Seaborgium Posted May 21 You find yourself in a UAC hydroelectric facility overrun with demons. The massive complex is bisected by a large river. You must traverse the locked sluice gates to exit the level downriver. The further you go, the more demons will flood in, so tread lightly... Here's a map I've been working on over the last few months on and off. It's a UAC hydroelectric facility overrun by demons - a deadly combination. The map is densely packed with enemies, items, and especially secrets. While making it, I tried to stick to a couple of design principles: - When activating a switch, any affected sectors should reasonably be in the player's FOV. - Plenty of shortcuts and re-visiting old areas with new encounters. - Show off items and power-ups well before the player can get to them. This is a single, vanilla Doom 2 map. It's been tested in GZDoom, along with PRBOOM+, Crispy Doom, and Chocolate Doom. I most recommend GZDoom or PRBOOM+ as they are limit-removing and support the UMAPINFO lump. You may get hall-of-mirrors in a non limit-removing port. I took a lot of inspiration from No Rest For The Living for this one. The difficulty ranges from fair to moderate, especially if you go for 100% items and secrets. I'm open to all feedback and criticism, so please let me know what you think. Thank you. Sluice Doomworld Release.rar 15 Quote Share this post Link to post
RataUnderground Posted May 21 Excellent techbase! My only criticism is that the way the encounters are planned perhaps encourages doorfighting too much. Enemies almost always come from a single direction, allowing you to attack them from behind door arches or windows. But it's a minor criticism, it's a very enjoyable map without any apparent bugs (Maybe the switch that lowers the archville elevator shouldn't also go down?) 1 Quote Share this post Link to post
Yousuf Anik Posted May 21 Looking awesome from what the SS here. I feel like that it will give me a good taste with Brutal Doom. Will definitely try it once I get to home! 1 Quote Share this post Link to post
Seaborgium Posted May 21 52 minutes ago, RataUnderground said: Excellent techbase! My only criticism is that the way the encounters are planned perhaps encourages doorfighting too much. Enemies almost always come from a single direction, allowing you to attack them from behind door arches or windows. But it's a minor criticism, it's a very enjoyable map without any apparent bugs (Maybe the switch that lowers the archville elevator shouldn't also go down?) Thank you very much! Unfortunately the way I designed the rooms had them pretty densely packed with no real space for ambushes and closets. I very much agree, as to the fact that monsters all attack from one direction. I'll be correcting this in later projects. The switch that lowers the archvile elevator also lowers so you can pass right over it and avoid having to double back. 0 Quote Share this post Link to post
Yousuf Anik Posted May 21 Here is my playthrough for this nice map! 1 Quote Share this post Link to post
Oxyde Posted May 21 In the same fashion you can miss a ton of things in NERVE, I also missed roughly 20% of the monters. Excellent level! 3 Quote Share this post Link to post
Seaborgium Posted May 21 1 hour ago, Yousuf Anik said: Here is my playthrough for this nice map! Well played! I'm not familiar with Brutal Doom, so this was quite the ride. The extra explosion and gore effects add quite a lot. 1 Quote Share this post Link to post
Yousuf Anik Posted May 21 (edited) @Seaborgium Thanks a lot lot, I'm glad you enjoyed it. I don't usually play all maps with BD, just the one that I see good. I played all the maps from NERVE with BD because they're are awesome tech/hell maps and this one is just like that. Edited May 21 by Yousuf Anik 0 Quote Share this post Link to post
purplex Posted May 22 Awesome! Great techbase! Love the decoration and the clever switch texturing! 0 Quote Share this post Link to post
MisterLivers Posted May 22 Looks cool Dude! give me 5 minutes and ill start playing! 0 Quote Share this post Link to post
MisterLivers Posted May 22 I Tried this on UV, the first few minutes of it was easy, then it turned into a big mess or Monsters mixed with one Archvile resurrecting each one! pretty fun! 0 Quote Share this post Link to post
Seaborgium Posted May 22 13 hours ago, Oxyde said: In the same fashion you can miss a ton of things in NERVE, I also missed roughly 20% of the monters. Excellent level! Thank you! Don't worry about missing a bunch of monsters. I hid them away in a secret... 1 Quote Share this post Link to post
Seaborgium Posted May 22 6 hours ago, purplex said: Awesome! Great techbase! Love the decoration and the clever switch texturing! Thanks! It's always fun to play around with switch placement. 0 Quote Share this post Link to post
AshtralFiend Posted May 24 Pretty fun Techbase! The detailing and architecture were on point! Here is a casual FDA: Keep up the good work! 0 Quote Share this post Link to post
Zahid Posted May 24 detailing, design and progression is great.....secrets are bit too many, ammo and heakth is also surplus so overall combats are pretty easy even on uv but still highly enjoyable and map is smartly interconnected near ending my fda which turns out to be a successful uv max in 23 mins prboom cl2 uv iddt used popi9.zip 0 Quote Share this post Link to post
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