NaZa Posted June 3 (edited) June, 2024 > The yearly standings > The Ironman Discord Server Standard Leaderboard [2] E4M8: Asbadagba [1] E4M8: joe-ilya [1] E4M8: dt_ [1] E4M8: Beginner [2] E4M8: Hitherto [1] E4M5: NaZa [1] E4M5: Anima Zero [1] E4M4: Suitepee [1] E4M4: Horus [1] E4M3: Andromeda [1] E4M3: purple_ruberoid [1] E4M2: Doomy__Doom [1] E4M2: Detour.Inc [1] E4M2: ArchvileHunter [1] E4M2: LadyMistDragon [1] E4M2: PBeGood [1] E4M1: SCF [1] E4M1: SleepyVelvet [1] E4M1: Li'l devil Prepared Leaderboard ... What is the Doomworld Ironman League? The DWIronman League is a monthly competition in which participants aim to survive for as many levels as possible in the given map set, preferably in one sitting. Click the spoiler tag at the bottom of the post for a detailed list of rules. Players of all levels of ability are welcome. It could change the way you play Doom! In June 2024 the DWIronman League dies to Death Tormention 3 (-complevel 9*) by @pcorf and @Kristian Nebula, starting from E4. I'm of firm belief that the League should arguably play at least one (Ultimate) Doom feature every year, because that's a different challenge to the regular Doom II sets. Usually this pick would be Hadron E2 or Draft Excluder, but it's been barely over a year since the last cannonball feature, so there's that. Dawn of the Dead was also in the running but warning about the death teleporter on M3 and being prepared for the cyber surprise on M7, it's really not difficult. Such, I settled on this; a set I've not played before, but which looks promising and also quite tasty from the two-minute dabbles I've had on a few maps. Besides, it's PCorf. Have fun! I can't say whether this one would be hard or easy. Next month we might be looking at a one-off in terms of how the competition is structured, anyway, so I wanted something a bit more traditional before that. Essential Info The Ultimate Doom (doom.wad); regular Doom won't suffice, as we're playing an Episode 4 replacement. Compatibility level 9, or "Boom (strict)" for ZDoom derivative ports. Read below. 8 (+1) maps starting from E4M1. Time estimate (total, if survival): 2.5 - 4 hours If you stumble upon a secret exit on E4M9, DO NOT USE IT. It is a secret level (M10) only accesible through ZDoom. SOFTLOCKS AND DISCLAIMERS: On E4M2, do not jump into the red-stone lava pits behind one of the exit doors in the map. They're inescapable. On E4M9, despite the arrow pointing to a marble face with green torches at one point, unless you're well prepared, DO NOT PRESS IT. There's a more secret way of handling the potential encounter. Normally I wouldn't warn about that, but it will more than likely kill everyone who didn't stumble upon a secret prior to that. Especially considering it's metres away from the actual exit. On E4M8, if you go into the super dark, blackened, areas (first seen during a downward venture through red rocks), you die immediately. *From what I've read, the version in Death Tormention: Complete Pack is the final version + the sky on M8 displays properly. Each map also loads on prB+, so I reckon it's compatible. However, as the demos are recorded both in cl3 and cl9, and considering a few instances where that led to confusion and map breakage (Ironeagle's Whitemare comes to mind), it's best if we assume cl9. Nothing should break; the demo thread on this forum uses cl9. > Download Death Tormention: The Complete Trilogy (playing only E4!) prboom-plus.exe -iwad doom.wad -file dtpack.wad -complevel 9 -skill 4 -record demo_name.lmp -warp 4 1 Rules: Spoiler There are two competitions: Standard and Prepared: To compete successfully in the Standard competition: your first play of the selected WAD(s) constitutes your one and only attempt for the month. To compete successfully in the Prepared competition: your one and only attempt for the month is determined BY YOU immediately before play and may follow any prior number of active (playing the set) preparation