Shove82 Posted June 20 Just submitted a short little dark map for the 2024 edition. And now we are over 200 maps! Happy midsummer to you all! 2 Quote Share this post Link to post
Ash4ash Posted June 21 one of my items in the map library of hell isn't working the wolfenstein food won't work @DavidNcan you see if you can fix this? 0 Quote Share this post Link to post
Sneezy McGlassFace Posted June 21 (edited) A little something in the works, not as intimidating as it seems, i swear. Snowy gothic fast paced action, a little inspired by rush. (I don't know how to make it just animated pic so it is what it is) Edited June 21 by Sneezy McGlassFace 1 Quote Share this post Link to post
Palindrone Posted June 21 (edited) 11 hours ago, Ash4ash said: one of my items in the map library of hell isn't working the wolfenstein food won't work @DavidNcan you see if you can fix this? These are items i've already made for RAMP so you can use this code You'll have to change the class and sprite names of course. Unless you're having another issue that isn't the actual functional code for the food. class W3DFood : Health { Default { Tag "Hot Meal"; //$Category Health and Armor Inventory.Amount 10; Inventory.PickupMessage "You ate a Hot Meal."; Health.LowMessage 25, "You ate some nutritious food that will keep you alive!"; } States { Spawn: W3FD A -1; Stop; } } class W3DDogFood: Health { Default { Tag "Dog Food"; //$Category Health and Armor Inventory.Amount 5; Inventory.PickupMessage "Ate some dog food." ; } States { Spawn: W3DF A -11; Loop; } } Edited June 21 by Palindrone 0 Quote Share this post Link to post
Zerofuchs Posted June 21 Ayy got my map done. Simple, short, sweet, and somewhat spicy if you go for UV. Bring your boxing game for map 214. Will almost certainly re-use it in the mapset I'm building now, but it's original debut will be here in RAMP. 0 Quote Share this post Link to post
Lizardcommando Posted June 21 (edited) After watching the last RAMP 2024 video that @DavidN posted on his youtube channel, I went ahead and updated my map once more. I added in some midgate textures around the main area with the boat and added in a few more details. Hopefully this will be the last update from me. EDIT: Ok, I swear this is the last time I edit and update my map. I updated the RAMPSHOT image in the wad and also added a little more detailing to the map. Unless there are some major bugs in the map, hopefully that will be the last update. Edited June 22 by Lizardcommando 0 Quote Share this post Link to post
JonExMachina Posted June 22 Haven't made a map in quite a while, but seeing RAMP 2024 is happening made me want to cook something up and participate. The layout is done, combat is serviceable, but detailing is going to be painful. Thankfully, I'm on vacation and will have a bunch of free time next week, which may be enough to finish the map and submit it. 0 Quote Share this post Link to post
Ash4ash Posted June 22 13 hours ago, Palindrone said: These are items i've already made for RAMP so you can use this code You'll have to change the class and sprite names of course. Unless you're having another issue that isn't the actual functional code for the food. class W3DFood : Health { Default { Tag "Hot Meal"; //$Category Health and Armor Inventory.Amount 10; Inventory.PickupMessage "You ate a Hot Meal."; Health.LowMessage 25, "You ate some nutritious food that will keep you alive!"; } States { Spawn: W3FD A -1; Stop; } } class W3DDogFood: Health { Default { Tag "Dog Food"; //$Category Health and Armor Inventory.Amount 5; Inventory.PickupMessage "Ate some dog food." ; } States { Spawn: W3DF A -11; Loop; } } what do i go for the song not working 0 Quote Share this post Link to post
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