I have no idea what is wrong here, but when I boot up I get this error lump:
When the game starts, none of my CVARINFO is taking effect. I have it set to ALWAYS billboard sprites (I really do not want the paper cut out effect of true 3d so definite billboarding is vital). Can anyone tell me what's wrong?
I'm using GZDOOM version 4.11.3.a and below is my CVARINFO lump:
user bool gl_bandither_enabled = true;
user float gl_bandither_colorlevels = 8;
user float gl_bandither_bandingstyle = 5;
user int gl_bandither_ditherstyle1 = 1;
user int gl_bandither_ditherstyle2 = 3;
user float gl_bandither_ditherblending = 0;
user float gl_bandither_dither = 0.5;
user float gl_bandither_ditheringscale = 1;
user bool cl_oldvideoshader = false;
user float retro_pixelation = 2; // Higher = More pixels. Can use decimals. 1=factors pixels as if expanding 320x200 to your aspect ratio, 0 = 160x200, -1 = off
user bool retro_posterization = TRUE; // Toggle posterization
user int retro_postcolors = 20; // Higher = More colors. Controls the number of levels in each channel
user float retro_postgamma = 0.46; // Higher = Less colors in shadows. Keep it low for more colors allocated to shadows, else they turn full grey or black
What do I need to add to this CVARINFO to make all sprites billboard? I tried adding:
set gl_billboard_faces_camera "false"
set gl_billboard_mode "1"
But this causes a really bad error where the game will not even boot up, and instead give me this message: "Script error, "DeadEvil.ipk3:cvarinfo.txt" line 15:
Unknown cvar attribute 'set'"
Can someone please help? I just want all my sprites to billboard by default.
Question
Cacodoomonic
I have no idea what is wrong here, but when I boot up I get this error lump:
When the game starts, none of my CVARINFO is taking effect. I have it set to ALWAYS billboard sprites (I really do not want the paper cut out effect of true 3d so definite billboarding is vital). Can anyone tell me what's wrong?
I'm using GZDOOM version 4.11.3.a and below is my CVARINFO lump:
user bool gl_bandither_enabled = true; user float gl_bandither_colorlevels = 8; user float gl_bandither_bandingstyle = 5; user int gl_bandither_ditherstyle1 = 1; user int gl_bandither_ditherstyle2 = 3; user float gl_bandither_ditherblending = 0; user float gl_bandither_dither = 0.5; user float gl_bandither_ditheringscale = 1; user bool cl_oldvideoshader = false; user float retro_pixelation = 2; // Higher = More pixels. Can use decimals. 1=factors pixels as if expanding 320x200 to your aspect ratio, 0 = 160x200, -1 = off user bool retro_posterization = TRUE; // Toggle posterization user int retro_postcolors = 20; // Higher = More colors. Controls the number of levels in each channel user float retro_postgamma = 0.46; // Higher = Less colors in shadows. Keep it low for more colors allocated to shadows, else they turn full grey or black
What do I need to add to this CVARINFO to make all sprites billboard? I tried adding:
set gl_billboard_faces_camera "false" set gl_billboard_mode "1"
But this causes a really bad error where the game will not even boot up, and instead give me this message: "Script error, "DeadEvil.ipk3:cvarinfo.txt" line 15:
Unknown cvar attribute 'set'"
Can someone please help? I just want all my sprites to billboard by default.
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