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[2 Small questions] Decoration not appearing in game / Sky texture not changing


Foxo

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Posted (edited)

Heya, I'm slowly figuring out how to use MAPINFO but I'm having trouble solving these issues;

1. Custom decoration doesn't appear in game
I'm using a few custom tree/bush decoration but they're not appearing in game.
When using DSDA-Doom it spams the following error into the console: P_SpawnMapThing: Unknown Thing type [number] at (coordinates)

How it appears in UDB:
yestree.png.a2c0bd49b33ddb249050ea70fff333e8.png

How it appears ingame:
 
notree.png.8df8ee47a73d71ff87f6d39e5ba55115.png

2. Sky doesn't change ingame
I'm using UMAPINFO to change the sky to an OTEX texture, however it doesn't appear ingame.

EDIT: I (somehow) managed to fix the sky texture issue! I'm not quite sure why it's working now but it works.
Sky as it appears in UDB
image.png.19717e793f3ee1247a114aa4c12e5751.png

When testing on GZDOOM both the decoration and sky appear as intended, but it breaks on DSDA-Doom.
If there's any information that I forgot to include please let me know, If it helps I could include the WAD file.

Thanks in advance!

Edited by Foxo
1/2 issues solved

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Posted (edited)

DSDA doesn't have as broad a capability of file types for graphics. In Slade you would want to convert your replacement sprites to DOOM format if you haven't done so already. If you have I'm not sure what your next step would be, I'm not familiar with that error.

Select your graphics,

Right click and go to Graphic / Convert to...
Select DOOM Gfx Paletted and click okay if it looks right in the preview.


After that's done see how it looks in engine, if you're not seeing it you may have to change the offsets which is the small icon right of 'Auto' on the bottom of Slade. Monster will center the sprite at the bottom of the frame if that's the way it's supposed to appear.

Edited by DeetOpianSky
Corrected text.

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Posted (edited)

I usually do sky transfers rather than mapinfo as you can have multiple custom skies in a map and it is easier.

You did not say the format but it may be a required actor number that is causing the first problem.

Posting a file with the problem would probably help people troubleshoot.

 

To do a sky transfer just apply line action 271 or 272 to a line and make the upper texture the texture you want to be the sky, then give the line the same tag as the sector you want to have the sky in.

 

Edited by Raith138

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5 minutes ago, Foxo said:

Ah forgot to mention, I'm using UDMF on DSDA
image.png.d7bb080a5fd4242d3465dad0313b9e61.png

Here are the files
 

It appears you are using zdoom decorate which should only work in zdoom and not dsda

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Posted (edited)

I see, should changing the text language fix the issue? If so, to which language should I change it to?

Edited by Foxo

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9 minutes ago, Foxo said:

I see, should changing the text language fix the issue? If so, to which language should I change it to?

To be honest, I am not very familiar with decorate or scripting so I am not sure.

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9 minutes ago, Raith138 said:

To be honest, I am not very familiar with decorate or scripting so I am not sure.

That's fair, I'll try and look around for more info. Thanks though!

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1 hour ago, Foxo said:

That's fair, I'll try and look around for more info. Thanks though!

You can change the name of your Sky texture to RSky1 or Sky1 and it should render properly on your map.

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Sorry for replying without advice, all that is beyond my understanding, but please tell me how u made the sky look so f***ing amazing, bc I'ma need to do that. Also, is that the Liquid Textures pack, and if so, where do I get that?

 

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Posted (edited)

To my knowledge DSDA supports UDMF but not scripting at this point; so any mod style changes would still be done with Dehacked or DSDAHacked possibly.

 

Are you using the UDB config file from the DSDA/UDMF demo thread ?

If there is a new one available I may be entirely incorrect; using the UDB config initially presented; the scripting option isn't accessible.

Edited by DeetOpianSky
additional link/info.

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Posted (edited)
16 hours ago, Ghost_Ellis said:

Sorry for replying without advice, all that is beyond my understanding, but please tell me how u made the sky look so f***ing amazing, bc I'ma need to do that. Also, is that the Liquid Textures pack, and if so, where do I get that?

 

 

I'm using the OTEX textures, the texture in the screenshots is OSKY28.
 

16 hours ago, DeetOpianSky said:

To my knowledge DSDA supports UDMF but not scripting at this point; so any mod style changes would still be done with Dehacked or DSDAHacked possibly.

 

Are you using the UDB config file from the DSDA/UDMF demo thread ?

If there is a new one available I may be entirely incorrect; using the UDB config initially presented; the scripting option isn't accessible.

As far as I know, yes I'm using that config.

I've done some digging through other wads to see how they did their magic and noticed they replaced the sprites of existing decoration rather than adding new decoration like I'm doing, I think thats the problem here.

Edited by Foxo

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Yeah, if you're able to that's the simpliest way, with the newest itterances of DSDHACK and DEHACKED you can add additional things if you'd need to.

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Well, I tried renaming the decoration files to the ones used in Doom 2 which seemed to work at first, but when loading the map in DSDA it gives me the error "createPatch: Unknown patch format". Here's how it's setup currently:
afbeelding.png.c0233df343c6004ccf1b1c237b520a78.png
(Also, should I make a new thread for this at this point or?)

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Ah I completely forgot to do that, that solved the issue. Thank you so much!

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