that is strictly for practice/inspection purposes only. You cannot compete in the Standard competition after submitting a run to the Prepared competition. You may submit the first of your practice attempts to the Standard competition. UV only (excepting 1CC format), continuous recording. No pistol-starting each level. Demos (recorded using any port which can play back vanilla demo files, such as PrBoom+, GLBoom, Eternity, DSDADoom, Woof, Chocolate...), stream highlights and video recordings are the only accepted proofs. You must link to these runs in the thread. If you stream your run on Twitch, please highlight/save it so that it doesn't go missing in case someone's very late with the obituaries. No additional WADs may be loaded. Cosmetic WADs are fine if they're purely cosmetic. No inspection of the WAD(s)'s content in an editor if you are submitting a Standard run, its category 3 included. No cheat codes and no features that result in behavior beyond what is possible in the intended source port (e.g. freelook, jumping and crouching in a boom set). This includes dynamic lights and brightmaps. If streaming or recording videos using an advanced source port with compatibility options, you must display these settings on-screen before your run. In ZDoom derivative ports, "Doom/Boom(strict)" will suffice. If you choose to stream/record your run for video rather than provide a demo and you die before completing a single level, either on the first map of a set OR because a single level was selected for the month, you must display the number of monsters killed/remaining in the level before you quit. You do not have to play the secret levels in order to register a complete run. However, a player who finishes the game having completed more secret levels than their competitors will rank higher than them. You cannot load a game having progressed past the save point. You cannot consult Doom Builder during your run to check for map details. If the recording of your official run is interrupted due to technical difficulties, you are not permitted a second attempt. Any surviving recording may be used to register a DNF result. Accidentally restarting a level before a death exit takes you to the tally screen will stop your run immediately. You will still be registered as entering the next map (i.e. the one which you never entered) using a calculation to figure out what the intermission time would have been. If you are competing in the Standard competition, you are required to affix one of three numbers to your run informing the League of your degree of familiarity with the map/set played. Note that your evaluation should only take into consideration the content covered in your run (e.g. if you remember only one part of a level in a set you haven't played before but never reach that level, you should list your run as a [1] instead of [2]): This is a blind run. If I have played or watched any of the level/set being played before, I cannot remember any details that would offer a reasonable advantage over truly blind players. * This is not a blind run. I have familiarity with the set - played the level/set before, or watched it being played, and can remember some details that would offer a reasonable advantage over blind players. This is not a blind run. While I have not outright played it, I've watched the level/set being played via stream, demo or video after it was announced as this month's challenge. * "Reasonable" in this instance asks you to consider whether the details in question are worth committing to memory. As in, you would thank the person who gave you this information with a straight face and not expect to be laughed at for being an utter berk. Previous threads: Hide contents 2016 Spoiler 07 - Jenesis (winner: Demon of the Well) 08 - Crusades (winner: Ribbiks) 09 - Nilla Doom (winner: Demon of the Well) 10 - Khorus' Speedy Shit (winner: WH-Wilou84) 11 - Perdition's Gate (winner: WH-Wilou84) 