dmh094 Posted May 25 (edited) You are working on the Space Station "Deep Space VI" The last stop before entering "Free Space", the unknown regions of the galaxy. As usual, your boss decided to give you the security shift for the Storage and Data sector. The furthest possible place on the station one can get from the hustle of UAC social life. Not that it matters though. Your more of the quiet type. Today however, the work hours are going by even slower than normal. As a result, your mind has begun to wander into the land of the imagination. What would happen if the rift had been open on "Deep Space VI" instead of Phobos? What if you were the savior of human kind instead of the Doom Slayer? What if the UAC has given you an assignment worth your time rather than a position serving security on a station at the end of the universe? The image fills your end, you see demons at every turn. The boredom has taken you... NOTE: Several behaviors have been changed for this wad through DEHACKED 1. The pistol fires faster 2. Cacodemon balls move at greater speed 3. Lost Soul HP reduced to 30 LINK TO WAD: https://drive.google.com/file/d/1zYmdvqIRYPyLYXnLmtAJaLlLm2F1xnYH/view?usp=sharing _______________________________________________________________________________ This map was made in order to practice with Voodoo dolls in Boom format, as well as try out some textures. CREDITS: SOUNDS: DSTELEPT taken from "Quake" (1996) TEXTURES: 32in24-15tex q1text DOOM II COLOUR PALLETTE: KK1PAL (Cryocolours pack) MIDI: Decent into Cerberon by Sonic Mayhem (MIDI COVER) TAKEN FROM: https://www.khinsider.com/midi/windows/quake-ii _______________________________________________________________________________ Title: Deep Space VI Filename: DSVI.zip Release Date: 26/05/2024 Completion Date" 26/5/2024 Author: Dmh094 Email Address:Danmhill02@gmail.com _______________________________________________________________________________ * What's included * New Levels: Map01 Sounds: Yes Graphics: Yes Music: Yes _______________________________________________________________________________ * Play Information * Game: Doom II Map #: Map01 Single Player: Yes Cooperative 2-4 Player: Yes Deathmatch 2-4 Player: Yes Difficulty Setting: All Other Game Styles: No ________________________________________________________________________________ * Construction * Base : From Scratch Editor(s) used : Ultimate Doom Builder Build Time : 19/5/24 - to 26/5/24 Tested With : DSDA, GZDOOM * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this PWAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, USB, etc) as long as you include this file intact. Edited May 25 by dmh094 18 Quote Share this post Link to post
TMMMS Posted May 25 pretty good but the hallway that leads to the blue key and then the exit is a bit cramped and as a result both the pain elemental and the archvile seem to struggle navigating it especially when the latter starts resurrecting enemies and the location gets too crowded also the arachnotrons at least seem unable to go through the door from that hallway to the main area 1 Quote Share this post Link to post
Zahid Posted May 25 nice design, good progression and above average detailing fights are bit unimaginative, very easy and unexciting mostly my prboom cl9 uv fda 1 monster missed popi9.zip 3 Quote Share this post Link to post
LadyMistDragon Posted May 26 You like injecting a basic twist or two, don't you? Just when I was starting to look at enemies teleporting behind as a cliche, you stopped doing it. Maybe it could be done more effectively next time! That said, it's always nice to see people obviously having a good group on the basics of map making branching out to make some casual SLADE replacements. I dare anyone to claim Descent into Cerberon is bad. :) 1 Quote Share this post Link to post
DoomBerry Posted May 28 Really fun map, I was a little tight on ammo at the end! :-) Cool theme, would make a good 5-10 map WAD. 0 Quote Share this post Link to post
dmh094 Posted May 29 (edited) On 5/26/2024 at 1:49 AM, TMMMS said: pretty good but the hallway that leads to the blue key and then the exit is a bit cramped and as a result both the pain elemental and the archvile seem to struggle navigating it especially when the latter starts resurrecting enemies and the location gets too crowded also the arachnotrons at least seem unable to go through the door from that hallway to the main area Yeah theres is a few problems with that hallway :/ Also, the monster you missed was an arachnatron. the teleport didn't work properly. but thats okay :) Hope you had fun! thanks for playing the map. very much appreciated :) Cheers Dan On 5/26/2024 at 7:04 AM, Zahid said: nice design, good progression and above average detailing fights are bit unimaginative, very easy and unexciting mostly my prboom cl9 uv fda 1 monster missed popi9.zip Glad you liked the look of it :) Wasn't meant to be anything all that groundbreaking. Was just testing out some stuff through dummy sectors :) The missing monster was an Arachnatron. didn't teleport in properly. Sorry about that. Thanks for playing :) Awesone run btw! Cheers Dan On 5/27/2024 at 1:58 AM, LadyMistDragon said: You like injecting a basic twist or two, don't you? Just when I was starting to look at enemies teleporting behind as a cliche, you stopped doing it. Maybe it could be done more effectively next time! Well, you always gotta try and do something different haha :P Quote That said, it's always nice to see people obviously having a good group on the basics of map making branching out to make some casual SLADE replacements. I dare anyone to claim Descent into Cerberon is bad. :) Just trying to broaden my horizons in the ways of mapping haha. hopefully I can put them to use in the future :) Quake 2 soundtrack is kickass! hahah :P Glad you had fun! Thanks for playing! Cheers Dan Quote On 5/28/2024 at 5:02 PM, DoomBerry said: Really fun map, I was a little tight on ammo at the end! :-) Cool theme, would make a good 5-10 map WAD. Thanks! glad you liked it! You gotta throw a challenge or two in there :P I was thinking if doing something with the idea in the future. Might make a miniwad or something. Depens if I can get good maps out of my brain :P Thanks for playing! Cheers Dan Edited May 29 by dmh094 2 Quote Share this post Link to post
AshtralFiend Posted June 1 Played this map the other day! A fun and short tech base is always a welcome sight :P Very nice color palette and great music choice! 1 Quote Share this post Link to post
dmh094 Posted June 2 (edited) 17 hours ago, AshtralFiend said: Played this map the other day! A fun and short tech base is always a welcome sight :P Very nice color palette and great music choice! Hey @AshtralFiend Glad you liked it! Nothing too groundbreaking just a little bit of self training :) might do a larger version in the future using some horror textures. Not sure yet 🤔 Everyone needs a little bit of quake 2 every now and the. Haha :P the colour palette is from the cryo colours pack :) awesome run! The only one I’ve seen so far that doesn’t have the arachnotron not spawn in. thanks for playing! Cheers Dan Edited June 2 by dmh094 1 Quote Share this post Link to post
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