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strife-small2-revenant-town.png.fb11e04f3be3b9ce516894968926151a.png
 

PAR time: 18 min
 

Features:
- Secrets
- No crouch
- No jump
- Freelook optional
- Single map
- Single player
- Boss fight
- no plasma nor BFG

 

Screenshot:

Of course, not a very good screenshot, since the map is more mysterious than visually satisfying.

photo_2024-05-28_21-02-39.jpg.07fb7c465d31c15b718430c8741fc43e.jpg

 

Only a couple of weeks have passed, and I started to feel melancholy again, I can’t play any games because all games are boring for me, so I just decided to make another map to brighten up these days.

P.S.: I don't play other WADs from other mappers because the only thing I like to do is create, kind of like going back in time playing Minecraft. So I will make some maps from time to time when I have enough time and a rather gloomy but creative mood.


Format:
BOOM. DOOM2.
Tested in PrBoom+ and GZDOOM.
Made with Slade3 + ZDBSP.


Download (327 Kb)
I hope this map will surprise you with something and you will find something interesting in it.

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brilliant map....very atmospheric, intelligent layout smart progression and balanced fights

though i would recommend to add silent teleportation tp

to next area for adding up feel of ladders and poles

lastly i would want to report a game breaking bug as player teleport into some wall and remain stuck there unable to move

my prboom cl9 fda uv demo for proof twice i got stuck so leaving it currently

1fda.zip

 

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Posted (edited)
50 minutes ago, Zahid said:

i got stuck so leaving it currently 

Thanks for the indicated error. Fixed!

 

50 minutes ago, Zahid said:

though i would recommend to add silent teleportation tp 

I thought the same thing about it. However, with silent option teleportation occurs too quickly, which sometimes seems unexpected.
I was thinking about how to add custom teleportation effect with a unique sound effects and smooth transition through a black screen for example. However, I am not yet smart enough to make it somehow compatible not only with GZDOOM.

Anyway, thanks for your suggestion!

Edited by Nikamir

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Hey! I had fun with this little map. Skellingtown is a fun place I recommend everyone pass through if they have the time. I did have a weird issue where the yellow skull door wouldn't open - maybe has something to do with it being tagged as a switch door with a 0 tag, but I'm not positive on that. Source port was DSDA.

 

Here's a video of my run if you're into that:

 

 

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2 hours ago, LVENdead said:

yellow skull door wouldn't open

 

2 hours ago, Zahid said:

last yellow key door is not opening for me too

Oh. My bad. Fixed!

 

 

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my second exit deom cant found 1 secret but kill all monsters 

its a great map last area can be bit more challenging though

prboom cl9 uv demo popi9.zip  

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Pretty fun map! I was worried about how many revenants there may be, but I was able to manage B)
Here is my commentary playthrough of the map:

 

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