12 - UAC Ultra (winner: PjSpartacus) 2017 Spoiler 01 - Jade Earth (winner: Demon of the Well) 02 - Legacy of Heroes (winner: Roofi) 03 - Back to Saturn X E1 (winner: dew) 04 - Mapgame (winner: ClonedPickle) 05 - Vae Victus 1 & 2 (winner: Demon of the Well) 06 - Disturbia (winner: Ancalagon) 07 - Insertion (winner: Veinen) 08 - Unholy Realms (winner: Demon of the Well) 09 - Osiris (winner: Demon of the Well) 10 - Endgame & Endpoint (winner: Veinen) 11 - Oscillation (winner: Ancalagon) 12 - Doom the Way id Did (winner: kmc) 2018 Spoiler 01 - Combat Shock 2 (winner: Killer5) 02 - Coffee Break E1 (winner: Eris) 03 - Warlock's Hearth (winner: Demon of the Well) 04 - 50 Monsters (winner: WH-Wilou84) 05 - Double Impact (winner: RjY) 06 - Rush (winner: WH-Wilou84) 07 - The Darkening E1 & E2 (winner: Veinen) 08 - The Plutonia Experiment (winner: Zero-Master) 09 - Community Chest 4 - MAP20: Interstellar Sickness and MAP21: Shaman's Device (winner: leodoom85) 10 - Doom 64 for Doom II (winner: Roofi) 11 - TNT: Renascence & TNT: Resistance (winner: an_mutt) 12 - Ultimate Doom the Way id Did (winner: an_mutt) 2019 Spoiler 01 - Hellfire: Dreams (winner: Beginner) 02 - THT: Threnody - MAP10: Fomalhaut (winner: Scotty) 03 - Stardate 20X6 (winner: WH-Wilou84) 04 - Base Ganymede: Complete (winner: Vince Vega) 05 - The DWIronman League died waiting for SIGIL (winner: John Romero) 06 - SIGIL (winner: leodoom85) 07 - Vanguard & Lunatic (winner: Bdubzzz - prep winner: Pegleg) 08 - 2017 Collection (winner: an_mutt - prep winner: Vince Vega) 09 - Revolution! (winner: NaZa - prep winner: Pegleg) 10 - Monster Hunter Part I & Part II (winner: Bdubzzz - prep winner: Pegleg) 11 - Abcess (winner: Demon of the Well - prep winner: Steve D?) 12 - Scythe (winner: Spectre01 - prep winner: Arbys550) 2020 Spoiler 01 - Hellscape (winner: Bdubzzz - prep winner: Archi) 02 - No Sleep for the Dead (winner: Ancalagon - prep winner: Anima Zero) 03 - Baker's Dozen (winner: Bdubzzz - prep winner: Pegleg) 04 - Occult Secrets of the Third Reich & Biotech is Godzilla (winner: joe-ilya - prep winner: Horus) 05 - Bloody Rust (winner: Bdubzzz - prep winner: dt_) 06 - Vrack 1, 2 and 3 (winner: ReaperAA - prep winner: Bashe) 07 - Running Late 2 (winner: Roofi - prep winner: Pegleg) 08 - Epic (winner: Bdubzzz - prep winner: Daerik) 09 - Hell Revealed (winner: Roofi - prep winner: Crusader No Regret) 10 - Dark Resolution 2008 (winner: Roofi - prep winner: Austinado) 11 - 2002: A Doom Odyssey: 10th Anniversary Edition Episode 3 (winner: Bdubzzz - prep winner: Pegleg) 12 - Eviternity (winner: Daerik - prep winner: Pegleg) 2021 Spoiler 01 - Sawdust (winner: Bdubzzz - prep winner: Daerik) 02 - Alien Vendetta (winner: Demonologist - prep winner: Anima Zero) 03 - Criticality & Miasma (winner: Daerik - prep winner: Crusader No Regret) 04 - World Orifice (winner: Bdubzzz - prep winner: Killer5) 05 - Violence (winner: Bdubzzz - prep winner: ScrappyMcDoogerton) 06 - Firebox (winner: Bdubzzz - prep winner: 4shockblast) 07 - Scythe 2 (winner: Arbys550 - prep winner: an_mutt) 08 - Resurgence (winner: Beginner - prep winner: Suitepee) 09 - The Eye (winner: galileo31dos01 - prep winner: an_mutt) 10 - Glaive & Glaive 2 (winner: Veinen - prep winner: Tezur0) 11 - Sunlust (winner: Daerik - prep winner: nobody) 12 - H2H-XMas (winner: Daerik - prep winner: 4shockblast) 2022 Spoiler 01 - Realm of Shades (winner: mhrz - prep winner: Pegleg) 02 - Return to Hadron E1 (winner: NightTerror - prep winner: Maribo) 03 - Syringe (winner: Bdubzzz - prep winner: SCF) 04 - Jägermörder 1 and 2 (winner: Bdubzzz - prep winner: Maribo) 05 - The Rebirth (winner: NightTerror - prep winner: NaZa) 06 - Man on the Moon (winner: Master Medi - prep winner: ginc) 07 - Vigor (winner: akolai - prep winner: SCF) 08 - Somewhere in Time (winner: Archi - prep winner: NaZa) 09 - Sucker Punch 1 & 2 (winner: Bdubzzz - prep winner: Pegleg) 10 - Sharp Things (winner: Bdubzzz - prep winner: