My current task in my ongoing project is to create custom sound effects for the firearms. I got my hands on the Sound Ideas Series 6000, considering this to be the easiest part of the project, but turns out that I lack even a hint of knowledge in this field. I cobbled together some sound effects from the library, and I'm not sure why, but they seem to lack a certain pizazz that the original ones possess. They sound terribly weak in comparison, and noticeably quieter in the game. But that isn't where my problems end. Whenever I'm converting the audio through SLADE to a format that the original game would recognize, it seems to be going through some sort of degradation. They develop pops and very audible cracks. Here's an example.
This is the SFX that I created to replace the SSG's:
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Amaruψ
My current task in my ongoing project is to create custom sound effects for the firearms. I got my hands on the Sound Ideas Series 6000, considering this to be the easiest part of the project, but turns out that I lack even a hint of knowledge in this field. I cobbled together some sound effects from the library, and I'm not sure why, but they seem to lack a certain pizazz that the original ones possess. They sound terribly weak in comparison, and noticeably quieter in the game. But that isn't where my problems end. Whenever I'm converting the audio through SLADE to a format that the original game would recognize, it seems to be going through some sort of degradation. They develop pops and very audible cracks. Here's an example.
This is the SFX that I created to replace the SSG's:
https://files.gamebanana.com/bitpit/dsdshtgn_c2ddb.wav
And this is how it sounds like after being converted via SLADE:
https://files.gamebanana.com/bitpit/dsdshtgn.wav
I'm at a lost here. Not sure what's going wrong exactly and how can I get around creating decent sounding SFX. Any help would be appreciated.
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