Jump to content

This is Woof! 14.5.0 (aspect ratio split)


Recommended Posts

On 5/18/2024 at 5:24 PM, rfomin said:

Why did you turn off aspect ratio correction? We thought about removing this option.

Please don't do this! This is necessary to obtain a more correct image.

mugface.png

Share this post


Link to post
Posted (edited)
12 minutes ago, ceski said:

The image on the left is the correct one.

Are you sure?

fireball.png

Edited by cihewet

Share this post


Link to post
2 minutes ago, ceski said:

Yes, check out the link.

Well, then it gives a more proportional picture, which is very noticeable and more pleasing to the eye.

Share this post


Link to post
6 hours ago, cihewet said:

Please don't do this! This is necessary to obtain a more correct image.

 

6 hours ago, cihewet said:

Are you sure?

Pardon the rant, I'm writing this for the next time this comes up too.

 

This is footage of id Software playing their own game during development. You can see that they are playing on a 4:3 display with the stretching that you would get when you enable aspect ratio correction in a modern source port. Am I supposed to believe that id was playing their own game wrong, and that Doom was intended to be played at a 16:10 aspect ratio which was rare to nonexistent at the time?

 

People really need to stop cherry-picking the fireball sprites whenever this topic comes up, when there's so much evidence to the contrary (I don't mean just you, others have made this same argument too). Non-square pixels was common practice at the time; many other DOS games do this too, as well as arcade games where the standard configuration should be clear. Though it's strange in today's LCD world, this is something that CRTs handle just fine. The fireball sprites are tiny (which means not much room to adjust the dimensions and make them look good), always in motion (which means most players aren't going to stop and count the pixels on their 320x200 CRTs to make sure they're perfectly circular), and lack rotational sprites (which means they don't need to be consistent with themselves, like the mancubus example in the wiki). If you need another example that's not already in the wiki, take a look at the rocket explosion graphics; these are larger sprites, and are sized to appear circular with aspect ratio correction, but oval without, in direct contrast to the fireball sprites:

DOOM0001.png.e0f48c82c266f085b15ed71ba1c73350.png

Share this post


Link to post
Posted (edited)

 

On 5/19/2024 at 6:22 PM, cihewet said:

Are you sure?

 

The never-ending story to explain DOOMs vertical stretch :)

 

I am someone who lived in that ancient and legendary times the best game was released.

 

Back in the days when we bought monitors, there were only 4:3 CRT in the stores. Nobody thought about aspect ratios, because there was only one.

 

And the graphics-cards supported only a limited amount of resolutions.

320x200 was a common resolution with 256 colors that even older ISA graphics cards could handle.

 

Resolutions like 320x200, 320x400, 640x350 and 640x400 were all stretched to 4:3.

There was no reason not to to this, because all games that supported those modes were made to look correct on a 4:3 CRT.

 

In short there was only one aspect ratio at DOOMs release and graphics cards had strange looking standards because of hardware limitations, so game-designers had to have those specials in mind. Non-square pixels were a totally normal thing back in the days.

 

 

 

One thing comes in my mind depending Woof and this thematic. The aspect-ratio correction option should not be removed or when removing from menu, make it available as config only.

 

If someone is hard enough to use Woof with an 4:3 CRT and a resolution of 640x400, the monitor can do the vertical stretch without interpolated pixels.

 

Was there not another CRT friendly option as config-only in one of the last releases?

 

Or what about renaming the aspect ratio correction Options to LCD/CRT instead of ON/OFF to avoid users misunderstanding that feature?

Edited by Meerschweinmann

Share this post


Link to post
6 hours ago, Meerschweinmann said:

The aspect-ratio correction option should not be removed or when removing from menu, make it available as config only.

 

It has always been a config only option.

 

6 hours ago, Meerschweinmann said:

Or what about renaming the aspect ratio correction Options to LCD/CRT instead of ON/OFF to avoid users misunderstanding that feature?

 

I like CRTs but they are extremely rare these days and I think the LCD/CRT option will be even more confusing.

Share this post


Link to post
Posted (edited)
2 hours ago, rfomin said:

It has always been a config only option.

 

Sorry, my fault. I mixed that up, because i had in mind that there was a menu option in one of the Crispy/Woof family ports/forks.

 

2 hours ago, rfomin said:

I like CRTs but they are extremely rare these days and I think the LCD/CRT option will be even more confusing.

 

Yeah, it is a very small niche option. But for those who use CRT the possibility to turn off the aspect ratio correction could be a very useful, whether name the options have.

The other side is those who use CRTs nowadays are actively searching for possibilities and should not be confused If something is named on/off or LCD/CRT and should be aware to edit config files.

The Vogons forums are full of such cases how to edit game configs.

The "normal" LCD user does not need such an option.

Edited by Meerschweinmann

Share this post


Link to post

On the other extreme, perhaps some of us would appreciate a Doom95 mode with badly stretched weapons :) You can get the rest of the way there easily enough by lowering the sound pitch and changing the floppy disk icon to the CD.

Share this post


Link to post
On 5/19/2024 at 7:04 PM, cihewet said:

Please don't do this! This is necessary to obtain a more correct image.

mugface.png

damn, you're right, that wide picture on the right is awful lol.

 

 

Share this post


Link to post

i think this should be obvious enough with the only thing that could potentially broke the argument is some of the ports that completely ignored the 3:2 aspect ratio (e.g 32X, SNES, PSX, Doom 95 in some case, GBA, and the Nerve Software ports).

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...