LadyMistDragon) 11 - Knee-Deep in the Dead + .deh (winner: NightTerror - prep winner: Lol 6) 12 - Christmas Cheer from the Chill Zone (winner: NightTerror - prep winner: NaZa) 2023 Spoiler 01 - Bury My Heart Knee Deep (winner: Bdubzzz - prep winner: Maribo) 02 - LAZAREVENANT - 13 map WIP demo (winner: Suitepee - prep winner: nobody) 03 - Demonic Deviation (winner: Bdubzzz - prep winner: nobody) 04 - Beyond Revival (winner: Bdubzzz - prep winner: Anima Zero) 05 - Malevolence (winner: Bdubzzz - prep winner: Anima Zero) 06 - Return to Purgatory (winner: Bdubzzz - prep winner: Anima Zero) 07 - Shotgun Symphony (winner: joe-ilya - prep winner: LadyMistDragon) 08 - Mutiny (winner: Asbadagba - prep winner: nobody) 09 - Containment Area (winner: LadyMistDragon - prep winner: nobody) 10 - U N W E L C O M E (winner: Master Medi - prep winner: nobody) 11 - Absolute Dishonor (winner: NaZa - prep winner: nobody) 12 - Rowdy Rudy's Revenge (winner: Asbadagba - prep winner: Pegleg) 2024 Spoiler 01 - Black Rain, Community Chest 3 MAP12 (winner: Asbadagba - prep winner: Anima Zero) 02 - 25 Years of Doom II (winner: joe-ilya - prep winner: Pegleg) 03 - ICAR2015 (winner: joe-ilya - prep winner: Pegleg) 04 - Deus Vult II (winner: Asbadagba - prep winner: ClumsyCryptid) 05 - Suspended in Dusk & Bauhaus (winner: Asbadagba - prep winner: Shepardus) Edited June 19 by NaZa 8 Quote Share this post Link to post
ClumsyCryptid Posted June 3 (edited) I am ready for pcorf and Nebula maps. Their techniques are very inspiring. Edit: Launch line has Doom2.wad and not Doom.wad Edited June 3 by ClumsyCryptid 2 Quote Share this post Link to post
NaZa Posted June 3 3 minutes ago, ClumsyCryptid said: Edit: Launch line has Doom2.wad and not Doom.wad Was bound to happen sooner or later; thanks! Amended. 0 Quote Share this post Link to post
Archvile Hunter Posted June 3 (edited) Category: 1 Dead on: M2 Map entered at: 10:27 Time of Death: 19:08 (8:41) Kills: 99/102 Died to an inescapable pit while looking for secrets, one of the most infuriating ways to lose an ironman. It may have actually been a blessing in disguise though, as the titular "death tormention" seems to refer to IRL death from boredom by playing an Ultimate Doom wad in 2024. Yawn. avhunter-DTPACK.zip Edited June 3 by Archvile Hunter 3 Quote Share this post Link to post
SCF Posted June 3 Category: 1 Dead on: MAP01 Kills: 72/90 DWIL_24-06_DTPACK_SCF.zip The appeal of Ultimate Doom wads continues to elude me. I try to play them in good faith and I'm rewarded by having to chaingun a baron on the first level. It makes me play sloppy because the prospect of 1-2 hours of that makes an early death seem preferable. At least the single map I saw looked nice. 3 Quote Share this post Link to post
Li'l devil Posted June 4 (edited) Oh what the hell, I'm only getting worse and worse at ironman. I died almost as soon as I started, and this is the second time in a row that it happened (see my SiD attempt). I hate this. If the same thing happens next month as well, I'll probably just ragequit for good. -_- Oh and of course E4M1 is shotgunner hell from the start, as expected. I like shotgunners, but why do so many mappers make them the most common enemy, come on. Cat 1, Woof!, kills 15/90. lildevil_dtpack.zip Edited June 4 by Li'l devil 3 Quote Share this post Link to post
NaZa Posted June 4 10 hours ago, Archvile Hunter said: Died to an inescapable pit while looking for secrets Added to OP, sorry it happened to you. Also added a disclaimer for a horrible "secret" around the end of E4M9. I have no idea who looked at that and said "yea, that'll make for a good fight," when it's more secret than the intended way of handling the fight, let alone the exit is literally 32 units away from the door you come through. I managed to pull through - my 99% blind run is still ongoing - but man, that was a huge leap and just plain unfair. 1 Quote Share this post Link to post
