I'm confused by the outcome of how I've chosen to create an invisible barrier for the player.
I've been only testing these maps in 1 of 2 ports; GZDoom, and DSDA. These particular issues are appearing when running DSDA, but only in Software Mode. The reason I pose this question is if its Software Mode, then I have the answer, but this happens inconsistently, so its not just Software Mode. The conclusion of each map is pretty consistent as I copy each area to the next map, so as far as the layout and geometry, most sectors and line definitions are the same.
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In the first two images, I have the same location, one rendered in Open GL, the other rendered in Software.
In the second set of images, I have the same thing, but the last one shows a complete wall textured with F_SKY in Software
The way I made these was simply create a 1px sector around another sector, and gave that sector a 1px height. Then I set the CEIL texture as F_SKY, and left the walls (Upper) without texture. It works in OpenGL and even in half of the maps tested in Software), but will not work in others. So far, I've seen Map 5 and Map 7 have this issue. Yet, I have no understanding of why.
I was hoping perhaps some others may have some insight.
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JamesBone
I'm confused by the outcome of how I've chosen to create an invisible barrier for the player.
I've been only testing these maps in 1 of 2 ports; GZDoom, and DSDA. These particular issues are appearing when running DSDA, but only in Software Mode. The reason I pose this question is if its Software Mode, then I have the answer, but this happens inconsistently, so its not just Software Mode. The conclusion of each map is pretty consistent as I copy each area to the next map, so as far as the layout and geometry, most sectors and line definitions are the same.
In the first two images, I have the same location, one rendered in Open GL, the other rendered in Software.
In the second set of images, I have the same thing, but the last one shows a complete wall textured with F_SKY in Software
The way I made these was simply create a 1px sector around another sector, and gave that sector a 1px height. Then I set the CEIL texture as F_SKY, and left the walls (Upper) without texture. It works in OpenGL and even in half of the maps tested in Software), but will not work in others. So far, I've seen Map 5 and Map 7 have this issue. Yet, I have no understanding of why.
I was hoping perhaps some others may have some insight.
Thank you.
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