you for playing or just viewing this page have fun Edited June 3 by el macho gaming 6 Quote Share this post Link to post
el macho gaming Posted May 19 ignore this reply i just put it here to remind myself i uploaded this wad 0 Quote Share this post Link to post
el macho gaming Posted May 19 13 minutes ago, LadyMistDragon said: access isn't public How do i make it public? 0 Quote Share this post Link to post
LadyMistDragon Posted May 19 There should be a setting somewhere when you click on the file that has private, public, and I think something else. 1 Quote Share this post Link to post
el macho gaming Posted May 19 16 minutes ago, LadyMistDragon said: Just now, LadyMistDragon said: There should be a setting somewhere when you click on the file that has private, public, and I think something else. I set it to public now try to download the file tell me if it worked 0 Quote Share this post Link to post
el macho gaming Posted May 19 7 minutes ago, LadyMistDragon said: There should be a setting somewhere when you click on the file that has private, public, and I think something else. does the link let you download it now? 0 Quote Share this post Link to post
LadyMistDragon Posted May 20 (edited) Not too bad. Barrel rich which amps the fun and mostly strong use of color schemes. I should probably say you'll want to be restrained in your use of stealth monsters in future. Occasionally, it might work by accident like with the way the chaingunners blend into a particular room in Map 02. But making pinkies stealth monsters when they're already transparent just seems really strange. The blue fog in Map 03 is quite fugly. I don't have the words right now but it's just wrong. Placing a lot of enemies between an Arch-vile and a Super shotgun like in Map 05 is a situation probably more likely to lead to frustration with the fact there's enough enemies to practically block the relatively narrow hallway. That being said, this is better than a lot of people's first efforts that get uploaded here. Hope to see more from you. PS: Something I forgot, probably want to go easy on the scrolling walls in the future. It works in a couple of rooms but it kind of felt like you were playing with it to a large degree, and that doesn't always work. Edited May 21 by LadyMistDragon 1 Quote Share this post Link to post
el macho gaming Posted May 22 (edited) On 5/20/2024 at 11:54 PM, LadyMistDragon said: Not too bad. Barrel rich which amps the fun and mostly strong use of color schemes. I should probably say you'll want to be restrained in your use of stealth monsters in future. Occasionally, it might work by accident like with the way the chaingunners blend into a particular room in Map 02. But making pinkies stealth monsters when they're already transparent just seems really strange. The blue fog in Map 03 is quite fugly. I don't have the words right now but it's just wrong. Placing a lot of enemies between an Arch-vile and a Super shotgun like in Map 05 is a situation probably more likely to lead to frustration with the fact there's enough enemies to practically block the relatively narrow hallway. That being said, this is better than a lot of people's first efforts that get uploaded here. Hope to see more from you. PS: Something I forgot, probably want to go easy on the scrolling walls in the future. It works in a couple of rooms but it kind of felt like you were playing with it to a large degree, and that doesn't always work. Thank you so much for that indepth review lol and i'll answer your questions too: 1) I felt like spectres weren't invisible enough so when I first tested out what stealth enemies even did I thought "Ah perfect some actually invisible pinkies" lol 2) The reason why the fog is blue in map 03 is that i didnt discover how to use coloured lighting until i was editing the last map I made for episode 1 (Map 06: Volcanic Processing) and when i was colouring in some rooms in map 03 i accidentally coloured the fog too 3) Yeah that trap in Map 05 is especially dickish (pistol starters beware) and I'll try to remove those annoying pinkies blocking half the area and maybe set the archvile to ambush 4) Lol sorry about the scrolling textures when i first used them in map 2 (with the meat walls that scroll up) it looked cool to me and i started use them a little too much, you may only see scrolling textures on computer screens though as usually the computer screen texture doesn't fit the actual wall (Also in Map05 the scrolling textures everywhere are meant to represent wires as you are literally running around elevator shafts) P.S: This is Episode 1 not Episode 2 (you wrote episode 2 in the video title) Oh yeah and you will hear more from me as I've already completed Map 1,2,3,4,7 and 8 for Episode 2 so far and I'm making a general layout for some maps in Episode 3 And trust me don't pistol start these maps first time since these do turn into slogs to pistol start later down the line because these maps weren't really made with pistol starting in mind (you can tell from that big nukage arena in map 03 and map 04) (P.S at 20:27 in your video you have to run across the lava then jump up and press the button to proceed sorry if it looks kinda obscure) Thank thank thank you so much for the video review bro you shouldn't have this is probably the best that could've happened to my wad 🙏 Edited May 31 by el macho gaming 1 Quote Share this post Link to post
LadyMistDragon Posted May 22 6 hours ago, el macho gaming said: P.S: This is Episode 1 not Episode 2 (you wrote episode 2 in the video title) I think one thing and write completely another :P 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.