prfunky Posted June 3 I'd never seen this before tonite; I was testing a map I'm working on. There are five cacodemons each of which comes out of a separate garage door but the trigger that opens the garage doors opens them all at once. In the skill level I was playing, there are nine hell barons and I can't remember how many demons. Anyhow, I wasn't really testing the monsters. I was running around without having set the god mode cheat and was checking switches and platform triggers kind of stuff. From what I've read in an old-old Doomworld post, it was barrel damage that started this fight. I was watching four cacodemons battling against the fifth. I would've screenshot it but I was too busy staring at the screen with my jaw just about on the floor here! Before posting here, I did the big G search and came up with a youtube video from 8 years ago: https://youtu.be/538MQU4P-uc The Doomworld post cited this infighting occuring between two imps but the principle is the same and explains that indeed it was the barrel which is the cause of the behavior, not the source port (Zand 3.0 for Win in my case). https://www.doomworld.com/forum/post/211155 5 Quote Share this post Link to post
pritch Posted June 3 Barrels can always do it, but IIRC a sudden change of direction with a melee attack can also catch a fellow monster species and will hurt them. I certainly remember the latter was easier to trigger in PSX Doom. If you want to see the behaviour with a much easier trigger, a simple Dehacked patch can be made to turn on monster in-fighting for all species (except arch-viles) Cacodemon fights are interesting in large, outdoor areas. They have a tendency to rise to the top of the sector when they fight. Because they will float backwards when hit until they reach a solid linedef, they will often end up a long distance from each other lobbing acid balls across the sky :) 4 Quote Share this post Link to post
prfunky Posted June 5 On 6/3/2024 at 2:41 AM, pritch said: Barrels can always do it, but IIRC a sudden change of direction with a melee attack can also catch a fellow monster species and will hurt them. I certainly remember the latter was easier to trigger in PSX Doom. Interesting ^ On 6/3/2024 at 2:41 AM, pritch said: If you want to see the behaviour with a much easier trigger, a simple Dehacked patch can be made to turn on monster in-fighting for all species (except arch-viles) Yah, I'm familiar with playing around with such stuff using DECORATE. Also, ThingHate was used in the titlemap of Chap DM 3. I never considered making a monster attack its own species because "what's the point?" but this happened to me as a natural occurence and had me scratching my head. It was so odd to see, like just out of place in a Doom environment; since I didn't witness the actual trigger event, I was just amazed to see four cacos seemingly ostracize a fifth. When that one fell out of the sky, the other four resumed their pursuit of me, the player. On 6/3/2024 at 2:41 AM, pritch said: Cacodemon fights are interesting in large, outdoor areas. They have a tendency to rise to the top of the sector when they fight. Because they will float backwards when hit until they reach a solid linedef, they will often end up a long distance from each other lobbing acid balls across the sky :) True; they all ended up on the ceiling. But the fight never got far enough for them to distance themselves from each other much. They got about a third to half way from the barrel point of origin to a wall of the "arena". In my DECORATE work, (a different project entirely), I have baby cacos whose code is simply lost soul behavior so I'm very familiar with the stunned back pedal moves by the caco babies. 1 Quote Share this post Link to post
LegendaryEevee Posted June 5 (edited) @prfunky @pritch Decino can explain this way more intricately than I can if you don't want to watch the whole thing just skip to about a minute 30 seconds he shows what all happens in the code to make this happen and how you can exploit it I've triggered it a few times before. Edited June 5 by LegendaryEevee 1 Quote Share this post Link to post
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