NaZa Posted June 4 (edited) Double post! I died on E4M5. Category 2 on pure technicality, as the first few minutes of the opener and the first two areas of M5 are what I had scouted prior to selecting. dwironman_jun24_naza.zip Spoiler Jesus Christ the amount of holding down LMB in this set is crazy. There's no armor either. I had so much luck on a few maps, I had a rocket face-plant into a teleporting enemy, I had a double cyberdemon tango on E4M9, and I made it through with luck. It tore me down, though, and I started M5 a bit iffy with time considering I have two midterms on Thursday. Thus I started playing badly and, well, lost my marbles pretty quickly. The biggest hint is the automap, as no secret wall is tagged secret, so you can easily find all the secrets. That's a huge help and it helped me a lot. Now, I feel the need to say something. This was, in hindsight, not a good pick. It's a UDoom WAD, but it also has quite long levels and there's more barons than you'd expect. I feel as so far this year is not as disbalanced as 2020 was, and that it was at least more blind-friendly (other than M9) than the other pcorf WAD I chose that year, but it could still be handled better. Thus, apologies are in order for that particular mishap. However, I need to also point the attention to the fact that the community can get involved. On the server, there's a channel for suggesting future Ironman sets to have a pool to fall back into and to reduce the likelihood of this happening. Sadly, not a single message was sent there during the 17 months the server was up (the perms were well set, I checked). There are people who might be disappointed with the sets being chosen and thus those people stopped participating; they, sadly, never raised their concerns or suggestions outloud (or to me personally), when they have had (and still have) the chance to do so. I too want the challenge to become more consistent with its picks, but I also want to be in the position to choose what the community finds good. It's not easy trying to find sets that won't kill everybody by the halfway point or sets everyone would survive. In my defense, I've played maybe 20 sets total outside of Ironman before 2023 (some of which are inelligible due to sheer length), and honestly, it becomes a problem to find the balance between length, blind-friendliness and playability overall. @Li'l devil rose a point in the server that I should play the sets in full before choosing them. While I could do that, that would be very detrimental to the spirit of Ironman, as my already a-bit-larger head start would get far, far larger. Even now, a glance at the table suggests I generally do better at sets I choose, when in some cases - like ICAR2015 and MAP12 of CC3 - I hadn't played them outside of a 2 minute sprint through [a single (!) map of] the set. The last thing I'd want is this competition being brought into disrepute because of myself. I also want to remind people they can get even more directly involved by being a guest-host. While they're usually made on the basis of me asking people, if you have a pick in mind that you see people potentially making it quite far through on a blind playthrough, do DM me. And lastly, if people would prefer me to step down and they'd feel that would improve the quality of the League in the long run, I'd be happy to do so from 2025 onwards. Maybe fresh blood, and someone who's better at following the new WADs coming out, would help liven the competition up. I'd still keep participating on a monthly basis. Edited June 4 by NaZa 3 Quote Share this post Link to post
