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Single Map - Sluice.wad


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Excellent techbase!
My only criticism is that the way the encounters are planned perhaps encourages doorfighting too much. Enemies almost always come from a single direction, allowing you to attack them from behind door arches or windows.
But it's a minor criticism, it's a very enjoyable map without any apparent bugs (Maybe the switch that lowers the archville elevator shouldn't also go down?)

 

 

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Looking awesome from what the SS here. I feel like that it will give me a good taste with Brutal Doom. Will definitely try it once I get to home!

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52 minutes ago, RataUnderground said:

Excellent techbase!
My only criticism is that the way the encounters are planned perhaps encourages doorfighting too much. Enemies almost always come from a single direction, allowing you to attack them from behind door arches or windows.
But it's a minor criticism, it's a very enjoyable map without any apparent bugs (Maybe the switch that lowers the archville elevator shouldn't also go down?)

 

 

Thank you very much!

 

Unfortunately the way I designed the rooms had them pretty densely packed with no real space for ambushes and closets. I very much agree, as to the fact that monsters all attack from one direction. I'll be correcting this in later projects.

 

The switch that lowers the archvile elevator also lowers so you can pass right over it and avoid having to double back.

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In the same fashion you can miss a ton of things in NERVE, I also missed roughly 20% of the monters.

 

Excellent level!

 

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1 hour ago, Yousuf Anik said:

Here is my playthrough for this nice map!

 

Well played! I'm not familiar with Brutal Doom, so this was quite the ride. The extra explosion and gore effects add quite a lot.

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Posted (edited)

@Seaborgium Thanks a lot lot, I'm glad you enjoyed it. I don't usually play all maps with BD, just the one that I see good. I played all the maps from NERVE with BD because they're are awesome tech/hell maps and this one is just like that.

Edited by Yousuf Anik

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Awesome! Great techbase! Love the decoration and the clever switch texturing!

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I Tried this on UV, the first few minutes of it was easy, then it turned into a big mess or Monsters mixed with one Archvile resurrecting each one! pretty fun!

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13 hours ago, Oxyde said:

In the same fashion you can miss a ton of things in NERVE, I also missed roughly 20% of the monters.

 

Excellent level!

 

 

Thank you! Don't worry about missing a bunch of monsters. I hid them away in a secret...

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6 hours ago, purplex said:

Awesome! Great techbase! Love the decoration and the clever switch texturing!

Thanks! It's always fun to play around with switch placement.

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Pretty fun Techbase! The detailing and architecture were on point!

Here is a casual FDA:

 

 

Keep up the good work!

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detailing, design and progression is great.....secrets are bit too many, ammo and heakth is also surplus so overall combats are pretty easy even on uv

but still highly enjoyable and map is smartly interconnected near ending

my fda which turns out to be a successful uv max in 23 mins

prboom cl2 uv iddt used

popi9.zip

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