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Bloodsport | An Industrial Gothic Themed Deathmatch Mapset | Limit-Removing+DEHEXTRA (Now with DECORATE Support!)


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I'm pretty sure Ravage goes by the name Fletcher here currently, but I could be mistaken. I just somewhat doubt there are two different people in the Doom community using that name.

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Texturing looks well done, though I am deeply concerned by the amount of symmetry I see in the screenshots, as symmetrical maps do not make good DM maps. When I get home tonight I'll take a better look!

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17 hours ago, elf-alchemist said:

Congrats on the release! 🎉 I hope to play this soon! 😄

 

Well I'm in high hopes that you enjoy playing it as much as I enjoyed making it!

 

15 hours ago, LadyMistDragon said:

I'm pretty sure Ravage goes by the name Fletcher here currently, but I could be mistaken. I just somewhat doubt there are two different people in the Doom community using that name.

 

I'd be sure to quote Fletcher on the credit if I can get a confirmation on this.

 

3 hours ago, Decay said:

Texturing looks well done, though I am deeply concerned by the amount of symmetry I see in the screenshots, as symmetrical maps do not make good DM maps. When I get home tonight I'll take a better look!

 

I'm quite glad that you liked the texture work. As for the gameplay and the symmetry, so far I've received positive feedback from my playtesters, but I'd love to hear differing opinions too. Overall, I hope that you'd like it :)

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Introducing Bloodsport Z | a branch of the original Bloodsport WAD with support for ZDoom family of source ports

 

Differences from the original WAD:

  • DEHEXTRA code reworked into DECORATE
  • Faster weapon switch
  • New sound effect for the minigun 
  • Custom death messages

Changes made to the original game's weapons and addition of new decorative objects was done via DEHEXTRA in the original Bloodsport release, an extended format built upon the venerable DeHackEd. This however, put some ports like Zandronum out of the equation due to the lack of support for DEHEXTRA.

With the incredible contribution of @elf-alchemist, who did a fantastic job of rewriting my DEHEXTRA code into DECORATE and then some, there's now a specific branch of the WAD supported by the ZDoom family of source ports.

 

This branch is still under construction, so if you come across any bugs, then please make sure to report them.

 

Downloads are available from both Gamebanana and ModDB.

 

 

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15 hours ago, Amaruψ said:

Introducing Bloodsport Z | a branch of the original Bloodsport WAD with support for ZDoom family of source ports

 

Differences from the original WAD:

  • DEHEXTRA code reworked into DECORATE
  • Faster weapon switch
  • New sound effect for the minigun 
  • Custom death messages

Changes made to the original game's weapons and addition of new decorative objects was done via DEHEXTRA in the original Bloodsport release, an extended format built upon the venerable DeHackEd. This however, put some ports like Zandronum out of the equation due to the lack of support for DEHEXTRA.

With the incredible contribution of @elf-alchemist, who did a fantastic job of rewriting my DEHEXTRA code into DECORATE and then some, there's now a specific branch of the WAD supported by the ZDoom family of source ports.

 

This branch is still under construction, so if you come across any bugs, then please make sure to report them.

 

Downloads are available from both Gamebanana and ModDB.

For what it's worth, as a "zdoom family" of source ports, I don't think odamex nor zdaemon support decorate. Dehacked would be supported by all 3.

 

I'm also going to point out that I don't think, but could be wrong since it's been a while since I've used it, wadseeker/getwad (the main mechanism for wad retrieval) would download off moddb or gamebanana. Typically pvp wads are uploaded to repositories such as TSPG, Doomshack (  @Doomkid fix your website please), or other typical repos (ie dogsoft).

 

 

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