SCF Posted June 4 I for one appreciate the effort all the hosts have been putting into DWIL. I dont expect every map set to be up my alley, and while it's disappointing when boredom or fatigue ends a run before the actual challenge does, it happens. In hindsight, I shouldn't have played this one on the same day where I put an hour into this month's IronEagle entry (which had its own issues). Vetting potential wads beforehand would be good in theory, but I completely understand that it would put the host in an awkward position. More recommendations from other participants seems like the ideal solution, although there's the added challenge that I (and probably many others) almost exclusively play with pistol starts, so continuous play may be a completely different experience. Just because you remember enjoying something in a casual setting doesn't mean it's suitable for the ironman format. If length preventing is some wads from being used, I don't think it'd be a problem to only use the first X maps and count it as a survival if you complete those. Even if most players wouldn't even get that far, it's more approachable when you know you're not in for a potential 3 hour haul. 2 Quote Share this post Link to post
Doomy__Doom Posted June 4 6 hours ago, NaZa said: a point in the server that I should play the sets in full before choosing them. While I could do that, that would be very detrimental to the spirit of Ironman, as my already a-bit-larger head start would get far, far larger. There's probably no easy way to combine making quality selections with blind runs. Some options to turn over in the brain: 1) The chair can do a C1 run prior to selecting the wad, and then inspect it in detail. The whole thing runs on trust anyway, so we'll just have to believe that the chair won't mysteriously pick only wads they've done in really well. The chair will essentially be playing ahead of everyone by a month. 2) Change Standard categories to 1-Blind, 2-Non-blind old memory, 3-Non-blind recent memory. Chair has to play in C3 and has a penalty or something on the points table. Existing C3 is barely if ever seen anyway. 3) Build a library of inspected wads ahead of time (half a year ahead or something) and be able to submit C2s without sacrificing selection quality. 4) Accept that terrible picks are part of the charm As a stopgap, if you have a wad or two in mind that you really don't want to spoil for yourself for coming months, I'm open to sacrificing my own Standard runs to inspect them. I'll still get to do my private C1/2 run, even if I can't submit it, that's what I'm here for moreso than the point table. And the actual month will get a prepared, I guess. 3 Quote Share this post Link to post
Li'l devil Posted June 4 Maybe on Discord we should create a channel to discuss potential picks. Say, someone brings up a wad and asks if it's a good idea to run it, then someone who already played it or familiar with it confirms whether it's a good pick or not, and if it is, then it can be picked for ironman somewhere later down the line. 0 Quote Share this post Link to post
Doomy__Doom Posted June 4 Category: 1 Dead on: E4M2 Time: 10:26 Kills: 35/102 dwiron_24-06_dd.zip Commentary: Spoiler As much as this clearly looked like a resource starvation sans secrets (I even replayed M2 on HMP after and got down to 1 HP by point blank shotgunners lol), I gotta give it to those goats - "pressure baron in narrow space" is good usage. Dodging nasty tight barons and cacos is pretty much what I was expecting from a modern doom1 wad, other than the obligatory shotgunner spam. 3 Quote Share this post Link to post
LadyMistDragon Posted June 4 Category: 1 Dead on: E4M2 Kills:? Time: has to be around 14:30, exited E4M1 at....11:18? Too many Barons, too cramped and basically up a creek lmd_tormentofiron.zip 3 Quote Share this post Link to post
