Jenuall Posted May 23 Hey everyone, this is the first mapping I've done for Doom in a looong time. I dabbled with some of the early editors way back in around '95 and '96 but never really got beyond creating basic spaces (and lots of broken "hall of mirrors" areas where my linedefs were screwed! 😂) but I recently got back into trying to make stuff with UDB and this is my first attempt at making a real level so thought I'd stick it up here for the good folks of Doomworld!  It was originally intended as a pretty basic MAP01 for an eventual episode but it's ended up being quite a bit bigger than that initial scope! I've tried to keep it kind of in keeping with classic Doom style and design, although it's probably on the harder side compared to what the OG games threw at you in the opening stages. There are a few secrets hidden around which follow some of the classic methods/patterns for discovery - I'm never sure how obscure to make these so hopefully I've pitched the difficulty right!   Anyway, hopefully someone can get a kick out of it and I'm happy to get any feedback to either push into a revised version or to incorporate into my next maps!   INFO  Map Name: BEGINNINGS (well it will be - once I work out how you change this - something to do with MAPINFO right? ...) Game: DOOM2 Map#: MAP01 Difficulty: UV only (so far!) Tested with: GZDOOM  JENUALL_MAP01.wad  SCREENS  10 Quote Share this post Link to post
Baron T. Mueriach Posted May 24 Nice, I actually liked it a lot. It was quite large and pretty interactive. Cool areas as well. I noticed a few things though: A mildly infuriating texture glitch at the very beginning of the level, plus a few missing textures in certain areas, big ones too. Â Also, multiple interactions like doors and lifts were unusable after using it once. I assume it's because you accidentally did S1 (use once) instead of SR (repeatable), unless it was intended to be that way. Â Overall I really liked it, honestly. Good large map with plenty of rooms and little things to look at. Nice job, keep up the good work! 1 Quote Share this post Link to post
Turbulent Posted May 24 This was really great. Like Baron I also noticed a few missing textures. There were some monsters who looked like they couldn't move too, probably just placed too close together or clipped into the wall. Spoiler The part where the computers all fell and unleashed the horde actually scared me. Loved the environmental details. 1 Quote Share this post Link to post
Turbulent Posted May 24 4 hours ago, Jenuall said: Map Name: BEGINNINGS (well it will be - once I work out how you change this - something to do with MAPINFO right? ...) Â You can change the level name using UMAPINFO. Â Here's a video by Doomkid showing another way to do it with DeHackEd. 1 Quote Share this post Link to post
Jenuall Posted May 24 Thanks for the feedback, glad to hear people enjoyed it! Â I'll review the use of 1 vs R linedefs - I thought I'd got these setup correctly (there are a couple of places where the player is supposed to get locked in rooms etc. so some doors are intended not to activate but there may be a few places where I've let something slip through! Â Same with the missing textures and stuck monsters - thanks for letting me know, I'll see if I can fix these up for a revised version of the map. Annoyingly I don't seem to be able to recreate the texture glitch from your screenshot Baron, but I'll take another look at that area and see if I can work out what is going on! Â And thanks for the links regarding changes the level names Turbulent, hopefully I can get a handle on that! 1 Quote Share this post Link to post
Proxy-MIDI Posted May 24 Congrats for this premiere, Caith Sith. It was pretty good ! The map was well designed and balanced. The details brought to this wad were welcome (the lights, the cracks etc...). There were some glitched textures and an elevator which works only once for some reason but oh well...  Btw, I know I'm repeating myself but fighting the Doom II's monsters with only a simple shotgun should earn a mute or a ban because it's a fucking crime ! Please do not make this same mistake ! >_< 0 Quote Share this post Link to post
Jenuall Posted May 24 Haha! There are 2x Super Shotgun and Chaingun available via secrets in the map but I probably could look at dropping some heavier fire power on the main path! 0 Quote Share this post Link to post
LadyMistDragon Posted May 24 It's a good start! I can definitely see when you were first thinking of a Map 01 before things took a turn. Â Â Â 1 Quote Share this post Link to post
TheGreenZap Posted May 25 I enjoyed this map. Nice job on your first map. Â I noticed in Doom Retro that I see that missing texture at the start of the map. But then I noticed I could not operate the lift after grabbing the supercharge and running across the radiation pool. So it could be that you were just making this map to work in GZDoom only. When I used GZDoom, I did not see the missing texture at the start and the lift worked. Â Just giving you some feedback to try and help. Â 1 Quote Share this post Link to post
LagZero Posted May 25 Cool map! I really enjoyed the traps and such! 1 Quote Share this post Link to post
TMMMS Posted May 25 the map is good and i didnt experience any technical issue  however if you decide to make it the opener of a larger mapset i would suggest breaking it up into several smaller maps to improve the pacing  even as a standalone map it feels like several maps stuck together already 1 Quote Share this post Link to post
MisterLivers Posted May 26 Fun map, not hard but not easy in difficulty, ammo and health wasn't hard to manage, The level design and Architecture is great! Good Job! 1 Quote Share this post Link to post
ElPadrecitoCholo Posted May 26 @Jenuall Hey bro, I really like how this first map turned out, without a doubt it is very solid and entertaining, with its somewhat hidden things that are not seen at first glance heh.   1 Quote Share this post Link to post
Jenuall Posted May 29 Thanks for all of the feedback folks, it's really useful stuff!  The videos in particular are great - a great way to see how other people tackled the level, so thanks for sharing those 😃  Definitely given me some fuel to work on my next maps now! 0 Quote Share this post Link to post
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