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Partial Invisibility not working correctly (GZDoom ?)


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The past few months I've been playing through several wads with GZDoom (I've always been using it) but very recently I noticed something strange. The Partial Invisibility doesn't seem to work anymore. What I mean is, the pwoerup does make my model transparent, but the aim of monsters is unaffected. While they still can't see me if they haven't been alerted yet, the shots and projectiles are still aimed right at me as if I wasn't invisible.

 

Does anybody know why this happens? Is it because of GZDoom? I updated my version yesterday and it didn't change anything.

Edited by bowserknight

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8 hours ago, Shepardus said:

That's a bug, was fixed earlier today: https://github.com/ZDoom/gzdoom/commit/3bc54d3757dc866d1509f29dd4bc3e4614441d53

 

FYI, monsters not seeing you is a ZDoom-ism, the partial invisibility sphere originally didn't do that. There's a compatibility flag for it, "monsters see invisible players."

thanks didn't know they fixed it already! 

 

But dumb question: What do I do with that website, do I have to download something? I could download "shadowinlines.h" but I don't fully understand these github sites and what to do with those files...

Edited by bowserknight

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1 hour ago, bowserknight said:

thanks didn't know they fixed it already! 

 

But dumb question: What do I do with that website, do I have to download something? I could download "shadowinlines.h" but I don't fully understand these github sites and what to do with those files...

No, that's a source file. You would need a devbuild, which up to April 25 was here.

 

If nothing else, one could wait for the next hotfix version.

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1 hour ago, Redneckerz said:

No, that's a source file. You would need a devbuild, which up to April 25 was here.

 

If nothing else, one could wait for the next hotfix version.

oh I understand then. I thought I had to replace that file manually or something. Alright I'll just wait.

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