Astro X Posted June 1 (edited) Hey there, I figured it was about time I gave Doom 1 some love. So this. No baron/cyber slaughter. Health/ammo is very scarce in UV in the beginning (although there's a free berserk pack - use it wisely!). I kinda wanted to highlight the SMM making it threatening, without making it annoying. Map is packed with secrets, but is beatable without them. Aimed for a shorter "main path" length of map, so I made extra optional sections for otherwise lengthy gameplay enjoyers and secret hunters! doom.wad; all difficulties implemented; no jumping/crouching; tested in GZDoom and DSDA-Doom. I felt a bit limited regarding hellish and wooden textures - I missed some of the Doom II ones! But that's okay. Gameplay-wise I didn't feel like the map was missing Doom II monsters - imo at least. DOWNLOAD SCREENSHOTS: Spoiler Edited June 1 by Astro X 10 Quote Share this post Link to post
Astro X Posted June 1 10 minutes ago, s4f3s3x said: Is this Choco-compatible? I'm not sure. But it works in DSDA if you use Doom v1.9 and Ultimate Doom compatibility. 1 Quote Share this post Link to post
PROTO32TYPE Posted June 1 (edited) Very good WAD! I don't like many object blocking the way in this sector. Edited June 1 by PROTO32TYPE 1 Quote Share this post Link to post
Sluwu Posted June 2 Very nicely detailed, the gameplay and decoration feels like something out of DOOM64. The red key ambush seems a bit too cramped especially if you don't have cells left, and the lost souls in the map bog down the pace just a little bit. With those two gripes aside, it's a very well made map, had a good time whilst playing. 1 Quote Share this post Link to post
MisterLivers Posted June 2 Good architecture, good gameplay, good monster placement what can I say? The difficulty was challenging for me while I played through this, but the Red Key trap was a little too harsh, putting 4 barons in a small room is not fun for anyone, but overall good map! 1 Quote Share this post Link to post
LadyMistDragon Posted June 3 Great stuff! Maybe I could have searched for secrets to make the end a little bit less grindy but things here mostly work out. I think I missed part of the red key situation but I'm used to less multi-phased stuff. 1 Quote Share this post Link to post
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