NaZa Posted June 4 (edited) 1 hour ago, Doomy__Doom said: 1) The chair can do a C1 run prior to selecting the wad, and then inspect it in detail. That's... a really good workaround, actually. My primary port outside Ironman is ZDoom so I usually never tap into prB+. This is a genuinely good idea and I might attempt to incorporate that for the future. After the run, if the chair doesn't get far, they can inspect the later maps to see whether it's viable as a whole, which deals with the consistency of the set. Thank you for this. 1 hour ago, Li'l devil said: Maybe on Discord we should create a channel to discuss potential picks. Say, someone brings up a wad and asks if it's a good idea to run it, then someone who already played it or familiar with it confirms whether it's a good pick or not, and if it is, then it can be picked for ironman somewhere later down the line. Well, that's what I envisioned the #suggestions channel to be, someone suggests a WAD and we discuss it. Sadly that didn't happen. Edited June 4 by NaZa 2 Quote Share this post Link to post
Beginner Posted June 4 Category 1 demo. Died on E4M8 and my thoughts on this are "What the fuck is this?" 4 Quote Share this post Link to post
Suitepee Posted June 5 https://youtu.be/dQYQGgyFtBg Category 1 run. Died on E4M4 to a shotgunner with 14/332 monsters killed. 3 Quote Share this post Link to post
ClumsyCryptid Posted June 5 Crossposting from Discord, but with more context. Category: Prepared (*) Died on E4M3 to a Baron. (*) Notes: I suffered total system failure two days ago while doing my Cat 1 run. Motherboard threw a faulty PROCHOT Ext error, crashed my CPU down to 0.050mhz then blue screened, failed to boot to my drive and then refused to turn on. Discovered that my GPU also fried from the Mobo's failure. CPU is fine and healthy, strangely the only component that my old motherboard didn't take down with it. Lots of stress trying to cobble the computer back together.. New parts installed and nothing was working, figured out that I forgot to plug the PCI-E cable into the PSU thinking it was already connected. Computer runs smoothly now, but I need to reinstall/hook-up the drives that are not connected at the moment. Hopefully my computer is stable going forward. I hope next month I don't run into the same sudden system failure crash and have to redo the above all over. IMClumsydtpack-PREP.zip 4 Quote Share this post Link to post
SleepyVelvet Posted June 5 DEAD: E4M1 Category: 1 (blind) Kills: 63/90 ToD: 6:30 Port: DSDA-Doom 0.27.2 Demo: noisy_DTPACK_ironman.zip Decided to pluck off the imps to trim the fight down. The imp threw a simple fireball, easy to dodge; the baron did as well. But it sure sounded like a singular fireball, didn't it :) 3 Quote Share this post Link to post
Hitherto Posted June 6 (edited) e4m8 cat 2- time: don't ask (3+ hr) played this 7 years ago, forget quite a lot, including what killed me. Spoiler Quote Time estimate (total, if survival): 1 - 2 hours I think you are way too optimistic! IMO good times will be 1 hr for somewhat prepared, 2 hr for familiar and 3 hr for blind. Not blietzkriegish WAD certainly. dtp4-IM2406-hth.zip Edited June 6 by Hitherto 3 Quote Share this post Link to post
Anima Zero Posted June 7 Died on E4M5 with 56 kills or so. Roughly an hour and 40+ minutes of play. Goddamn ninja Baron! DWIronman_DTorm_AnimaZero.zip 3 Quote Share this post Link to post
purple_ruberoid Posted June 8 DEAD: E4M3 Category: 1 (blind, unprepared) Kills: 17/193 (could't find 3 enemies on E4M2, if that is important) ToD: 44:25 Port: DSDA-Doom 0.26.2 Demo: DSDA-Doom_2024.06.08_dtpack.zip Spoiler Yes, I'm a little b it slow :) Was careful but ... ammo greediness forced me to run, so Lost Souls surrounded and softened me before the final Baron's blow.Then I realized I had plasmagun and 200 untouched cells 3 Quote Share this post Link to post
Asbadagba Posted June 11 cat 2 dead on e4m8 dead at 122:38 7/153 kills e4m8 entered at 121:42 beat e4m9 ironman_2024_06_asbadagba.zip 5 Quote Share this post Link to post
Hitherto Posted June 12 Spoiler When I finished my IM run I was quite angered at that moment so I just throw this wad away. Today I decided to give that last map a much closer look... And without proper motivation was able to finish it only in savescumming mode :) So I have no idea how lucky/motivated/younger I was 7 years ago when I finished it in FDA mode within 37 minutes. Yes, with a lot of deaths, of course... So I think IM cat 1 player have ZERO, fucking ZERO chances here, no matter how skilled he is. 0 Quote Share this post Link to post
