I'm quiet new to Doom Editing but not really to game development. Although the Ultimate Doom Builder wiki is quiet extensive and the availability of youtube videos made it easier for me to start out, I still have questions that I hope can be answered by either giving me a link but if you guys have some time to spare to teach me some things I'd be quiet happy to learn some doom modding. I made a test map to figure out things like map editing, scaling of objects, fog, starting out without any equipment and such things, but of course I'd like more as my goal is to make a game like LSD Simulator, Yume Nikki or something more RPG like [used to spend my early childhood with making RPG-Maker games :)] and I thought instead of using unity or unreal, I'd like to try the doom builder.
I'd like to start with asking about the HUD, is there some sort of documentation for it? I'd only like it to display health via the face of the protagonist. | Then I'd like to ask about the Start Menu - is there a way to limit it to certain options? Like starting the game and ending it? And ignoring the difficulty level/skipping it? | How does the rain feature work in Doom Builder, does it need a zscript to start? | I want to add additional custom objects - 1 custom weapon, do I do this via Slade3 or via Doom Builder? | How do I change fonts? I assume, it's quiet time consuming due to the format that the WADs need to display text? | Regarding text and conversations, I've seen some youtube tutorials but I absolutely don't get it - so there are like more than 3 text systems and you need to put them all into one big zscript file instead of having several or an easier text system? or is it more optimized now? Also sorry for the formatting, for some reason the enter key doesn't work in this text box.
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silenthillfog_enjoyer
Hello,
I'm quiet new to Doom Editing but not really to game development. Although the Ultimate Doom Builder wiki is quiet extensive and the availability of youtube videos made it easier for me to start out, I still have questions that I hope can be answered by either giving me a link but if you guys have some time to spare to teach me some things I'd be quiet happy to learn some doom modding. I made a test map to figure out things like map editing, scaling of objects, fog, starting out without any equipment and such things, but of course I'd like more as my goal is to make a game like LSD Simulator, Yume Nikki or something more RPG like [used to spend my early childhood with making RPG-Maker games :)] and I thought instead of using unity or unreal, I'd like to try the doom builder.
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