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How to make basic dual weapons for Doom?


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Hello guys, I would like to ask a simple question about custom doom modding...

So I was planning to make a dual wield-ish for my WIP Evil Dead mod for Doom.
Like two weapons in one weapon, or whatever you call that...
You know, kinda looks like this, except that it's a shotgun on the left hand and a chainsaw on the right hand...

Screenshot_Doom_20240526_214534.png.548d40cd175f8027318b026295b2a66d.png

So, I want the weapon mod to fire the weapons separately, so that I can simultaneously fire the DB shotgun on the left while continuously swinging the chainsaw on the right like a madman...

So the main question is, how do I make basic dual weapons in doom where?
And I also want it to be in DECORATE format since it's simple and basic and more beginner-friendly than ZScript, and that I want it to be compatible with both GZDoom and Zandronum...

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THe short answer is you have to learn how to make assets into the art that you need if you are wanting for it to Zandronum compatible in the form you are seeking. GZDoom has a  useful function set called Overlay which is not in Zandronum functions library. Other than that is it just learning how animations work with states on the weapons.

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16 hours ago, Nihlith said:

Take a look at the mismatched pistols by ctlcdn. The trick is to make different layers for the animation of separate states that look for the fire and altfire separately.

 

https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349?start=90

I already had that, the problem is that it's only compatible with GZDoom...
Idk maybe I should look into Brutal Doom's code since that mod shows that it's possible to pull off in Zandronum...

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8 hours ago, terminator80091 said:

I already had that, the problem is that it's only compatible with GZDoom...
Idk maybe I should look into Brutal Doom's code since that mod shows that it's possible to pull off in Zandronum...

That's a good idea. My tinkering has all been in the gzdoom sandbox so that's what I did for dual wielding. There is some stripped down zscript code that JeKellygrim made that's also an awesome resource but it's got the same problem if you don't want to use gzdoom. 

https://github.com/jekyllgrim/Easy-Dual-Wield

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