Horus Posted June 16 Cat 1 Dead on E4M4 Dead at 69:30 185/332 kills 0horus_ironman_2024_06.zip 2 Quote Share this post Link to post
dt_ Posted June 16 (edited) https://www.dropbox.com/scl/fi/idturra0ka00dft0y0fb9/dtdthoho.lmp?rlkey=ka13x6mp61w094vomj6f4vugf&st=hx1i3f5m&dl=1 Cat 1 Entered m8 at about three hours, felt like about 10. Pretty wad, just felt really long If you go into the black areas on map 8, first seen on the downward redrock staircase, you die immediately. I'm not even going to spoiler that Edited June 16 by dt_ 2 Quote Share this post Link to post
Hitherto Posted June 16 please use forum attachment feature instead of 3rd party sites. 0 Quote Share this post Link to post
Vince Vega Posted June 17 (edited) On 6/4/2024 at 11:00 AM, NaZa said: Double post! I died on E4M5. Category 2 on pure technicality, as the first few minutes of the opener and the first two areas of M5 are what I had scouted prior to selecting. dwironman_jun24_naza.zip Reveal hidden contents Jesus Christ the amount of holding down LMB in this set is crazy. There's no armor either. I had so much luck on a few maps, I had a rocket face-plant into a teleporting enemy, I had a double cyberdemon tango on E4M9, and I made it through with luck. It tore me down, though, and I started M5 a bit iffy with time considering I have two midterms on Thursday. Thus I started playing badly and, well, lost my marbles pretty quickly. The biggest hint is the automap, as no secret wall is tagged secret, so you can easily find all the secrets. That's a huge help and it helped me a lot. Now, I feel the need to say something. This was, in hindsight, not a good pick. It's a UDoom WAD, but it also has quite long levels and there's more barons than you'd expect. I feel as so far this year is not as disbalanced as 2020 was, and that it was at least more blind-friendly (other than M9) than the other pcorf WAD I chose that year, but it could still be handled better. Thus, apologies are in order for that particular mishap. Hmm, I always thought some inconsistency is an essential part of the DWI, just like when you casually play WADs of different authors, even id Software had very inconsistent style and difficulty (compare Doom E1/2/3 with E4)... Different hosts, different WAD authors, different complevels (which also adds some variety) -- this is expected and welcome, I'd be tired of playing same style WADs again and again :D (so I strongly believe there's nothing for you to apologize for) Specifically, from @pcorf's works, I UV-Maxed 2002: ADO and Whispers of Satan and would also name them, hmm, strange, weird, I don't know, but overall I had mixed/complicated emotions from these two. Just like I had the same from some of the DWI picks that I played. Still, this didn't affect my overall experience with the DWIL etc etc :> After reading your post, I became curious now whether my ultra-hard submissions (Criticality & Miasma for March'21, DVII for April this year) with no survivors hurt overall DWIronman experience in your opinion. I'm fine with any answer, just wanted to know how it does look like to you guys :D Edited June 17 by Vince Vega 1 Quote Share this post Link to post
Andromeda Posted June 18 (edited) Category: 1 Dead on: E4M3 Kills: 23/193 Time on E4M2 exit: 26:58 Where's the ammo? im_andromeda_dtpack_e4.zip Edited June 18 by Andromeda 1 Quote Share this post Link to post
PBeGood Posted June 18 Category: 1 Death: Map02 Kills: 21/102 Where's the health? And progression? pbe_dt3.lmp.zip 2 Quote Share this post Link to post
Devour.Inc Posted June 19 cat 1 death map 02 kills 14/102 I'm used to doing practiced speedruns, but this is fun too. IronmanDT3.zip 2 Quote Share this post Link to post
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