PWAD Pete Posted June 3, 2024 (edited) Hey DooMers! Do you like vanilla themed Doom 2 WADs? Well you're in luck because the first episode to my Doom 2 WAD "Earth Assault 2" is now available for beta testing! Upon completion, Earth Assault 2 is going to be a total of 4 episodes and over 40 levels! Progress has been slow but steady since 2017, and the project has undergone a major revamp in the past couple years. Levels have been reworked and redesigned. Some have even been scrapped altogether and replaced. A lot of time, effort, and imagination has gone into this work of mine and it is going to be my ultimate creation once it is done. Most of the levels are complete. The bulk of episodes 2-4 are finished, with a handful of maps still needing to be finished, and some secret levels and boss maps having yet to be started. The story of Earth Assault 2 leaves off where the original Earth Assault ended. After killing the barons of hell and hitting the exit switch, you find yourself being given a new mission. Your orders are to fight your way through the Yucca Flat Military Installation and use your clearance to gain access to the nuclear missile command center. There you will launch a salvo of ICBMs straight through the portal leading into hell and give those demonic motherfuckers a taste of our terrestrial might. If you're a graphics artist: I NEED YOU! I am currently in need of graphic work done for this WAD which includes sky textures, Doom 1 style intermission maps, a menu logo, and a title screen. While I currently have more mapping to finish before the WAD is complete, if you want to be a part of this project, I would love to have your help, provided it fits the theme of this WAD. Spoiler Feel free to post feedback here! Those who provide quality feedback for the first episode will be asked to playtest the other episodes when they are complete. Compatible with Brutal Doom and other gameplay mods! This WAD requires GZDoom or another ZDoom based source port. >>>>>>>>>>>>>> DOWNLOAD EARTH ASSAULT 2 BETA <<<<<<<<<<<<<< Check out the original here: ERTHASLT.zip Have a BEAUTIFUL day! Edited June 7, 2024 by PWAD Pete 6 Quote Share this post Link to post
el macho gaming Posted June 3, 2024 ill try and say my thoughts on it 1 Quote Share this post Link to post
princetontiger Posted June 4, 2024 Wow! This looks amazing... will try it tomorrow. 1 Quote Share this post Link to post
princetontiger Posted June 4, 2024 Okay, I played thru the first level, and I had a great time. I'm excited to see where this project goes! 1 Quote Share this post Link to post
NenapoMinayuChtchiyasya Posted June 5, 2024 (edited) Map 1. A very compact map, that I hit my little toe in every corner. The map is too stuffed with monsters, as if there was one monster per square meter. The weapons are weak, so half of the monsters are killing each other. It's very stuffy. There's not enough air. Imps are in acid behind a tight grate that even their fireballs can't get through. For some reason, one Pinky was behind three barrels, it has no chance of getting out alive. Map 2. There is an arena, I can breathe. But, why are there now barons behind a bunch of barrels, if there were no barons, nothing would have changed. Archvile in the arena quarreled with everyone because of the abundance of monsters, for which he paid, I did not take part in their showdown. Red barons in front of each button is a very controversial and tedious solution. Map 3. I just pressed the buttons that came my way and somewhere something happened. Triggers and events are sometimes so far away that I didn't even understand what they were supposed to lead to. So sometimes it seemed like I pressed something that didn't lead to anything. Everything is very dense, lack of ammunition, which is spent mainly on the red barons, since most of the monsters die under their onslaught due to the high density. At the same time, I feel indifferent to this attraction. Having reached the last room, I was already tired and just walked past the barons while they roared at me. Edited June 5, 2024 by NenapoMinayuChtchiyasya 0 Quote Share this post Link to post
PWAD Pete Posted June 5, 2024 (edited) I think you might have played the original Earth Assault, which is 3 levels. Your descriptions sound like the maps from that WAD. I will move the download link for the Earth Assault 2 beta to the bottom of the post so it is more easily visible and less likely to be confused for the original. The Earth Assault 2 beta is an entire episode worth of maps. Keep an eye out for secret levels because there are two of them in this episode. To provide some answers about Earth Assault: 1. I put barons behind the barrels primarily as a joke. Maybe not everyone finds it amusing, but there's something relaxing to me about killing a baron of hell with a single shotgun blast and a chain reaction of barrel explosions. 2. The quality of my maps from the original Earth Assault was less consistent. I didn't really make the WAD with a goal in mind. The maps were pretty much just thrown together to create a short Doom 2 campaign that I though people might enjoy. Only the second map was actually designed with the WAD in mind. The other two were just sitting on my hard drive collecting dust and I decided to use them for something at the last minute. I am certainly putting much more effort into the sequel than I did into the original. Edited June 5, 2024 by PWAD Pete 0 Quote Share this post Link to post
princetontiger Posted June 7, 2024 How many maps are in this wad? e1m1 thru e1m9? 0 Quote Share this post Link to post
PWAD Pete Posted June 8, 2024 The maps range from e1m1 to e1m11. There are two secret levels (E1M10-E1M11) plus a boss level (E1M9). I just updated the beta so I would recommend re-downloading the wad due to a bug previously where one of the secret levels wasn't completable. 0 Quote Share this post Link to post
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