Jump to content

[MAP01 DEMO] The Master Levels II


Recommended Posts

Posted (edited)

So, somebody actually loves "The Master Levels", I'm not the only one, lmao.

I'll play the demo and look forward for the full thing! =)

Edited by Async Unicorn

Share this post


Link to post
Posted (edited)

All right!

So, here's my demo! 

(Complevel 2)

 

Nice, but very tough level at the beginning, but that's doable! 

I think it will be good to hide a BFG somewhere in the secret, preferably when you're inside, but otherwise - good job! I'll keep my eye on it, cause I'm a fan of "The Master Levels" and I love vanilla stuff, =)

 

 

ml2.zip

Edited by Async Unicorn

Share this post


Link to post
15 minutes ago, Async Unicorn said:

All right!

So, here's my demo! 

(Complevel 2)

ml2.zip

Oooo

ooh! This is such a nice demo! Really chaotic, I love it. Even seems like your first attempt(?), if so, congrats! It is such a tough level.

16 minutes ago, Async Unicorn said:

Nice, but very tough level at the beginning, but that's doable! 

I think it will be good to hide a BFG somewhere in the secret, preferably when you're inside, but otherwise - good job!

Yeah, I agree, it is kinda tough but, hey, it's meant for masters! :D
And yeah I kinda agree that there really is a lack of BFG, I made the level with "no BFG" in mind, to keep things more panicky, in a way - though now that I see someone playing it I feel like I really should place one somewhere. I'll try to come up with an obscure secret to place one :)

 

Quote

I'll keep my eye on it, cause I'm a fan of "The Master Levels" and I love vanilla stuff, =)


Thanks a lot for playing it! >< I glad you like it!

Share this post


Link to post

I LOVE THIS!

I have been too much a Master Levels apologist as of lately, with me own Masterpack project and all that.

I'm loving the reinterpretation, haven't actually finished it yet since I'm so excited, but I can already see Tim Willits' and Chris Klie's style influencing what's already made. Tight techbase packing a relatively small number of enemies in a much efficient setup feels like it makes Klie's style quintessentially perfectly. Upping the heat is definitely good here, the Master Levels needed a higher challenge.

 

Spoiler

woof0005.png.04d20db9c39ce6c5284d365218d9270a.pngwoof0006.png.c037c2f82066c5f323ac47238ef8058d.pngwoof0007.png.c2a515b0ccca6946c2076fa4d501338e.png

 

Share this post


Link to post

if you make tribute for the Master Levels why do you change the concept and style of the maps?  it's not a tribute... anyway, just my opinion.

Share this post


Link to post
13 hours ago, espilka said:

if you make tribute for the Master Levels why do you change the concept and style of the maps?  it's not a tribute... anyway, just my opinion.

Jeez dude, it's only one map lol

Share this post


Link to post

There will be more obvious Master Levels homages in future levels, this is only the first introductory level (that is still loosely based on Tim Willits's tech bases, so)

Share this post


Link to post
22 hours ago, Async Unicorn said:

So, somebody actually loves "The Master Levels", I'm not the only one, lmao.

I'll play the demo and look forward for the full thing! =)

Yes! There's like 4 or 5 of us ;)

 

 

Excited to see this project come to fruition.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...