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Decoration appears well in editor, But not ingame?


KitKatrina

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Hi doomers! (^▽^)

 

I made this lovely houseplant decoration, and as you can see it looks perfect in the editor! however, once i test the wad in GZDoom, it appears to be missing. What gives?

1031505755_Screenshot2024-05-28032303.png.923a5546fefa1a02319d1e1eca76b814.png

^ Here it is in UDB.

 

167361243_Screenshot2024-05-28032356.png.a1fcfb32641e10a904ebaaa684c3cbcc.png

^ In-game!

 

1220763836_Screenshot2024-05-28031725.png.548bd44c25ac3c91ff1cab52f5713487.png

^ And here's the DECORATE script.

I'm certain it's an issue with my DECORATE script, since i don't really know how it works. i just kinda fiddled with it until it let me launch the game!

 

Thank you so much!! ( ´ ▽ ` ).。o♡

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The sprite lump needs to be named HPLAA0 (0 here means same sprite from all directions)

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Posted (edited)

On your SPAWN State, Change the value to HPLA A -1

 

Your current value tells it to appear for one tic and then disappear once it hits the STOP

 

Alternatively you can change the STOP to LOOP to achieve the same effect

Edited by kalensar

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Is your Decorate file named as DECORATE? Seems that GZD isnt referencing the file properly even though UDB sees it as a valid asset.

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26 minutes ago, kalensar said:

On your SPAWN State, Change the value to HPLA A -1

 

Your current value tells it to appear for one tic and then disappear once it hits the STOP

 

Alternatively you can change the STOP to LOOP to achieve the same effect

Hmm, tried both but no dice. still those red diamonds! do you have any other ideas?

image.png.754d7d098be12a273370d2e688c81972.png

Heres a screenshot of the sprite in the list, if it helps at all.

Thank you so much for the speedy reply by the way!! i didn't expect to get one so fast! ♡( ◡‿◡ )

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2 minutes ago, jaeden said:

The sprite lump needs to be named HPLAA0 (0 here means same sprite from all directions)

This was it! Thank you! (ノ◕ヮ◕)ノ*:・゚✧

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