Jump to content

JDoom and Freedoom...


geekmarine

Recommended Posts

Okay, I was just thinking, and two thoughts occurred to me. Firstly, using Freedoom with JDoom and MD2 models and textures from the retexturing project, it would basically be real Doom with different levels. Is this a problem or anything? Secondly, speaking of MD2 models, I realize that this would be an incredibly huge undertaking, but wouldn't it be cool if there were MD2 models for Freedoom? Of course, I have no idea who would be crazy enough to devote that much effort to it, but it was just a random thought.

Share this post


Link to post
NiGHTMARE said:

Making models is a heck of a lot quicker than making sprites :)


Disagreed. I found it a lot quicker to do tstuke for doom than to do him for quake 2.

Of course skinning is the quick and easy part.

Share this post


Link to post

The models in JDoom are of the original doom monsters, so they cant be used because of trademark issues. But it would be nice if we could have some models for freedoom, nonetheless :)

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...